gpu: correct alignment in pointer casts; handle void Context in all callbacks (#233)

* Fixed ErrorCallback.init() alignment
* Fixed callbacks alignments
* Fixed more of the callback alignment problems
* Added checks for void Context in callback
This commit is contained in:
PiergiorgioZagaria 2022-04-18 20:38:09 +02:00 committed by GitHub
parent d664c8e55d
commit 169b1e2a42
Failed to generate hash of commit
10 changed files with 29 additions and 24 deletions

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@ -1,3 +1,4 @@
const std = @import("std");
const BufferUsage = @import("enums.zig").BufferUsage;
const Buffer = @This();
@ -73,7 +74,7 @@ pub const MapCallback = struct {
) MapCallback {
const erased = (struct {
pub inline fn erased(type_erased_ctx: *anyopaque, status: MapAsyncStatus) void {
callback(if (Context == void) {} else @ptrCast(Context, @alignCast(@alignOf(Context), type_erased_ctx)), status);
callback(if (Context == void) {} else @ptrCast(Context, @alignCast(std.meta.alignment(Context), type_erased_ctx)), status);
}
}).erased;