gpu: fix tests
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
parent
3589e9cbaf
commit
1ce40e1b46
14 changed files with 84 additions and 84 deletions
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@ -36,7 +36,7 @@ pub const Adapter = opaque {
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backend_type: Type,
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};
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pub inline fn createDevice(adapter: *Adapter, descriptor: ?*const DeviceDescriptor) ?Device {
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pub inline fn createDevice(adapter: *Adapter, descriptor: ?*const DeviceDescriptor) ?*Device {
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return Impl.adapterCreateDevice(adapter, descriptor);
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}
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@ -25,8 +25,8 @@ pub const BindGroupEntry = extern struct {
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buffer: ?*Buffer,
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offset: u64 = 0,
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size: u64,
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sampler: ?Sampler,
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texture_view: ?TextureView,
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sampler: ?*Sampler,
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texture_view: ?*TextureView,
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};
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pub const BindGroupDescriptor = extern struct {
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@ -1,6 +1,6 @@
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const std = @import("std");
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const ChainedStruct = @import("types.zig").ChainedStruct;
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const MapModeFlags = @import("types.zig").MapModeFlags;
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const MapMode = @import("types.zig").MapMode;
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const Impl = @import("interface.zig").Impl;
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pub const Buffer = opaque {
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@ -28,7 +28,7 @@ pub const Buffer = opaque {
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return Impl.bufferGetUsage(buffer);
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}
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pub inline fn bufferMapAsync(buffer: *Buffer, mode: MapModeFlags, offset: usize, size: usize, callback: BufferMapCallback, userdata: *anyopaque) void {
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pub inline fn bufferMapAsync(buffer: *Buffer, mode: MapMode, offset: usize, size: usize, callback: BufferMapCallback, userdata: *anyopaque) void {
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Impl.bufferMapAsync(buffer, mode, offset, size, callback, userdata);
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}
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@ -25,6 +25,6 @@ pub const ComputePipeline = opaque {
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pub const ComputePipelineDescriptor = extern struct {
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next_in_chain: ?*const ChainedStruct = null,
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label: ?[*:0]const u8 = null,
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layout: ?PipelineLayout,
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layout: ?*PipelineLayout,
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compute: ProgrammableStageDescriptor,
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};
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@ -36,12 +36,12 @@ const ErrorType = @import("types.zig").ErrorType;
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const ErrorFilter = @import("types.zig").ErrorFilter;
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const ErrorCallback = @import("types.zig").ErrorCallback;
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const LoggingCallback = @import("types.zig").LoggingCallback;
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const CreateComputePipelineAsyncCallback = @import("types.zig").CreateComputePipelineAsyncCallback;
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const CreateRenderPipelineAsyncCallback = @import("types.zig").CreateRenderPipelineAsyncCallback;
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const CreateComputePipelineAsyncCallback = @import("main.zig").CreateComputePipelineAsyncCallback;
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const CreateRenderPipelineAsyncCallback = @import("main.zig").CreateRenderPipelineAsyncCallback;
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const Impl = @import("interface.zig").Impl;
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pub const Device = opaque {
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pub inline fn createBindGroup(device: *Device, descriptor: *const BindGroupDescriptor) BindGroup {
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pub inline fn createBindGroup(device: *Device, descriptor: *const BindGroupDescriptor) *BindGroup {
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return Impl.deviceCreateBindGroup(device, descriptor);
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}
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@ -105,11 +105,11 @@ pub const Device = opaque {
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return Impl.deviceCreateShaderModule(device, descriptor);
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}
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pub inline fn createSwapChain(device: *Device, surface: ?Surface, descriptor: *const SwapChainDescriptor) *SwapChain {
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pub inline fn createSwapChain(device: *Device, surface: ?*Surface, descriptor: *const SwapChainDescriptor) *SwapChain {
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return Impl.deviceCreateSwapChain(device, surface, descriptor);
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}
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pub inline fn createTexture(device: *Device, descriptor: *const TextureDescriptor) Texture {
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pub inline fn createTexture(device: *Device, descriptor: *const TextureDescriptor) *Texture {
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return Impl.deviceCreateTexture(device, descriptor);
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}
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@ -2,7 +2,7 @@ const ChainedStruct = @import("types.zig").ChainedStruct;
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const TextureView = @import("texture_view.zig").TextureView;
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const Impl = @import("interface.zig").Impl;
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pub const ExternalTexture = *opaque {
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pub const ExternalTexture = opaque {
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pub inline fn destroy(external_texture: *ExternalTexture) void {
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Impl.externalTextureDestroy(external_texture);
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}
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@ -33,7 +33,7 @@ pub const ExternalTextureDescriptor = extern struct {
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next_in_chain: ?*const ChainedStruct = null,
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label: ?[*:0]const u8 = null,
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plane0: *TextureView,
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plane1: ?TextureView,
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plane1: ?*TextureView,
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do_yuv_to_rgb_conversion_only: bool = false,
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// TODO: dawn.json says length 12, does it mean array length?
