module: *World is no longer an injectable parameter

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2024-03-24 23:38:01 -07:00 committed by Stephen Gutekanst
parent 3bfafe102d
commit 15d9efcf26
5 changed files with 44 additions and 38 deletions

View file

@ -19,8 +19,6 @@ pub fn World(comptime mods: anytype) type {
const Modules = mach.Modules(mods);
pub const IsInjectedArgument = void;
const WorldT = @This();
pub fn Mod(comptime M: anytype) type {
const module_tag = M.name;
@ -76,6 +74,18 @@ pub fn World(comptime mods: anytype) type {
world.modules.sendToModule(module_tag, event_name, args);
}
pub inline fn sendGlobal(m: *@This(), comptime event_name: anytype, args: anytype) void {
const mod_ptr: *Mods = @alignCast(@fieldParentPtr(Mods, @tagName(module_tag), m));
const world = @fieldParentPtr(WorldT, "mod", mod_ptr);
world.modules.send(event_name, args);
}
pub fn dispatchNoError(m: *@This()) void {
const mod_ptr: *Mods = @alignCast(@fieldParentPtr(Mods, @tagName(module_tag), m));
const world = @fieldParentPtr(WorldT, "mod", mod_ptr);
world.modules.dispatch(world.injectable()) catch |err| @panic(@errorName(err));
}
/// Returns a new entity.
pub fn newEntity(m: *@This()) !EntityID {
const mod_ptr: *Mods = @alignCast(@fieldParentPtr(Mods, @tagName(module_tag), m));
@ -115,7 +125,6 @@ pub fn World(comptime mods: anytype) type {
const Injectable = blk: {
var types: []const type = &[0]type{};
types = types ++ [_]type{*@This()};
for (@typeInfo(Mods).Struct.fields) |field| {
const ModPtr = @TypeOf(@as(*field.type, undefined));
types = types ++ [_]type{ModPtr};
@ -125,19 +134,14 @@ pub fn World(comptime mods: anytype) type {
fn injectable(world: *@This()) Injectable {
var v: Injectable = undefined;
outer: inline for (@typeInfo(Injectable).Struct.fields) |field| {
if (field.type == *@This()) {
@field(v, field.name) = world;
continue :outer;
} else {
inline for (@typeInfo(Mods).Struct.fields) |injectable_field| {
if (*injectable_field.type == field.type) {
@field(v, field.name) = &@field(world.mod, injectable_field.name);
inline for (@typeInfo(Mods).Struct.fields) |injectable_field| {
if (*injectable_field.type == field.type) {
@field(v, field.name) = &@field(world.mod, injectable_field.name);
// TODO: better module initialization location
@field(v, field.name).entities = &world.entities;
@field(v, field.name).allocator = world.allocator;
continue :outer;
}
// TODO: better module initialization location
@field(v, field.name).entities = &world.entities;
@field(v, field.name).allocator = world.allocator;
continue :outer;
}
}
@compileError("failed to initialize Injectable field (this is a bug): " ++ field.name ++ " " ++ @typeName(field.type));
@ -149,10 +153,6 @@ pub fn World(comptime mods: anytype) type {
try world.modules.dispatch(world.injectable());
}
pub fn dispatchNoError(world: *@This()) void {
world.modules.dispatch(world.injectable()) catch |err| @panic(@errorName(err));
}
pub fn init(world: *@This(), allocator: mem.Allocator) !void {
// TODO: switch Entities to stack allocation like Modules and World
var entities = try Entities(ns_components).init(allocator);

View file

@ -29,34 +29,31 @@ pub const Engine = struct {
.{ .global = .exit, .handler = fn () void },
};
fn init(world: *World) !void {
fn init(engine: *Mod) !void {
core.allocator = allocator;
try core.init(.{});
const state = &world.mod.engine.state;
const state = &engine.state;
state.device = core.device;
state.queue = core.device.getQueue();
state.should_exit = false;
state.encoder = state.device.createCommandEncoder(&gpu.CommandEncoder.Descriptor{
.label = "engine.state.encoder",
});
world.modules.send(.init, .{});
engine.sendGlobal(.init, .{});
}
fn deinit(world: *World, engine: *Mod) void {
fn deinit(engine: *Mod) void {
// TODO: this triggers a device loss error, which we should handle correctly
// engine.state.device.release();
engine.state.queue.release();
world.modules.send(.deinit, .{});
engine.sendGlobal(.deinit, .{});
core.deinit();
world.deinit();
_ = gpa.deinit();
}
// Engine module's exit handler
fn exit(world: *World) void {
world.modules.send(.exit, .{});
world.mod.engine.state.should_exit = true;
fn exit(engine: *Mod) void {
engine.sendGlobal(.exit, .{});
engine.state.should_exit = true;
}
fn beginPass(engine: *Mod, clear_color: gpu.Color) void {
@ -110,6 +107,10 @@ pub const App = struct {
pub fn deinit(app: *@This()) void {
app.world.modules.sendToModule(.engine, .deinit, .{});
// TODO: improve error handling
app.world.dispatch() catch |err| @panic(@errorName(err)); // dispatch .deinit
app.world.deinit();
_ = gpa.deinit();
}
pub fn update(app: *@This()) !bool {
@ -134,5 +135,7 @@ fn modules() Modules() {
if (!@hasDecl(@import("root"), "modules")) {
@compileError("expected `pub const modules = .{};` in root file");
}
// TODO: verify modules (causes loop currently)
// _ = @import("module.zig").Modules(@import("root").modules);
return @import("root").modules;
}

View file

@ -115,7 +115,11 @@ pub fn Modules(comptime mods: anytype) type {
},
else => unreachable,
};
return UninjectedArgsTuple(std.meta.Tuple, Handler);
// TODO: passing std.meta.Tuple here instead of TupleHACK results in a compiler
// segfault. The only difference is that TupleHACk does not produce a real tuple,
// `@Type(.{.Struct = .{ .is_tuple = false }})` instead of `.is_tuple = true`.
return UninjectedArgsTuple(TupleHACK, Handler);
}
}
@compileError("No global event handler ." ++ @tagName(event_name) ++ " is defined in any module.");
@ -986,7 +990,7 @@ test "dispatch" {
// Global events which are not handled by anyone yet can be written as `pub const fooBar = fn() void;`
// within a module, which allows pre-declaring that `fooBar` is a valid global event, and enables
// its arguments to be inferred still like this:
modules.send(.frame_done, .{1337});
modules.send(.frame_done, .{ .@"0" = 1337 });
// Local events
modules.sendToModule(.engine_renderer, .update, .{});