mach: use std.log.(scope) instead of std.debug.print

This commit is contained in:
Ali Chraghi 2022-09-03 22:03:49 +04:30 committed by Stephen Gutekanst
parent d8af6740c5
commit 194971586d
2 changed files with 11 additions and 11 deletions

View file

@ -6,10 +6,10 @@ const objc = @import("objc_message.zig");
pub inline fn printUnhandledErrorCallback(_: void, typ: gpu.ErrorType, message: [*:0]const u8) void {
switch (typ) {
.validation => std.debug.print("gpu: validation error: {s}\n", .{message}),
.out_of_memory => std.debug.print("gpu: out of memory: {s}\n", .{message}),
.device_lost => std.debug.print("gpu: device lost: {s}\n", .{message}),
.unknown => std.debug.print("gpu: unknown error: {s}\n", .{message}),
.validation => std.log.err("gpu: validation error: {s}\n", .{message}),
.out_of_memory => std.log.err("gpu: out of memory: {s}\n", .{message}),
.device_lost => std.log.err("gpu: device lost: {s}\n", .{message}),
.unknown => std.log.err("gpu: unknown error: {s}\n", .{message}),
else => unreachable,
}
std.os.exit(1);