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yuv_to_rgb_conversion_matrix: ?[*]const f32,
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@ -37,7 +37,7 @@ pub fn Interface(comptime T: type) type {
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assertDecl(T, "bufferGetConstMappedRange", fn (buffer: *gpu.Buffer, offset: usize, size: usize) callconv(.Inline) ?*const anyopaque);
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assertDecl(T, "bufferGetMappedRange", fn (buffer: *gpu.Buffer, offset: usize, size: usize) callconv(.Inline) ?*anyopaque);
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assertDecl(T, "bufferGetSize", fn (buffer: *gpu.Buffer) callconv(.Inline) u64);
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assertDecl(T, "bufferGetUsage", fn (buffer: *gpu.Buffer) callconv(.Inline) *gpu.BufferUsage);
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assertDecl(T, "bufferGetUsage", fn (buffer: *gpu.Buffer) callconv(.Inline) gpu.BufferUsage);
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assertDecl(T, "bufferMapAsync", fn (buffer: *gpu.Buffer, mode: gpu.MapMode, offset: usize, size: usize, callback: gpu.BufferMapCallback, userdata: *anyopaque) callconv(.Inline) void);
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assertDecl(T, "bufferSetLabel", fn (buffer: *gpu.Buffer, label: [*:0]const u8) callconv(.Inline) void);
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assertDecl(T, "bufferUnmap", fn (buffer: *gpu.Buffer) callconv(.Inline) void);
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@ -97,7 +97,7 @@ pub fn Interface(comptime T: type) type {
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assertDecl(T, "deviceCreateRenderPipelineAsync", fn (device: *gpu.Device, descriptor: *const gpu.RenderPipelineDescriptor, callback: gpu.CreateRenderPipelineAsyncCallback, userdata: *anyopaque) callconv(.Inline) void);
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assertDecl(T, "deviceCreateSampler", fn (device: *gpu.Device, descriptor: ?*const gpu.SamplerDescriptor) callconv(.Inline) *gpu.Sampler);
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assertDecl(T, "deviceCreateShaderModule", fn (device: *gpu.Device, descriptor: *const gpu.ShaderModuleDescriptor) callconv(.Inline) *gpu.ShaderModule);
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assertDecl(T, "deviceCreateSwapChain", fn (device: *gpu.Device, surface: ?gpu.Surface, descriptor: *const gpu.SwapChainDescriptor) callconv(.Inline) *gpu.SwapChain);
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assertDecl(T, "deviceCreateSwapChain", fn (device: *gpu.Device, surface: ?*gpu.Surface, descriptor: *const gpu.SwapChainDescriptor) callconv(.Inline) *gpu.SwapChain);
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assertDecl(T, "deviceCreateTexture", fn (device: *gpu.Device, descriptor: *const gpu.TextureDescriptor) callconv(.Inline) *gpu.Texture);
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assertDecl(T, "deviceDestroy", fn (device: *gpu.Device) callconv(.Inline) void);
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assertDecl(T, "deviceEnumerateFeatures", fn (device: *gpu.Device, features: [*]gpu.FeatureName) callconv(.Inline) usize);
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@ -164,7 +164,7 @@ pub fn Interface(comptime T: type) type {
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assertDecl(T, "renderPassEncoderDrawIndirect", fn (render_pass_encoder: *gpu.RenderPassEncoder, indirect_buffer: *gpu.Buffer, indirect_offset: u64) callconv(.Inline) void);
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assertDecl(T, "renderPassEncoderEnd", fn (render_pass_encoder: *gpu.RenderPassEncoder) callconv(.Inline) void);
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assertDecl(T, "renderPassEncoderEndOcclusionQuery", fn (render_pass_encoder: *gpu.RenderPassEncoder) callconv(.Inline) void);
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assertDecl(T, "renderPassEncoderExecuteBundles", fn (render_pass_encoder: *gpu.RenderPassEncoder, bundles_count: u32, bundles: [*]const gpu.RenderBundle) callconv(.Inline) void);
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assertDecl(T, "renderPassEncoderExecuteBundles", fn (render_pass_encoder: *gpu.RenderPassEncoder, bundles_count: u32, bundles: [*]const *const gpu.RenderBundle) callconv(.Inline) void);
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assertDecl(T, "renderPassEncoderInsertDebugMarker", fn (render_pass_encoder: *gpu.RenderPassEncoder, marker_label: [*:0]const u8) callconv(.Inline) void);
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assertDecl(T, "renderPassEncoderPopDebugGroup", fn (render_pass_encoder: *gpu.RenderPassEncoder) callconv(.Inline) void);
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assertDecl(T, "renderPassEncoderPushDebugGroup", fn (render_pass_encoder: *gpu.RenderPassEncoder, group_label: [*:0]const u8) callconv(.Inline) void);
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@ -376,12 +376,12 @@ pub fn Export(comptime T: type) type {
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}
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// WGPU_EXPORT WGPUComputePassEncoder wgpuCommandEncoderBeginComputePass(WGPUCommandEncoder commandEncoder, WGPUComputePassDescriptor const * descriptor /* nullable */);
