module: write module events using a struct pattern
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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13 changed files with 245 additions and 203 deletions
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@ -40,9 +40,9 @@ const d0 = 0.000001;
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pub const name = .game;
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pub const Mod = mach.Mod(@This());
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pub const events = .{
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.{ .global = .init, .handler = init },
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.{ .global = .tick, .handler = tick },
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pub const global_events = .{
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.init = .{ .handler = init },
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.tick = .{ .handler = tick },
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};
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pub const Pipeline = enum(u32) {
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