gpu: implement RenderPassEncoder.end
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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3e17d04195
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198b642078
2 changed files with 10 additions and 1 deletions
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@ -731,6 +731,11 @@ const render_pass_encoder_vtable = RenderPassEncoder.VTable{
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c.wgpuRenderPassEncoderRelease(@ptrCast(c.WGPURenderPassEncoder, ptr));
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}
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}).release,
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.end = (struct {
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pub fn end(ptr: *anyopaque) void {
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c.wgpuRenderPassEncoderEnd(@ptrCast(c.WGPURenderPassEncoder, ptr));
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}
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}).end,
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.setLabel = (struct {
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pub fn setLabel(ptr: *anyopaque, label: [:0]const u8) void {
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c.wgpuRenderPassEncoderSetLabel(@ptrCast(c.WGPURenderPassEncoder, ptr), label);
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@ -20,7 +20,7 @@ pub const VTable = struct {
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// WGPU_EXPORT void wgpuRenderPassEncoderDrawIndexed(WGPURenderPassEncoder renderPassEncoder, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t baseVertex, uint32_t firstInstance);
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// WGPU_EXPORT void wgpuRenderPassEncoderDrawIndexedIndirect(WGPURenderPassEncoder renderPassEncoder, WGPUBuffer indirectBuffer, uint64_t indirectOffset);
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// WGPU_EXPORT void wgpuRenderPassEncoderDrawIndirect(WGPURenderPassEncoder renderPassEncoder, WGPUBuffer indirectBuffer, uint64_t indirectOffset);
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// WGPU_EXPORT void wgpuRenderPassEncoderEnd(WGPURenderPassEncoder renderPassEncoder);
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end: fn (ptr: *anyopaque) void,
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// WGPU_EXPORT void wgpuRenderPassEncoderEndOcclusionQuery(WGPURenderPassEncoder renderPassEncoder);
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// WGPU_EXPORT void wgpuRenderPassEncoderEndPass(WGPURenderPassEncoder renderPassEncoder);
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// WGPU_EXPORT void wgpuRenderPassEncoderExecuteBundles(WGPURenderPassEncoder renderPassEncoder, uint32_t bundlesCount, WGPURenderBundle const * bundles);
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@ -58,6 +58,10 @@ pub inline fn draw(
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pass.vtable.draw(pass.ptr, vertex_count, instance_count, first_vertex, first_instance);
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}
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pub inline fn end(pass: RenderPassEncoder) void {
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pass.vtable.end(pass.ptr);
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}
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pub inline fn setLabel(pass: RenderPassEncoder, label: [:0]const u8) void {
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pass.vtable.setLabel(pass.ptr, label);
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}
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