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export fn wgpuCommandEncoderBeginComputePass(command_encoder: *gpu.CommandEncoder, descriptor: ?*const gpu.ComputePassDescriptor) gpu.ComputePassEncoder {
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export fn wgpuCommandEncoderBeginComputePass(command_encoder: *gpu.CommandEncoder, descriptor: ?*const gpu.ComputePassDescriptor) *gpu.ComputePassEncoder {
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return T.commandEncoderBeginComputePass(command_encoder, descriptor);
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}
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// WGPU_EXPORT WGPURenderPassEncoder wgpuCommandEncoderBeginRenderPass(WGPUCommandEncoder commandEncoder, WGPURenderPassDescriptor const * descriptor);
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export fn wgpuCommandEncoderBeginRenderPass(command_encoder: *gpu.CommandEncoder, descriptor: *const gpu.RenderPassDescriptor) gpu.RenderPassEncoder {
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export fn wgpuCommandEncoderBeginRenderPass(command_encoder: *gpu.CommandEncoder, descriptor: *const gpu.RenderPassDescriptor) *gpu.RenderPassEncoder {
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return T.commandEncoderBeginRenderPass(command_encoder, descriptor);
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}
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@ -551,7 +551,7 @@ pub fn Export(comptime T: type) type {
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}
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// WGPU_EXPORT WGPUBindGroup wgpuDeviceCreateBindGroup(WGPUDevice device, WGPUBindGroupDescriptor const * descriptor);
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export fn wgpuDeviceCreateBindGroup(device: *gpu.Device, descriptor: *const gpu.BindGroupDescriptor) gpu.BindGroup {
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export fn wgpuDeviceCreateBindGroup(device: *gpu.Device, descriptor: *const gpu.BindGroupDescriptor) *gpu.BindGroup {
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return T.deviceCreateBindGroup(device, descriptor);
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}
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@ -561,7 +561,7 @@ pub fn Export(comptime T: type) type {
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}
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// WGPU_EXPORT WGPUBuffer wgpuDeviceCreateBuffer(WGPUDevice device, WGPUBufferDescriptor const * descriptor);
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export fn wgpuDeviceCreateBuffer(device: *gpu.Device, descriptor: *const gpu.BufferDescriptor) gpu.Buffer {
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export fn wgpuDeviceCreateBuffer(device: *gpu.Device, descriptor: *const gpu.BufferDescriptor) *gpu.Buffer {
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return T.deviceCreateBuffer(device, descriptor);
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}
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@ -571,7 +571,7 @@ pub fn Export(comptime T: type) type {
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}
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// WGPU_EXPORT WGPUComputePipeline wgpuDeviceCreateComputePipeline(WGPUDevice device, WGPUComputePipelineDescriptor const * descriptor);
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export fn wgpuDeviceCreateComputePipeline(device: *gpu.Device, descriptor: *const gpu.ComputePipelineDescriptor) gpu.ComputePipeline {
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export fn wgpuDeviceCreateComputePipeline(device: *gpu.Device, descriptor: *const gpu.ComputePipelineDescriptor) *gpu.ComputePipeline {
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return T.deviceCreateComputePipeline(device, descriptor);
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}
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@ -581,17 +581,17 @@ pub fn Export(comptime T: type) type {
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}
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// WGPU_EXPORT WGPUBuffer wgpuDeviceCreateErrorBuffer(WGPUDevice device);
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export fn wgpuDeviceCreateErrorBuffer(device: *gpu.Device) gpu.Buffer {
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export fn wgpuDeviceCreateErrorBuffer(device: *gpu.Device) *gpu.Buffer {
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return T.deviceCreateErrorBuffer(device);
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}
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// WGPU_EXPORT WGPUExternalTexture wgpuDeviceCreateErrorExternalTexture(WGPUDevice device);
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export fn wgpuDeviceCreateErrorExternalTexture(device: *gpu.Device) gpu.ExternalTexture {
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export fn wgpuDeviceCreateErrorExternalTexture(device: *gpu.Device) *gpu.ExternalTexture {
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return T.deviceCreateErrorExternalTexture(device);
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}
