gfx: improve Sprite module pipeline management
* No longer abuse event arguments for pipeline information. * Store pipeline information as entities/components. Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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8 changed files with 486 additions and 377 deletions
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@ -10,6 +10,7 @@ const Game = @import("Game.zig");
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pub const modules = .{
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mach.Engine,
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mach.gfx.Sprite,
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mach.gfx.SpritePipeline,
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Game,
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};
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