gpu: implement RenderBundleEncoder
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
parent
431e8be08a
commit
15f32acfd2
4 changed files with 63 additions and 17 deletions
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@ -25,6 +25,7 @@ const Texture = @import("Texture.zig");
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const Sampler = @import("Sampler.zig");
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const RenderPipeline = @import("RenderPipeline.zig");
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const RenderPassEncoder = @import("RenderPassEncoder.zig");
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const RenderBundleEncoder = @import("RenderBundleEncoder.zig");
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const TextureUsage = @import("enums.zig").TextureUsage;
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const TextureFormat = @import("enums.zig").TextureFormat;
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@ -602,6 +603,26 @@ const render_pass_encoder_vtable = RenderPassEncoder.VTable{
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}).release,
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};
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fn wrapRenderBundleEncoder(enc: c.WGPURenderBundleEncoder) RenderBundleEncoder {
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return .{
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.ptr = enc.?,
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.vtable = &render_bundle_encoder_vtable,
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};
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}
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const render_bundle_encoder_vtable = RenderBundleEncoder.VTable{
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.reference = (struct {
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pub fn reference(ptr: *anyopaque) void {
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c.wgpuRenderBundleEncoderReference(@ptrCast(c.WGPURenderBundleEncoder, ptr));
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}
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}).reference,
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.release = (struct {
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pub fn release(ptr: *anyopaque) void {
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c.wgpuRenderBundleEncoderRelease(@ptrCast(c.WGPURenderBundleEncoder, ptr));
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}
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}).release,
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};
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test "syntax" {
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_ = wrap;
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_ = interface_vtable;
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@ -620,4 +641,5 @@ test "syntax" {
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_ = wrapSampler;
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_ = wrapRenderPipeline;
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_ = wrapRenderPassEncoder;
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_ = wrapRenderBundleEncoder;
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}
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39
gpu/src/RenderBundleEncoder.zig
Normal file
39
gpu/src/RenderBundleEncoder.zig
Normal file
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@ -0,0 +1,39 @@
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const RenderBundleEncoder = @This();
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/// The type erased pointer to the RenderBundleEncoder implementation
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/// Equal to c.WGPURenderBundleEncoder for NativeInstance.
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ptr: *anyopaque,
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vtable: *const VTable,
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pub const VTable = struct {
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reference: fn (ptr: *anyopaque) void,
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release: fn (ptr: *anyopaque) void,
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// TODO:
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// WGPU_EXPORT void wgpuRenderBundleEncoderDraw(WGPURenderBundleEncoder renderBundleEncoder, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance);
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// WGPU_EXPORT void wgpuRenderBundleEncoderDrawIndexed(WGPURenderBundleEncoder renderBundleEncoder, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t baseVertex, uint32_t firstInstance);
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// WGPU_EXPORT void wgpuRenderBundleEncoderDrawIndexedIndirect(WGPURenderBundleEncoder renderBundleEncoder, WGPUBuffer indirectBuffer, uint64_t indirectOffset);
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// WGPU_EXPORT void wgpuRenderBundleEncoderDrawIndirect(WGPURenderBundleEncoder renderBundleEncoder, WGPUBuffer indirectBuffer, uint64_t indirectOffset);
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// WGPU_EXPORT WGPURenderBundle wgpuRenderBundleEncoderFinish(WGPURenderBundleEncoder renderBundleEncoder, WGPURenderBundleDescriptor const * descriptor);
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// WGPU_EXPORT void wgpuRenderBundleEncoderInsertDebugMarker(WGPURenderBundleEncoder renderBundleEncoder, char const * markerLabel);
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// WGPU_EXPORT void wgpuRenderBundleEncoderPopDebugGroup(WGPURenderBundleEncoder renderBundleEncoder);
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// WGPU_EXPORT void wgpuRenderBundleEncoderPushDebugGroup(WGPURenderBundleEncoder renderBundleEncoder, char const * groupLabel);
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// WGPU_EXPORT void wgpuRenderBundleEncoderSetBindGroup(WGPURenderBundleEncoder renderBundleEncoder, uint32_t groupIndex, WGPUBindGroup group, uint32_t dynamicOffsetCount, uint32_t const * dynamicOffsets);
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// WGPU_EXPORT void wgpuRenderBundleEncoderSetIndexBuffer(WGPURenderBundleEncoder renderBundleEncoder, WGPUBuffer buffer, WGPUIndexFormat format, uint64_t offset, uint64_t size);