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// WGPU_EXPORT WGPUExternalTexture wgpuDeviceCreateExternalTexture(WGPUDevice device, WGPUExternalTextureDescriptor const * externalTextureDescriptor);
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export fn wgpuDeviceCreateExternalTexture(device: *gpu.Device, external_texture_descriptor: *const gpu.ExternalTextureDescriptor) gpu.ExternalTexture {
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export fn wgpuDeviceCreateExternalTexture(device: *gpu.Device, external_texture_descriptor: *const gpu.ExternalTextureDescriptor) *gpu.ExternalTexture {
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return T.deviceCreateExternalTexture(device, external_texture_descriptor);
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}
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@ -611,7 +611,7 @@ pub fn Export(comptime T: type) type {
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}
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// WGPU_EXPORT WGPURenderPipeline wgpuDeviceCreateRenderPipeline(WGPUDevice device, WGPURenderPipelineDescriptor const * descriptor);
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export fn wgpuDeviceCreateRenderPipeline(device: *gpu.Device, descriptor: *const gpu.RenderPipelineDescriptor) gpu.RenderPipeline {
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export fn wgpuDeviceCreateRenderPipeline(device: *gpu.Device, descriptor: *const gpu.RenderPipelineDescriptor) *gpu.RenderPipeline {
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return T.deviceCreateRenderPipeline(device, descriptor);
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}
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@ -621,22 +621,22 @@ pub fn Export(comptime T: type) type {
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}
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// WGPU_EXPORT WGPUSampler wgpuDeviceCreateSampler(WGPUDevice device, WGPUSamplerDescriptor const * descriptor /* nullable */);
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export fn wgpuDeviceCreateSampler(device: *gpu.Device, descriptor: ?*const gpu.SamplerDescriptor) gpu.Sampler {
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export fn wgpuDeviceCreateSampler(device: *gpu.Device, descriptor: ?*const gpu.SamplerDescriptor) *gpu.Sampler {
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return T.deviceCreateSampler(device, descriptor);
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}
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// WGPU_EXPORT WGPUShaderModule wgpuDeviceCreateShaderModule(WGPUDevice device, WGPUShaderModuleDescriptor const * descriptor);
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export fn wgpuDeviceCreateShaderModule(device: *gpu.Device, descriptor: *const gpu.ShaderModuleDescriptor) gpu.ShaderModule {
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export fn wgpuDeviceCreateShaderModule(device: *gpu.Device, descriptor: *const gpu.ShaderModuleDescriptor) *gpu.ShaderModule {
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return T.deviceCreateShaderModule(device, descriptor);
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}
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// WGPU_EXPORT WGPUSwapChain wgpuDeviceCreateSwapChain(WGPUDevice device, WGPUSurface surface /* nullable */, WGPUSwapChainDescriptor const * descriptor);
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export fn wgpuDeviceCreateSwapChain(device: *gpu.Device, surface: ?gpu.Surface, descriptor: *const gpu.SwapChainDescriptor) gpu.SwapChain {
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export fn wgpuDeviceCreateSwapChain(device: *gpu.Device, surface: ?*gpu.Surface, descriptor: *const gpu.SwapChainDescriptor) *gpu.SwapChain {
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return T.deviceCreateSwapChain(device, surface, descriptor);
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}
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// WGPU_EXPORT WGPUTexture wgpuDeviceCreateTexture(WGPUDevice device, WGPUTextureDescriptor const * descriptor);
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export fn wgpuDeviceCreateTexture(device: *gpu.Device, descriptor: *const gpu.TextureDescriptor) gpu.Texture {
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export fn wgpuDeviceCreateTexture(device: *gpu.Device, descriptor: *const gpu.TextureDescriptor) *gpu.Texture {
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return T.deviceCreateTexture(device, descriptor);
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}
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@ -741,7 +741,7 @@ pub fn Export(comptime T: type) type {
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}
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// WGPU_EXPORT WGPUSurface wgpuInstanceCreateSurface(WGPUInstance instance, WGPUSurfaceDescriptor const * descriptor);
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export fn wgpuInstanceCreateSurface(instance: *gpu.Instance, descriptor: *const gpu.SurfaceDescriptor) gpu.Surface {
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export fn wgpuInstanceCreateSurface(instance: *gpu.Instance, descriptor: *const gpu.SurfaceDescriptor) *gpu.Surface {
