Core: use an explicit .start event sent by app to begin .tick events
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
parent
8089d3356e
commit
15fd2c3a64
8 changed files with 67 additions and 25 deletions
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@ -58,6 +58,8 @@ fn init(game: *Mod, core: *mach.Core.Mod) !void {
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.pipeline = pipeline,
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});
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try updateWindowTitle(core);
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core.send(.start, .{});
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}
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// TODO(important): remove need for returning an error here
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@ -74,6 +74,8 @@ fn init(
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.spawn_timer = try mach.Timer.start(),
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.player = player,
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});
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core.send(.start, .{});
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}
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// TODO(important): remove need for returning an error here
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@ -46,7 +46,7 @@ fn deinit(core: *mach.Core.Mod, sprite_pipeline: *gfx.SpritePipeline.Mod, glyphs
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core.send(.deinit, .{});
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}
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fn init(sprite_pipeline: *gfx.SpritePipeline.Mod, glyphs: *Glyphs.Mod, game: *Mod) !void {
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fn init(core: *mach.Core.Mod, sprite_pipeline: *gfx.SpritePipeline.Mod, glyphs: *Glyphs.Mod, game: *Mod) !void {
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sprite_pipeline.send(.init, .{});
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glyphs.send(.init, .{});
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@ -55,6 +55,8 @@ fn init(sprite_pipeline: *gfx.SpritePipeline.Mod, glyphs: *Glyphs.Mod, game: *Mo
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// Run our init code after glyphs module is initialized.
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game.send(.after_init, .{});
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core.send(.start, .{});
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}
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fn afterInit(
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@ -36,7 +36,7 @@ pub const components = .{
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ghost_key_mode: bool = false,
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fn init(audio: *mach.Audio.Mod, app: *Mod) void {
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fn init(core: *mach.Core.Mod, audio: *mach.Audio.Mod, app: *Mod) void {
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// Initialize audio module, telling it to send our module's .audio_state_change event when an
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// entity's sound stops playing
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audio.send(.init, .{app.event(.audio_state_change)});
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@ -49,6 +49,8 @@ fn init(audio: *mach.Audio.Mod, app: *Mod) void {
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std.debug.print("[spacebar] enable ghost-key mode (demonstrate seamless back-to-back sound playback)\n", .{});
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std.debug.print("[arrow up] increase volume 10%\n", .{});
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std.debug.print("[arrow down] decrease volume 10%\n", .{});
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core.send(.start, .{});
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}
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fn deinit(core: *mach.Core.Mod, audio: *mach.Audio.Mod) void {
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@ -89,6 +89,8 @@ fn init(
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.allocator = allocator,
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.pipeline = pipeline,
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});
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core.send(.start, .{});
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}
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fn tick(
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@ -127,6 +127,8 @@ fn init(
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.allocator = allocator,
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.pipeline = pipeline,
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});
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core.send(.start, .{});
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}
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fn tick(
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61
src/Core.zig
61
src/Core.zig
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@ -11,6 +11,10 @@ pub const name = .mach_core;
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pub const Mod = mach.Mod(@This());
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pub const events = .{
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.start = .{ .handler = start, .description =
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\\ Send this once your app is initialized and ready for .app.tick events.
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},
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.update = .{ .handler = update, .description =
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\\ Send this when window entities have been updated and you want the new values respected.
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},
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@ -19,15 +23,24 @@ pub const events = .{
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\\ Send this when rendering has finished and the swapchain should be presented.
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},
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.init = .{ .handler = init },
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.init_done = .{ .handler = fn () void },
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.exit = .{ .handler = exit, .description =
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\\ Send this when you would like to exit the application.
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\\
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\\ When the next .present_frame occurs, then .app.deinit will be sent giving your app a chance
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\\ to deinitialize itself and .app.tick will no longer be sent. Once your app is done with
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\\ deinitialization, you should send the final .mach_core.deinit event which will cause the
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\\ application to finish.
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},
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.deinit = .{ .handler = deinit, .description =
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\\ Send this once your app is fully deinitialized and ready to exit for good.
