gpu: internalize PipelineLayout types
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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09bbc8458a
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3 changed files with 12 additions and 13 deletions
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@ -3,6 +3,14 @@ const BindGroupLayout = @import("bind_group_layout.zig").BindGroupLayout;
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const Impl = @import("interface.zig").Impl;
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pub const PipelineLayout = opaque {
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pub const Descriptor = extern struct {
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next_in_chain: ?*const ChainedStruct = null,
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label: ?[*:0]const u8 = null,
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bind_group_layout_count: u32,
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// TODO: file a bug on Dawn, this is not marked as nullable but in fact is.
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bind_group_layouts: ?[*]const *BindGroupLayout,
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};
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pub inline fn setLabel(pipeline_layout: *PipelineLayout, label: [*:0]const u8) void {
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Impl.pipelineLayoutSetLabel(pipeline_layout, label);
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}
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@ -15,11 +23,3 @@ pub const PipelineLayout = opaque {
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Impl.pipelineLayoutRelease(pipeline_layout);
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}
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};
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pub const PipelineLayoutDescriptor = extern struct {
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next_in_chain: ?*const ChainedStruct = null,
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label: ?[*:0]const u8 = null,
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bind_group_layout_count: u32,
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// TODO: file a bug on Dawn, this is not marked as nullable but in fact is.
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bind_group_layouts: ?[*]const *BindGroupLayout,
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};
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