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return T.instanceCreateSurface(instance, descriptor);
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}
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@ -966,7 +966,7 @@ pub fn Export(comptime T: type) type {
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}
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// WGPU_EXPORT void wgpuRenderPassEncoderExecuteBundles(WGPURenderPassEncoder renderPassEncoder, uint32_t bundlesCount, WGPURenderBundle const * bundles);
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export fn wgpuRenderPassEncoderExecuteBundles(render_pass_encoder: *gpu.RenderPassEncoder, bundles_count: u32, bundles: [*]const gpu.RenderBundle) void {
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export fn wgpuRenderPassEncoderExecuteBundles(render_pass_encoder: *gpu.RenderPassEncoder, bundles_count: u32, bundles: [*]const *const gpu.RenderBundle) void {
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T.renderPassEncoderExecuteBundles(render_pass_encoder, bundles_count, bundles);
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}
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@ -1118,7 +1118,7 @@ pub fn Export(comptime T: type) type {
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}
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// WGPU_EXPORT WGPUTextureView wgpuSwapChainGetCurrentTextureView(WGPUSwapChain swapChain);
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export fn wgpuSwapChainGetCurrentTextureView(swap_chain: *gpu.SwapChain) gpu.TextureView {
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export fn wgpuSwapChainGetCurrentTextureView(swap_chain: *gpu.SwapChain) *gpu.TextureView {
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return T.swapChainGetCurrentTextureView(swap_chain);
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}
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@ -1138,7 +1138,7 @@ pub fn Export(comptime T: type) type {
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}
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// WGPU_EXPORT WGPUTextureView wgpuTextureCreateView(WGPUTexture texture, WGPUTextureViewDescriptor const * descriptor /* nullable */);
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export fn wgpuTextureCreateView(texture: *gpu.Texture, descriptor: ?*const gpu.TextureViewDescriptor) gpu.TextureView {
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export fn wgpuTextureCreateView(texture: *gpu.Texture, descriptor: ?*const gpu.TextureViewDescriptor) *gpu.TextureView {
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return T.textureCreateView(texture, descriptor);
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}
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@ -1232,7 +1232,7 @@ pub const StubInterface = Interface(struct {
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unreachable;
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}
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pub inline fn adapterCreateDevice(adapter: *gpu.Adapter, descriptor: ?*const gpu.DeviceDescriptor) ?gpu.Device {
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pub inline fn adapterCreateDevice(adapter: *gpu.Adapter, descriptor: ?*const gpu.DeviceDescriptor) ?*gpu.Device {
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_ = adapter;
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_ = descriptor;
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unreachable;
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@ -1390,13 +1390,13 @@ pub const StubInterface = Interface(struct {
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unreachable;
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}
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pub inline fn commandEncoderBeginComputePass(command_encoder: *gpu.CommandEncoder, descriptor: ?*const gpu.ComputePassDescriptor) gpu.ComputePassEncoder {
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pub inline fn commandEncoderBeginComputePass(command_encoder: *gpu.CommandEncoder, descriptor: ?*const gpu.ComputePassDescriptor) *gpu.ComputePassEncoder {
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_ = command_encoder;
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_ = descriptor;
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unreachable;
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}
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pub inline fn commandEncoderBeginRenderPass(command_encoder: *gpu.CommandEncoder, descriptor: *const gpu.RenderPassDescriptor) gpu.RenderPassEncoder {
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pub inline fn commandEncoderBeginRenderPass(command_encoder: *gpu.CommandEncoder, descriptor: *const gpu.RenderPassDescriptor) *gpu.RenderPassEncoder {
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_ = command_encoder;
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_ = descriptor;
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unreachable;
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@ -1619,7 +1619,7 @@ pub const StubInterface = Interface(struct {
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unreachable;
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}
