mach: use std.log.(scope) instead of std.debug.print
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d8af6740c5
commit
194971586d
2 changed files with 11 additions and 11 deletions
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@ -84,7 +84,7 @@ pub const Platform = struct {
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const instance = gpu.createInstance(null);
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if (instance == null) {
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std.debug.print("mach: failed to create GPU instance\n", .{});
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std.log.err("mach: failed to create GPU instance\n", .{});
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std.process.exit(1);
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}
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const surface = util.createSurfaceForWindow(instance.?, window, comptime util.detectGLFWOptions());
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@ -96,8 +96,8 @@ pub const Platform = struct {
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.force_fallback_adapter = false,
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}, &response, util.requestAdapterCallback);
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if (response.?.status != .success) {
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std.debug.print("mach: failed to create GPU adapter: {?s}\n", .{response.?.message});
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std.debug.print("-> maybe try MACH_GPU_BACKEND=opengl ?\n", .{});
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std.log.err("mach: failed to create GPU adapter: {?s}\n", .{response.?.message});
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std.log.info("-> maybe try MACH_GPU_BACKEND=opengl ?\n", .{});
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std.process.exit(1);
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}
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@ -108,7 +108,7 @@ pub const Platform = struct {
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std.log.err("no backend found for {s} adapter", .{props.adapter_type.name()});
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std.process.exit(1);
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}
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std.debug.print("mach: found {s} backend on {s} adapter: {s}, {s}\n", .{
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std.log.info("mach: found {s} backend on {s} adapter: {s}, {s}\n", .{
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props.backend_type.name(),
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props.adapter_type.name(),
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props.name,
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@ -124,7 +124,7 @@ pub const Platform = struct {
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}) else null,
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});
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if (device == null) {
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std.debug.print("mach: failed to create GPU device\n", .{});
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std.log.err("mach: failed to create GPU device\n", .{});
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std.process.exit(1);
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}
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@ -410,7 +410,7 @@ pub const Platform = struct {
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// TODO: In the future we shouldn't hit this because we'll provide backup
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// custom cursors.
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// See https://github.com/hexops/mach/pull/352 for more info
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std.debug.print("mach: setMouseCursor: {s} not yet supported\n", .{cursor});
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std.log.warn("mach: setMouseCursor: {s} not yet supported\n", .{cursor});
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}
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}
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@ -588,7 +588,7 @@ pub const Platform = struct {
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/// Default GLFW error handling callback
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fn errorCallback(error_code: glfw.Error, description: [:0]const u8) void {
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std.debug.print("glfw: {}: {s}\n", .{ error_code, description });
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std.log.err("glfw: {}: {s}\n", .{ error_code, description });
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}
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};
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@ -6,10 +6,10 @@ const objc = @import("objc_message.zig");
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pub inline fn printUnhandledErrorCallback(_: void, typ: gpu.ErrorType, message: [*:0]const u8) void {
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switch (typ) {
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.validation => std.debug.print("gpu: validation error: {s}\n", .{message}),
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.out_of_memory => std.debug.print("gpu: out of memory: {s}\n", .{message}),
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.device_lost => std.debug.print("gpu: device lost: {s}\n", .{message}),
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.unknown => std.debug.print("gpu: unknown error: {s}\n", .{message}),
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.validation => std.log.err("gpu: validation error: {s}\n", .{message}),
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.out_of_memory => std.log.err("gpu: out of memory: {s}\n", .{message}),
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.device_lost => std.log.err("gpu: device lost: {s}\n", .{message}),
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.unknown => std.log.err("gpu: unknown error: {s}\n", .{message}),
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else => unreachable,
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}
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std.os.exit(1);
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