Audio: fix audio buffer SIMD alignment issues
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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1 changed files with 34 additions and 45 deletions
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@ -11,6 +11,14 @@ pub const mach_module = .mach_audio;
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pub const mach_systems = .{ .init, .tick, .deinit };
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/// The length of a @Vector(len, f32) used for SIMD mixing of audio buffers. Audio buffers must be
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/// aligned to simd_vector_length * @sizeOf(f32).
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pub const simd_vector_length = std.simd.suggestVectorLength(f32) orelse 1;
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/// The number of f32s which should be reserved for padding at the start of an []f32 buffer, assuming
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/// it is @alignOf(f32) / 4-byte aligned, in order to achieve @Vector(simd_vector_length, f32) alignment.
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pub const simd_vector_f32_buffer_padding = (simd_vector_length - (4 % simd_vector_length)) % simd_vector_length;
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const log = std.log.scoped(mach_module);
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// The number of milliseconds worth of audio to render ahead of time. The lower this number is, the
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@ -25,7 +33,7 @@ buffers: mach.Objects(
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.{},
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struct {
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/// The actual audio samples
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samples: []const f32,
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samples: []const f32 align(simd_vector_length),
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/// The number of channels in the samples buffer
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channels: u8,
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@ -138,11 +146,11 @@ pub fn tick(audio: *Audio, audio_mod: mach.Mod(Audio)) !void {
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// Ensure our f32 mixing buffer has enough space for the samples we will render right now.
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// This will allocate to grow but never shrink.
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var mixing_buffer = if (audio.mixing_buffer) |*b| b else blk: {
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const b = try std.ArrayListUnmanaged(f32).initCapacity(allocator, render_num_samples);
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const b = try std.ArrayListUnmanaged(f32).initCapacity(allocator, simd_vector_f32_buffer_padding + render_num_samples);
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audio.mixing_buffer = b;
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break :blk &audio.mixing_buffer.?;
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};
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try mixing_buffer.resize(allocator, render_num_samples); // grows, but never shrinks
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try mixing_buffer.resize(allocator, simd_vector_f32_buffer_padding + render_num_samples); // grows, but never shrinks
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// Zero the mixing buffer to silence: if no audio is mixed in below, then we want silence
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// not undefined memory noise.
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@ -160,16 +168,17 @@ pub fn tick(audio: *Audio, audio_mod: mach.Mod(Audio)) !void {
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defer audio.buffers.setValue(buf_id, buffer);
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const channels_diff = player_channels - buffer.channels + 1;
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const to_read = (@min(buffer.samples.len - buffer.index, mixing_buffer.items.len) / channels_diff) + @rem(@min(buffer.samples.len - buffer.index, mixing_buffer.items.len), channels_diff);
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const mixing_buffer_len = mixing_buffer.items.len - simd_vector_f32_buffer_padding;
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const to_read = (@min(buffer.samples.len - buffer.index, mixing_buffer_len - simd_vector_f32_buffer_padding) / channels_diff) + @rem(@min(buffer.samples.len - buffer.index, mixing_buffer_len), channels_diff);
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if (buffer.channels == 1 and player_channels > 1) {
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// Duplicate samples for mono sounds
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var i: usize = 0;
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var i: usize = simd_vector_f32_buffer_padding;
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for (buffer.samples[buffer.index..][0..to_read]) |sample| {
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mixSamplesDuplicate(mixing_buffer.items[i..][0..player_channels], sample * buffer.volume);
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i += player_channels;
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}
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} else {
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mixSamples(mixing_buffer.items[0..to_read], buffer.samples[buffer.index..][0..to_read], buffer.volume);
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mixSamples(mixing_buffer.items[simd_vector_f32_buffer_padding..to_read], buffer.samples[buffer.index..][0..to_read], buffer.volume);
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}
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if (buffer.index + to_read >= buffer.samples.len) {
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@ -186,10 +195,10 @@ pub fn tick(audio: *Audio, audio_mod: mach.Mod(Audio)) !void {
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// samples to the format the driver expects.
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const out_buffer_len = render_num_samples * player.format().size();
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const out_buffer = try audio.output.writableWithSize(out_buffer_len); // TODO(audio): handle potential OOM here better
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std.debug.assert(mixing_buffer.items.len == render_num_samples);
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std.debug.assert((mixing_buffer.items.len - simd_vector_f32_buffer_padding) == render_num_samples);
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sysaudio.convertTo(
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f32,
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mixing_buffer.items,
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mixing_buffer.items[simd_vector_f32_buffer_padding..],
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player.format(),
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out_buffer[0..out_buffer_len], // writableWithSize may return a larger slice than needed
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);
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@ -255,48 +264,28 @@ fn writeFn(audio_opaque: ?*anyopaque, output: []u8) void {
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}
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}
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// TODO(audio): remove this switch, currently ReleaseFast/ReleaseSmall have some weird behavior if
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// we use suggestVectorLength
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const vector_length = switch (builtin.mode) {
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.Debug, .ReleaseSafe => std.simd.suggestVectorLength(f32),
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else => null,
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};
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inline fn mixSamples(a: []f32, b: []const f32, volume: f32) void {
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inline fn mixSamples(
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a: []align(simd_vector_length) f32,
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b: []align(simd_vector_length) const f32,
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volume: f32,
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) void {
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std.debug.assert(a.len >= b.len);
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const Vec = @Vector(simd_vector_length, f32);
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const vec_blocks_len = b.len - (b.len % simd_vector_length);
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var i: usize = 0;
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// use SIMD when available
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if (vector_length) |vec_len| {
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const Vec = @Vector(vec_len, f32);
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const vec_blocks_len = b.len - (b.len % vec_len);
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while (i < vec_blocks_len) : (i += vec_len) {
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const b_vec: Vec = b[i..][0..vec_len].*;
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const a_vec: *Vec = @ptrCast(@alignCast(a[i..][0..vec_len]));
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a_vec.* += b_vec * @as(Vec, @splat(volume));
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}
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}
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for (a[i..b.len], b[i..]) |*a_sample, b_sample| {
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a_sample.* += b_sample * volume;
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while (i < vec_blocks_len) : (i += simd_vector_length) {
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const b_vec: Vec = b[i..][0..simd_vector_length].*;
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const a_vec: *Vec = @ptrCast(@alignCast(a[i..][0..simd_vector_length]));
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a_vec.* += b_vec * @as(Vec, @splat(volume));
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}
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}
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inline fn mixSamplesDuplicate(a: []f32, b: f32) void {
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inline fn mixSamplesDuplicate(a: []align(simd_vector_length) f32, b: f32) void {
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const Vec = @Vector(simd_vector_length, f32);
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const vec_blocks_len = a.len - (a.len % simd_vector_length);
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var i: usize = 0;
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// use SIMD when available
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if (vector_length) |vec_len| {
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const Vec = @Vector(vec_len, f32);
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const vec_blocks_len = a.len - (a.len % vec_len);
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while (i < vec_blocks_len) : (i += vec_len) {
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const a_vec: *Vec = @ptrCast(@alignCast(a[i..][0..vec_len]));
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a_vec.* += @as(Vec, @splat(b));
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}
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}
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for (a[i..]) |*a_sample| {
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a_sample.* += b;
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while (i < vec_blocks_len) : (i += simd_vector_length) {
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const a_vec: *Vec = @ptrCast(@alignCast(a[i..][0..simd_vector_length]));
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a_vec.* += @as(Vec, @splat(b));
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}
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}
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