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pub inline fn deviceCreateBindGroup(device: *gpu.Device, descriptor: *const gpu.BindGroupDescriptor) gpu.BindGroup {
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pub inline fn deviceCreateBindGroup(device: *gpu.Device, descriptor: *const gpu.BindGroupDescriptor) *gpu.BindGroup {
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_ = device;
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_ = descriptor;
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unreachable;
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@ -1631,7 +1631,7 @@ pub const StubInterface = Interface(struct {
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unreachable;
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}
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pub inline fn deviceCreateBuffer(device: *gpu.Device, descriptor: *const gpu.BufferDescriptor) gpu.Buffer {
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pub inline fn deviceCreateBuffer(device: *gpu.Device, descriptor: *const gpu.BufferDescriptor) *gpu.Buffer {
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_ = device;
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_ = descriptor;
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unreachable;
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@ -1643,7 +1643,7 @@ pub const StubInterface = Interface(struct {
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unreachable;
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}
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pub inline fn deviceCreateComputePipeline(device: *gpu.Device, descriptor: *const gpu.ComputePipelineDescriptor) gpu.ComputePipeline {
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pub inline fn deviceCreateComputePipeline(device: *gpu.Device, descriptor: *const gpu.ComputePipelineDescriptor) *gpu.ComputePipeline {
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_ = device;
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_ = descriptor;
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unreachable;
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@ -1657,17 +1657,17 @@ pub const StubInterface = Interface(struct {
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unreachable;
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}
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pub inline fn deviceCreateErrorBuffer(device: *gpu.Device) gpu.Buffer {
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pub inline fn deviceCreateErrorBuffer(device: *gpu.Device) *gpu.Buffer {
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_ = device;
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unreachable;
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}
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|
||||
pub inline fn deviceCreateErrorExternalTexture(device: *gpu.Device) gpu.ExternalTexture {
|
||||
pub inline fn deviceCreateErrorExternalTexture(device: *gpu.Device) *gpu.ExternalTexture {
|
||||
_ = device;
|
||||
unreachable;
|
||||
}
|
||||
|
||||
pub inline fn deviceCreateExternalTexture(device: *gpu.Device, external_texture_descriptor: *const gpu.ExternalTextureDescriptor) gpu.ExternalTexture {
|
||||
pub inline fn deviceCreateExternalTexture(device: *gpu.Device, external_texture_descriptor: *const gpu.ExternalTextureDescriptor) *gpu.ExternalTexture {
|
||||
_ = device;
|
||||
_ = external_texture_descriptor;
|
||||
unreachable;
|
||||
|
|
@ -1691,7 +1691,7 @@ pub const StubInterface = Interface(struct {
|
|||
unreachable;
|
||||
}
|
||||
|
||||
pub inline fn deviceCreateRenderPipeline(device: *gpu.Device, descriptor: *const gpu.RenderPipelineDescriptor) gpu.RenderPipeline {
|
||||
pub inline fn deviceCreateRenderPipeline(device: *gpu.Device, descriptor: *const gpu.RenderPipelineDescriptor) *gpu.RenderPipeline {
|
||||
_ = device;
|
||||
_ = descriptor;
|
||||
unreachable;
|
||||
|
|
@ -1705,26 +1705,26 @@ pub const StubInterface = Interface(struct {
|
|||
unreachable;
|
||||
}
|
||||
|
||||
pub inline fn deviceCreateSampler(device: *gpu.Device, descriptor: ?*const gpu.SamplerDescriptor) gpu.Sampler {
|
||||
pub inline fn deviceCreateSampler(device: *gpu.Device, descriptor: ?*const gpu.SamplerDescriptor) *gpu.Sampler {
|
||||
_ = device;
|
||||
_ = descriptor;
|
||||
unreachable;
|
||||
}
|
||||
|
||||
pub inline fn deviceCreateShaderModule(device: *gpu.Device, descriptor: *const gpu.ShaderModuleDescriptor) gpu.ShaderModule {
|
||||
pub inline fn deviceCreateShaderModule(device: *gpu.Device, descriptor: *const gpu.ShaderModuleDescriptor) *gpu.ShaderModule {
|
||||
_ = device;
|
||||
_ = descriptor;
|
||||
unreachable;
|
||||
}
|
||||
|
||||
pub inline fn deviceCreateSwapChain(device: *gpu.Device, surface: ?gpu.Surface, descriptor: *const gpu.SwapChainDescriptor) gpu.SwapChain {
|
||||
pub inline fn deviceCreateSwapChain(device: *gpu.Device, surface: ?*gpu.Surface, descriptor: *const gpu.SwapChainDescriptor) *gpu.SwapChain {
|
||||
_ = device;
|
||||
_ = surface;
|
||||
_ = descriptor;
|
||||
unreachable;
|
||||
}
|
||||
|
||||
pub inline fn deviceCreateTexture(device: *gpu.Device, descriptor: *const gpu.TextureDescriptor) gpu.Texture {
|
||||
pub inline fn deviceCreateTexture(device: *gpu.Device, descriptor: *const gpu.TextureDescriptor) *gpu.Texture {
|
||||
_ = device;
|
||||
_ = descriptor;
|
||||
unreachable;
|
||||
|
|
@ -1846,7 +1846,7 @@ pub const StubInterface = Interface(struct {
|
|||
unreachable;
|
||||
}
|
||||
|
||||
pub inline fn instanceCreateSurface(instance: *gpu.Instance, descriptor: *const gpu.SurfaceDescriptor) gpu.Surface {
|
||||
pub inline fn instanceCreateSurface(instance: *gpu.Instance, descriptor: *const gpu.SurfaceDescriptor) *gpu.Surface {
|
||||
_ = instance;
|
||||
_ = descriptor;
|
||||
unreachable;
|
||||
|
|
@ -2139,7 +2139,7 @@ pub const StubInterface = Interface(struct {
|
|||
unreachable;
|
||||
}
|
||||
|
||||
pub inline fn renderPassEncoderExecuteBundles(render_pass_encoder: *gpu.RenderPassEncoder, bundles_count: u32, bundles: [*]const gpu.RenderBundle) void {
|
||||
pub inline fn renderPassEncoderExecuteBundles(render_pass_encoder: *gpu.RenderPassEncoder, bundles_count: u32, bundles: [*]const *const gpu.RenderBundle) void {
|
||||
_ = render_pass_encoder;
|
||||
_ = bundles_count;
|
||||
_ = bundles;
|
||||
|
|
@ -2331,7 +2331,7 @@ pub const StubInterface = Interface(struct {
|
|||
unreachable;
|
||||
}
|
||||
|
||||
pub inline fn swapChainGetCurrentTextureView(swap_chain: *gpu.SwapChain) gpu.TextureView {
|
||||
pub inline fn swapChainGetCurrentTextureView(swap_chain: *gpu.SwapChain) *gpu.TextureView {
|
||||
_ = swap_chain;
|
||||
unreachable;
|
||||
}
|
||||
|
|
@ -2351,7 +2351,7 @@ pub const StubInterface = Interface(struct {
|
|||
unreachable;
|
||||
}
|
||||
|
||||
pub inline fn textureCreateView(texture: *gpu.Texture, descriptor: ?*const gpu.TextureViewDescriptor) gpu.TextureView {
|
||||
pub inline fn textureCreateView(texture: *gpu.Texture, descriptor: ?*const gpu.TextureViewDescriptor) *gpu.TextureView {
|
||||
_ = texture;
|
||||
_ = descriptor;
|
||||
unreachable;
|
||||
|
|
|
|||
|
|
@ -54,26 +54,26 @@ pub const Proc = *anyopaque;
|
|||
|
||||
pub const CreateComputePipelineAsyncCallback = fn (
|
||||
status: types.CreatePipelineAsyncStatus,
|
||||
compute_pipeline: compute_pipeline.ComputePipeline,
|
||||
compute_pipeline: *compute_pipeline.ComputePipeline,
|
||||
message: [*:0]const u8,
|
||||
userdata: *anyopaque,
|
||||
) callconv(.C) void;
|
||||
|
||||
pub const CreateRenderPipelineAsyncCallback = fn (
|
||||
status: types.CreatePipelineAsyncStatus,
|
||||
pipeline: render_pipeline.RenderPipeline,
|
||||
pipeline: *render_pipeline.RenderPipeline,
|
||||
message: [*:0]const u8,
|
||||
userdata: *anyopaque,
|
||||
) callconv(.C) void;
|
||||
|
||||
pub const ComputePassTimestampWrite = extern struct {
|
||||
query_set: query_set.QuerySet,
|
||||
query_set: *query_set.QuerySet,
|
||||
query_index: u32,
|
||||
location: types.ComputePassTimestampLocation,
|
||||
};
|
||||
|
||||
pub const RenderPassDepthStencilAttachment = extern struct {
|
||||
view: texture_view.TextureView,
|
||||
view: *texture_view.TextureView,
|
||||
depth_load_op: types.LoadOp = .undef,
|
||||
depth_store_op: types.StoreOp = .undef,
|
||||
/// deprecated
|
||||
|
|
@ -89,14 +89,14 @@ pub const RenderPassDepthStencilAttachment = extern struct {
|
|||
};
|
||||
|
||||
pub const RenderPassTimestampWrite = extern struct {
|
||||
query_set: query_set.QuerySet,
|
||||
query_set: *query_set.QuerySet,
|
||||
query_index: u32,
|
||||
location: types.RenderPassTimestampLocation,
|
||||
};
|
||||
|
||||
pub const RequestAdapterOptions = extern struct {
|
||||
next_in_chain: *const types.ChainedStruct,
|
||||
compatible_surface: ?surface.Surface,
|
||||
compatible_surface: ?*surface.Surface,
|
||||
power_preference: types.PowerPreference = .undef,
|
||||
force_fallback_adapter: bool = false,
|
||||
};
|
||||
|
|
@ -116,7 +116,7 @@ pub const RenderPassDescriptor = extern struct {
|
|||
// TODO: file a bug on Dawn, this is not marked as nullable but in fact is.
|
||||
color_attachments: ?[*]const types.RenderPassColorAttachment,
|
||||
depth_stencil_attachment: ?[*]const RenderPassDepthStencilAttachment,
|
||||
occlusion_query_set: ?query_set.QuerySet,
|
||||
occlusion_query_set: ?*query_set.QuerySet,
|
||||
timestamp_write_count: u32 = 0,
|
||||
// TODO: file a bug on Dawn, this is not marked as nullable but in fact is.
|
||||
timestamp_writes: ?[*]const RenderPassTimestampWrite = null,
|
||||
|
|
@ -126,7 +126,7 @@ pub inline fn createInstance(descriptor: ?*const instance.Instance.Descriptor) ?
|
|||
return interface.Impl.createInstance(descriptor);
|
||||
}
|
||||
|
||||
pub inline fn getProcAddress(_device: device.Device, proc_name: [*:0]const u8) ?Proc {
|
||||
pub inline fn getProcAddress(_device: *device.Device, proc_name: [*:0]const u8) ?Proc {
|
||||
return interface.Impl.getProcAddress(_device, proc_name);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -32,11 +32,11 @@ pub const Queue = opaque {
|
|||
Impl.queueWriteTexture(queue, data, data_size, data_layout, write_size);
|
||||
}
|
||||
|
||||
pub inline fn reference(queue: Queue) void {
|
||||
pub inline fn reference(queue: *Queue) void {
|
||||
Impl.queueReference(queue);
|
||||
}
|
||||
|
||||
pub inline fn release(queue: Queue) void {
|
||||
pub inline fn release(queue: *Queue) void {
|
||||
Impl.queueRelease(queue);
|
||||
}
|
||||
};
|
||||
|
|
|
|||
|
|
@ -43,7 +43,7 @@ pub const RenderPassEncoder = opaque {
|
|||
Impl.renderPassEncoderEndOcclusionQuery(render_pass_encoder);
|
||||
}
