gpu: add TextureView.Descriptor
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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ad907bf637
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4 changed files with 17 additions and 13 deletions
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@ -1,3 +1,5 @@
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const QueryType = @import("enums.zig").QueryType;
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const PipelineStatistic = @import("enums.zig").PipelineStatistic;
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const PipelineStatistic = @import("enums.zig").PipelineStatistic;
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const QuerySet = @This();
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const QuerySet = @This();
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@ -1,6 +1,6 @@
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const AddressMode = @import("enums.zig").AddressMode;
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const AddressMode = @import("enums.zig").AddressMode;
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const FilterMode = @import("enums.zig").FilterMode;
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const FilterMode = @import("enums.zig").FilterMode;
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const CompareFunction = @Import("data.zig").CompareFunction;
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const CompareFunction = @import("data.zig").CompareFunction;
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const Sampler = @This();
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const Sampler = @This();
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12
gpu/src/TODO
12
gpu/src/TODO
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@ -57,18 +57,6 @@ typedef struct WGPUDawnTogglesDeviceDescriptor {
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typedef struct WGPUTextureViewDescriptor {
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WGPUChainedStruct const * nextInChain;
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char const * label;
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WGPUTextureFormat format;
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WGPUTextureViewDimension dimension;
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uint32_t baseMipLevel;
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uint32_t mipLevelCount;
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uint32_t baseArrayLayer;
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uint32_t arrayLayerCount;
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WGPUTextureAspect aspect;
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} WGPUTextureViewDescriptor;
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typedef struct WGPUBindGroupDescriptor {
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typedef struct WGPUBindGroupDescriptor {
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WGPUChainedStruct const * nextInChain;
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WGPUChainedStruct const * nextInChain;
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char const * label;
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char const * label;
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@ -1,3 +1,5 @@
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const Texture = @import("Texture.zig");
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const TextureView = @This();
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const TextureView = @This();
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/// The type erased pointer to the TextureView implementation
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/// The type erased pointer to the TextureView implementation
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@ -23,8 +25,20 @@ pub inline fn setLabel(texture_view: TextureView, label: [:0]const u8) void {
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texture_view.vtable.setLabel(texture_view.ptr, label);
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texture_view.vtable.setLabel(texture_view.ptr, label);
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}
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}
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pub const Descriptor = struct {
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label: ?[*:0]const u8 = null,
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format: Texture.Format,
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dimension: Texture.ViewDimension,
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base_mip_level: u32,
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mip_level_count: u32,
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base_array_layer: u32,
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array_layer_count: u32,
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aspect: Texture.Aspect,
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};
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test "syntax" {
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test "syntax" {
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_ = VTable;
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_ = VTable;
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_ = reference;
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_ = reference;
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_ = release;
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_ = release;
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_ = Descriptor;
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}
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}
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