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// WGPU_EXPORT void wgpuRenderBundleEncoderSetLabel(WGPURenderBundleEncoder renderBundleEncoder, char const * label);
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// WGPU_EXPORT void wgpuRenderBundleEncoderSetPipeline(WGPURenderBundleEncoder renderBundleEncoder, WGPURenderPipeline pipeline);
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// WGPU_EXPORT void wgpuRenderBundleEncoderSetVertexBuffer(WGPURenderBundleEncoder renderBundleEncoder, uint32_t slot, WGPUBuffer buffer, uint64_t offset, uint64_t size);
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};
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pub inline fn reference(enc: RenderBundleEncoder) void {
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enc.vtable.reference(enc.ptr);
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}
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pub inline fn release(enc: RenderBundleEncoder) void {
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enc.vtable.release(enc.ptr);
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}
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test "syntax" {
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_ = VTable;
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_ = reference;
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_ = release;
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}
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17
gpu/src/TODO
17
gpu/src/TODO
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@ -614,23 +614,6 @@ WGPU_EXPORT void wgpuQuerySetRelease(WGPUQuerySet querySet);
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WGPU_EXPORT void wgpuRenderBundleReference(WGPURenderBundle renderBundle);
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WGPU_EXPORT void wgpuRenderBundleRelease(WGPURenderBundle renderBundle);
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// Methods of RenderBundleEncoder
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WGPU_EXPORT void wgpuRenderBundleEncoderDraw(WGPURenderBundleEncoder renderBundleEncoder, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance);
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WGPU_EXPORT void wgpuRenderBundleEncoderDrawIndexed(WGPURenderBundleEncoder renderBundleEncoder, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t baseVertex, uint32_t firstInstance);
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WGPU_EXPORT void wgpuRenderBundleEncoderDrawIndexedIndirect(WGPURenderBundleEncoder renderBundleEncoder, WGPUBuffer indirectBuffer, uint64_t indirectOffset);
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WGPU_EXPORT void wgpuRenderBundleEncoderDrawIndirect(WGPURenderBundleEncoder renderBundleEncoder, WGPUBuffer indirectBuffer, uint64_t indirectOffset);
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WGPU_EXPORT WGPURenderBundle wgpuRenderBundleEncoderFinish(WGPURenderBundleEncoder renderBundleEncoder, WGPURenderBundleDescriptor const * descriptor);
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WGPU_EXPORT void wgpuRenderBundleEncoderInsertDebugMarker(WGPURenderBundleEncoder renderBundleEncoder, char const * markerLabel);
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WGPU_EXPORT void wgpuRenderBundleEncoderPopDebugGroup(WGPURenderBundleEncoder renderBundleEncoder);
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WGPU_EXPORT void wgpuRenderBundleEncoderPushDebugGroup(WGPURenderBundleEncoder renderBundleEncoder, char const * groupLabel);
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WGPU_EXPORT void wgpuRenderBundleEncoderSetBindGroup(WGPURenderBundleEncoder renderBundleEncoder, uint32_t groupIndex, WGPUBindGroup group, uint32_t dynamicOffsetCount, uint32_t const * dynamicOffsets);
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WGPU_EXPORT void wgpuRenderBundleEncoderSetIndexBuffer(WGPURenderBundleEncoder renderBundleEncoder, WGPUBuffer buffer, WGPUIndexFormat format, uint64_t offset, uint64_t size);
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WGPU_EXPORT void wgpuRenderBundleEncoderSetLabel(WGPURenderBundleEncoder renderBundleEncoder, char const * label);
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WGPU_EXPORT void wgpuRenderBundleEncoderSetPipeline(WGPURenderBundleEncoder renderBundleEncoder, WGPURenderPipeline pipeline);
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WGPU_EXPORT void wgpuRenderBundleEncoderSetVertexBuffer(WGPURenderBundleEncoder renderBundleEncoder, uint32_t slot, WGPUBuffer buffer, uint64_t offset, uint64_t size);
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WGPU_EXPORT void wgpuRenderBundleEncoderReference(WGPURenderBundleEncoder renderBundleEncoder);
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WGPU_EXPORT void wgpuRenderBundleEncoderRelease(WGPURenderBundleEncoder renderBundleEncoder);
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typedef enum WGPUSType {
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// webgpu.h upstream:
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WGPUSType_Invalid = 0x00000000,
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@ -40,6 +40,7 @@ pub const Texture = @import("Texture.zig");
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pub const Sampler = @import("Sampler.zig");
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pub const RenderPipeline = @import("RenderPipeline.zig");
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pub const RenderPassEncoder = @import("RenderPassEncoder.zig");
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pub const RenderBundleEncoder = @import("RenderBundleEncoder.zig");
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pub const Feature = @import("enums.zig").Feature;
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pub const TextureUsage = @import("enums.zig").TextureUsage;
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@ -104,6 +105,7 @@ test "syntax" {
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_ = Sampler;
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_ = RenderPipeline;
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_ = RenderPassEncoder;
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_ = RenderBundleEncoder;
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_ = Feature;
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}
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