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},
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// TODO(important): need some way to tie event execution to a specific thread once we have a
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// multithreaded dispatch implementation
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.init = .{ .handler = init },
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.main_thread_tick = .{ .handler = mainThreadTick },
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.main_thread_tick_done = .{ .handler = fn () void },
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.deinit = .{ .handler = deinit },
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.exit = .{ .handler = exit },
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};
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pub const components = .{
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@ -81,14 +94,25 @@ allocator: std.mem.Allocator,
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device: *mach.gpu.Device,
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queue: *mach.gpu.Queue,
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main_window: mach.EntityID,
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should_exit: bool = false,
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run_state: enum {
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initialized,
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running,
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exiting,
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deinitializing,
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exited,
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} = .initialized,
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fn start(core: *Mod) !void {
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core.state().run_state = .running;
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}
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fn init(core: *Mod) !void {
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mach.core.allocator = gpa.allocator(); // TODO: banish this global allocator
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// Initialize GPU implementation
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if (comptime !mach.use_sysgpu) try mach.wgpu.Impl.init(mach.core.allocator, .{});
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if (comptime mach.use_sysgpu) try mach.sysgpu.Impl.init(mach.core.allocator, .{});
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mach.core.allocator = gpa.allocator(); // TODO: banish this global allocator
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try mach.core.init(.{});
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// TODO(important): update this information upon framebuffer resize events
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@ -105,7 +129,6 @@ fn init(core: *Mod) !void {
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});
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mach.core.mods.send(.app, .init, .{});
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core.send(.init_done, .{});
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}
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fn update(core: *Mod) !void {
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@ -130,16 +153,24 @@ fn update(core: *Mod) !void {
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}
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fn presentFrame(core: *Mod) !void {
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switch (core.state().run_state) {
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.running => {
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mach.core.swap_chain.present();
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// Signal that mainThreadTick is done
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core.send(.main_thread_tick_done, .{});
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},
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.exiting => {
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// Exit opportunity is here, deinitialize now
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core.state().run_state = .deinitializing;
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mach.core.mods.send(.app, .deinit, .{});
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},
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else => return,
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}
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}
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fn deinit(core: *Mod) void {
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core.state().queue.release();
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// TODO: this triggers a device loss error, which we should handle correctly
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// core.state().device.release();
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mach.core.deinit();
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var archetypes_iter = core.entities.query(.{ .all = &.{
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@ -152,14 +183,18 @@ fn deinit(core: *Mod) void {
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}
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_ = gpa.deinit();
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core.state().should_exit = true;
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core.state().run_state = .exited;
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// Signal that mainThreadTick is done
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core.send(.main_thread_tick_done, .{});
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}
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fn mainThreadTick() !void {
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fn mainThreadTick(core: *Mod) !void {
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if (core.state().run_state != .running) return;
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_ = try mach.core.update(null);
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mach.core.mods.send(.app, .tick, .{});
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}
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fn exit() void {
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mach.core.mods.send(.app, .deinit, .{});
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fn exit(core: *Mod) void {
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core.state().run_state = .exiting;
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}
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@ -15,13 +15,8 @@ var stack_space: [8 * 1024 * 1024]u8 = undefined;
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pub fn initModule() !void {
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// Initialize the global set of Mach modules used in the program.
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try mods.init(std.heap.c_allocator);
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mods.send(.mach_core, .init, .{});
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// Dispatch events until this .mach_core.init_done is sent
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try mods.dispatch(&stack_space, .{ .until = .{
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.module_name = mods.moduleNameToID(.mach_core),
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.local_event = mods.localEventToID(.mach_core, .init_done),
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} });
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mods.send(.mach_core, .init, .{});
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}
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/// Tick runs a single step of the main loop on the main OS thread.
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@ -36,7 +31,7 @@ pub fn tick() !bool {
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.local_event = mods.localEventToID(.mach_core, .main_thread_tick_done),
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} });
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return !mods.mod.mach_core.state().should_exit;
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return mods.mod.mach_core.state().run_state != .exited;
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}
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/// Returns the error set that the function F returns.
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