Core: use an explicit .start event sent by app to begin .tick events

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2024-04-29 18:25:57 -07:00 committed by Stephen Gutekanst
parent 8089d3356e
commit 15fd2c3a64
8 changed files with 67 additions and 25 deletions

View file

@ -46,7 +46,7 @@ fn deinit(core: *mach.Core.Mod, sprite_pipeline: *gfx.SpritePipeline.Mod, glyphs
core.send(.deinit, .{});
}
fn init(sprite_pipeline: *gfx.SpritePipeline.Mod, glyphs: *Glyphs.Mod, game: *Mod) !void {
fn init(core: *mach.Core.Mod, sprite_pipeline: *gfx.SpritePipeline.Mod, glyphs: *Glyphs.Mod, game: *Mod) !void {
sprite_pipeline.send(.init, .{});
glyphs.send(.init, .{});
@ -55,6 +55,8 @@ fn init(sprite_pipeline: *gfx.SpritePipeline.Mod, glyphs: *Glyphs.Mod, game: *Mo
// Run our init code after glyphs module is initialized.
game.send(.after_init, .{});
core.send(.start, .{});
}
fn afterInit(