{examples,shaderexp}: rename mach.Engine -> mach.Core

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-07-04 19:46:27 -07:00 committed by Stephen Gutekanst
parent e79c9e075a
commit 1b97c9f1e5
10 changed files with 263 additions and 263 deletions

View file

@ -20,14 +20,14 @@ bind_group: gpu.BindGroup,
const App = @This();
pub fn init(app: *App, engine: *mach.Engine) !void {
pub fn init(app: *App, core: *mach.Core) !void {
timer = try mach.Timer.start();
try engine.setOptions(.{
try core.setOptions(.{
.size_min = .{ .width = 20, .height = 20 },
});
const vs_module = engine.device.createShaderModule(&.{
const vs_module = core.device.createShaderModule(&.{
.label = "my vertex shader",
.code = .{ .wgsl = @embedFile("vert.wgsl") },
});
@ -43,13 +43,13 @@ pub fn init(app: *App, engine: *mach.Engine) !void {
.attributes = &vertex_attributes,
};
const fs_module = engine.device.createShaderModule(&.{
const fs_module = core.device.createShaderModule(&.{
.label = "my fragment shader",
.code = .{ .wgsl = @embedFile("frag.wgsl") },
});
const color_target = gpu.ColorTargetState{
.format = engine.swap_chain_format,
.format = core.swap_chain_format,
.blend = null,
.write_mask = gpu.ColorWriteMask.all,
};
@ -61,14 +61,14 @@ pub fn init(app: *App, engine: *mach.Engine) !void {
};
const bgle = gpu.BindGroupLayout.Entry.buffer(0, .{ .vertex = true }, .uniform, true, 0);
const bgl = engine.device.createBindGroupLayout(
const bgl = core.device.createBindGroupLayout(
&gpu.BindGroupLayout.Descriptor{
.entries = &.{bgle},
},
);
const bind_group_layouts = [_]gpu.BindGroupLayout{bgl};
const pipeline_layout = engine.device.createPipelineLayout(&.{
const pipeline_layout = core.device.createPipelineLayout(&.{
.bind_group_layouts = &bind_group_layouts,
});
@ -94,7 +94,7 @@ pub fn init(app: *App, engine: *mach.Engine) !void {
},
};
const vertex_buffer = engine.device.createBuffer(&.{
const vertex_buffer = core.device.createBuffer(&.{
.usage = .{ .vertex = true },
.size = @sizeOf(Vertex) * vertices.len,
.mapped_at_creation = true,
@ -107,12 +107,12 @@ pub fn init(app: *App, engine: *mach.Engine) !void {
const y_count = 4;
const num_instances = x_count * y_count;
const uniform_buffer = engine.device.createBuffer(&.{
const uniform_buffer = core.device.createBuffer(&.{
.usage = .{ .copy_dst = true, .uniform = true },
.size = @sizeOf(UniformBufferObject) * num_instances,
.mapped_at_creation = false,
});
const bind_group = engine.device.createBindGroup(
const bind_group = core.device.createBindGroup(
&gpu.BindGroup.Descriptor{
.layout = bgl,
.entries = &.{
@ -121,8 +121,8 @@ pub fn init(app: *App, engine: *mach.Engine) !void {
},
);
app.pipeline = engine.device.createRenderPipeline(&pipeline_descriptor);
app.queue = engine.device.getQueue();
app.pipeline = core.device.createRenderPipeline(&pipeline_descriptor);
app.queue = core.device.getQueue();
app.vertex_buffer = vertex_buffer;
app.uniform_buffer = uniform_buffer;
app.bind_group = bind_group;
@ -133,24 +133,24 @@ pub fn init(app: *App, engine: *mach.Engine) !void {
bgl.release();
}
pub fn deinit(app: *App, _: *mach.Engine) void {
pub fn deinit(app: *App, _: *mach.Core) void {
app.vertex_buffer.release();
app.bind_group.release();
app.uniform_buffer.release();
}
pub fn update(app: *App, engine: *mach.Engine) !void {
while (engine.pollEvent()) |event| {
pub fn update(app: *App, core: *mach.Core) !void {
while (core.pollEvent()) |event| {
switch (event) {
.key_press => |ev| {
if (ev.key == .space)
engine.setShouldClose(true);
core.setShouldClose(true);
},
else => {},
}
}
const back_buffer_view = engine.swap_chain.?.getCurrentTextureView();
const back_buffer_view = core.swap_chain.?.getCurrentTextureView();
const color_attachment = gpu.RenderPassColorAttachment{
.view = back_buffer_view,
.resolve_target = null,
@ -159,7 +159,7 @@ pub fn update(app: *App, engine: *mach.Engine) !void {
.store_op = .store,
};
const encoder = engine.device.createCommandEncoder(null);
const encoder = core.device.createCommandEncoder(null);
const render_pass_info = gpu.RenderPassEncoder.Descriptor{
.color_attachments = &.{color_attachment},
};
@ -167,7 +167,7 @@ pub fn update(app: *App, engine: *mach.Engine) !void {
{
const proj = zm.perspectiveFovRh(
(std.math.pi / 3.0),
@intToFloat(f32, engine.current_desc.width) / @intToFloat(f32, engine.current_desc.height),
@intToFloat(f32, core.current_desc.width) / @intToFloat(f32, core.current_desc.height),
10,
30,
);
@ -207,6 +207,6 @@ pub fn update(app: *App, engine: *mach.Engine) !void {
app.queue.submit(&.{command});
command.release();
engine.swap_chain.?.present();
core.swap_chain.?.present();
back_buffer_view.release();
}