|
||||
|
||||
pub inline fn executeBundles(render_pass_encoder: *RenderPassEncoder, bundles_count: u32, bundles: [*]const RenderBundle) void {
|
||||
pub inline fn executeBundles(render_pass_encoder: *RenderPassEncoder, bundles_count: u32, bundles: [*]const *const RenderBundle) void {
|
||||
Impl.renderPassEncoderExecuteBundles(render_pass_encoder, bundles_count, bundles);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -29,7 +29,7 @@ pub const RenderPipeline = opaque {
|
|||
pub const RenderPipelineDescriptor = extern struct {
|
||||
next_in_chain: ?*const ChainedStruct = null,
|
||||
label: ?[*:0]const u8 = null,
|
||||
layout: ?PipelineLayout,
|
||||
layout: ?*PipelineLayout,
|
||||
vertex: VertexState,
|
||||
primitive: PrimitiveState,
|
||||
depth_stencil: ?*const DepthStencilState,
|
||||
|
|
|
|||
|
|
@ -32,15 +32,15 @@ pub const SamplerBindingType = enum(u32) {
|
|||
|
||||
pub const SamplerBindingLayout = extern struct {
|
||||
next_in_chain: ?*const ChainedStruct = null,
|
||||
type: *SamplerBindingType = .undef,
|
||||
type: SamplerBindingType = .undef,
|
||||
};
|
||||
|
||||
pub const SamplerDescriptor = extern struct {
|
||||
next_in_chain: ?*const ChainedStruct = null,
|
||||
label: ?[*:0]const u8 = null,
|
||||
address_mode_u: *SamplerAddressMode = .clamp_to_edge,
|
||||
address_mode_v: *SamplerAddressMode = .clamp_to_edge,
|
||||
address_mode_w: *SamplerAddressMode = .clamp_to_edge,
|
||||
address_mode_u: SamplerAddressMode = .clamp_to_edge,
|
||||
address_mode_v: SamplerAddressMode = .clamp_to_edge,
|
||||
address_mode_w: SamplerAddressMode = .clamp_to_edge,
|
||||
mag_filter: FilterMode = .nearest,
|
||||
min_filter: FilterMode = .nearest,
|
||||
mipmap_filter: FilterMode = .nearest,
|
||||
|
|
|
|||
|
|
@ -7,56 +7,56 @@ const Extent3D = @import("types.zig").Extent3D;
|
|||
const Impl = @import("interface.zig").Impl;
|
||||
const copy_stride_undefined = @import("main.zig").copy_stride_undefined;
|
||||
|
||||
pub const Texture = *opaque {
|
||||
pub inline fn createView(texture: Texture, descriptor: ?*const TextureViewDescriptor) *TextureView {
|
||||
pub const Texture = opaque {
|
||||
pub inline fn createView(texture: *Texture, descriptor: ?*const TextureViewDescriptor) *TextureView {
|
||||
return Impl.textureCreateView(texture, descriptor);
|
||||
}
|
||||
|
||||
pub inline fn destroy(texture: Texture) void {
|
||||
pub inline fn destroy(texture: *Texture) void {
|
||||
Impl.textureDestroy(texture);
|
||||
}
|
||||
|
||||
pub inline fn getDepthOrArrayLayers(texture: Texture) u32 {
|
||||
pub inline fn getDepthOrArrayLayers(texture: *Texture) u32 {
|
||||
return Impl.textureGetDepthOrArrayLayers(texture);
|
||||
}
|
||||
|
||||
pub inline fn getDimension(texture: Texture) TextureDimension {
|
||||
pub inline fn getDimension(texture: *Texture) TextureDimension {
|
||||
return Impl.textureGetDimension(texture);
|
||||
}
|
||||
|
||||
pub inline fn getFormat(texture: Texture) TextureFormat {
|
||||
pub inline fn getFormat(texture: *Texture) TextureFormat {
|
||||
return Impl.textureGetFormat(texture);
|
||||
}
|
||||
|
||||
pub inline fn getHeight(texture: Texture) u32 {
|
||||
pub inline fn getHeight(texture: *Texture) u32 {
|
||||
return Impl.textureGetHeight(texture);
|
||||
}
|
||||
|
||||
pub inline fn getMipLevelCount(texture: Texture) u32 {
|
||||
pub inline fn getMipLevelCount(texture: *Texture) u32 {
|
||||
return Impl.textureGetMipLevelCount(texture);
|
||||
}
|
||||
|
||||
pub inline fn getSampleCount(texture: Texture) u32 {
|
||||
pub inline fn getSampleCount(texture: *Texture) u32 {
|
||||
return Impl.textureGetSampleCount(texture);
|
||||
}
|
||||
|
||||
pub inline fn getUsage(texture: Texture) TextureUsageFlags {
|
||||
pub inline fn getUsage(texture: *Texture) TextureUsageFlags {
|
||||
return Impl.textureGetUsage(texture);
|
||||
}
|
||||
|
||||
pub inline fn getWidth(texture: Texture) u32 {
|
||||
pub inline fn getWidth(texture: *Texture) u32 {
|
||||
return Impl.textureGetWidth(texture);
|
||||
}
|
||||
|
||||
pub inline fn setLabel(texture: Texture, label: [*:0]const u8) void {
|
||||
pub inline fn setLabel(texture: *Texture, label: [*:0]const u8) void {
|
||||
Impl.textureSetLabel(texture, label);
|
||||
}
|
||||
|
||||
pub inline fn reference(texture: Texture) void {
|
||||
pub inline fn reference(texture: *Texture) void {
|
||||
Impl.textureReference(texture);
|
||||
}
|
||||
|
||||
pub inline fn release(texture: Texture) void {
|
||||
pub inline fn release(texture: *Texture) void {
|
||||
Impl.textureRelease(texture);
|
||||
}
|
||||
};
|
||||
|
|
|
|||
|
|
@ -573,7 +573,7 @@ pub const ImageCopyBuffer = extern struct {
|
|||
|
||||
pub const ImageCopyTexture = extern struct {
|
||||
next_in_chain: ?*const ChainedStruct = null,
|
||||
texture: Texture,
|
||||
texture: *Texture,
|
||||
mip_level: u32 = 0,
|
||||
origin: Origin3D,
|
||||
aspect: TextureAspect = .all,
|
||||
|
|
@ -589,8 +589,8 @@ pub const ProgrammableStageDescriptor = extern struct {
|
|||
};
|
||||
|
||||
pub const RenderPassColorAttachment = extern struct {
|
||||
view: ?TextureView,
|
||||
resolve_target: ?TextureView,
|
||||
view: ?*TextureView,
|
||||
resolve_target: ?*TextureView,
|
||||
load_op: LoadOp,
|
||||
store_op: StoreOp,
|
||||
/// deprecated
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue