darwin: temporarily set window background to be transparent. examples: Add core-transparent-window and remove input from core-triangle
This commit is contained in:
parent
f8a2858df8
commit
19040cae25
6 changed files with 226 additions and 17 deletions
14
examples/core-transparent-window/shader.wgsl
Normal file
14
examples/core-transparent-window/shader.wgsl
Normal file
|
|
@ -0,0 +1,14 @@
|
|||
@vertex fn vertex_main(
|
||||
@builtin(vertex_index) VertexIndex : u32
|
||||
) -> @builtin(position) vec4<f32> {
|
||||
var pos = array<vec2<f32>, 3>(
|
||||
vec2<f32>( 0.0, 0.5),
|
||||
vec2<f32>(-0.5, -0.5),
|
||||
vec2<f32>( 0.5, -0.5)
|
||||
);
|
||||
return vec4<f32>(pos[VertexIndex], 0.0, 1.0);
|
||||
}
|
||||
|
||||
@fragment fn frag_main() -> @location(0) vec4<f32> {
|
||||
return vec4<f32>(1.0, 0.0, 0.0, 1.0);
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue