glfw: make init inline

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2021-07-16 16:35:15 -07:00
parent bda78aca74
commit 1cedf40671

View file

@ -38,7 +38,7 @@ pub const version = @import("version.zig");
/// Unicode text input. /// Unicode text input.
/// ///
/// @thread_safety This function must only be called from the main thread. /// @thread_safety This function must only be called from the main thread.
pub fn init() Error!void { pub inline fn init() Error!void {
if (c.glfwInit() != c.GLFW_TRUE) { if (c.glfwInit() != c.GLFW_TRUE) {
return try getError(); return try getError();
} }
@ -138,7 +138,7 @@ pub fn basicTest() !void {
test "version" { test "version" {
std.debug.print("\nGLFW version v{}.{}.{}\n", .{ version.major, version.minor, version.revision }); std.debug.print("\nGLFW version v{}.{}.{}\n", .{ version.major, version.minor, version.revision });
std.debug.print("\nstring: {s}\n", .{ getVersionString() }); std.debug.print("\nstring: {s}\n", .{getVersionString()});
} }
test "basic" { test "basic" {