gpu: fix tests
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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1ce40e1b46
14 changed files with 84 additions and 84 deletions
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@ -7,56 +7,56 @@ const Extent3D = @import("types.zig").Extent3D;
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const Impl = @import("interface.zig").Impl;
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const copy_stride_undefined = @import("main.zig").copy_stride_undefined;
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pub const Texture = *opaque {
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pub inline fn createView(texture: Texture, descriptor: ?*const TextureViewDescriptor) *TextureView {
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pub const Texture = opaque {
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pub inline fn createView(texture: *Texture, descriptor: ?*const TextureViewDescriptor) *TextureView {
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return Impl.textureCreateView(texture, descriptor);
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}
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pub inline fn destroy(texture: Texture) void {
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pub inline fn destroy(texture: *Texture) void {
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Impl.textureDestroy(texture);
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}
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pub inline fn getDepthOrArrayLayers(texture: Texture) u32 {
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pub inline fn getDepthOrArrayLayers(texture: *Texture) u32 {
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return Impl.textureGetDepthOrArrayLayers(texture);
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}
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pub inline fn getDimension(texture: Texture) TextureDimension {
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pub inline fn getDimension(texture: *Texture) TextureDimension {
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return Impl.textureGetDimension(texture);
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}
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pub inline fn getFormat(texture: Texture) TextureFormat {
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pub inline fn getFormat(texture: *Texture) TextureFormat {
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return Impl.textureGetFormat(texture);
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}
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pub inline fn getHeight(texture: Texture) u32 {
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pub inline fn getHeight(texture: *Texture) u32 {
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return Impl.textureGetHeight(texture);
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}
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pub inline fn getMipLevelCount(texture: Texture) u32 {
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pub inline fn getMipLevelCount(texture: *Texture) u32 {
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return Impl.textureGetMipLevelCount(texture);
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}
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pub inline fn getSampleCount(texture: Texture) u32 {
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pub inline fn getSampleCount(texture: *Texture) u32 {
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return Impl.textureGetSampleCount(texture);
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}
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pub inline fn getUsage(texture: Texture) TextureUsageFlags {
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pub inline fn getUsage(texture: *Texture) TextureUsageFlags {
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return Impl.textureGetUsage(texture);
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}
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pub inline fn getWidth(texture: Texture) u32 {
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pub inline fn getWidth(texture: *Texture) u32 {
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return Impl.textureGetWidth(texture);
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}
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pub inline fn setLabel(texture: Texture, label: [*:0]const u8) void {
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pub inline fn setLabel(texture: *Texture, label: [*:0]const u8) void {
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Impl.textureSetLabel(texture, label);
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}
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pub inline fn reference(texture: Texture) void {
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pub inline fn reference(texture: *Texture) void {
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Impl.textureReference(texture);
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}
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pub inline fn release(texture: Texture) void {
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pub inline fn release(texture: *Texture) void {
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Impl.textureRelease(texture);
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}
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};
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