gpu: implement Device.createErrorBuffer
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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2 changed files with 13 additions and 2 deletions
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@ -504,6 +504,13 @@ const device_vtable = Device.VTable{
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);
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}
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}).createComputePipelineAsync,
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.createErrorBuffer = (struct {
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pub fn createErrorBuffer(ptr: *anyopaque) Buffer {
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return wrapBuffer(c.wgpuDeviceCreateErrorBuffer(
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@ptrCast(c.WGPUDevice, ptr),
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));
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}
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}).createErrorBuffer,
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.createRenderPipeline = (struct {
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pub fn createRenderPipeline(ptr: *anyopaque, descriptor: *const RenderPipeline.Descriptor) RenderPipeline {
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var tmp_depth_stencil: c.WGPUDepthStencilState = undefined;
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