gpu: implement RenderPassEncoder.end
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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2 changed files with 10 additions and 1 deletions
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@ -731,6 +731,11 @@ const render_pass_encoder_vtable = RenderPassEncoder.VTable{
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c.wgpuRenderPassEncoderRelease(@ptrCast(c.WGPURenderPassEncoder, ptr));
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}
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}).release,
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.end = (struct {
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pub fn end(ptr: *anyopaque) void {
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c.wgpuRenderPassEncoderEnd(@ptrCast(c.WGPURenderPassEncoder, ptr));
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}
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}).end,
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.setLabel = (struct {
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pub fn setLabel(ptr: *anyopaque, label: [:0]const u8) void {
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c.wgpuRenderPassEncoderSetLabel(@ptrCast(c.WGPURenderPassEncoder, ptr), label);
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