gpu: implement RenderPassEncoder.setVertexBuffer
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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ec59227eb8
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1db208d2df
2 changed files with 22 additions and 24 deletions
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@ -1051,17 +1051,17 @@ const render_pass_encoder_vtable = RenderPassEncoder.VTable{
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);
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}
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}).setStencilReference,
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// .setVertexBuffer = (struct {
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// pub fn setVertexBuffer(ptr: *anyopaque, slot: u32, buffer: Buffer, offset: u64, size: u64) void {
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// c.wgpuRenderPassEncoderSetVertexBuffer(
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// @ptrCast(c.WGPURenderPassEncoder, ptr),
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// slot,
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// @ptrCast(c.WGPUBuffer, buffer.ptr),
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// offset,
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// size,
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// );
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// }
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// }).setVertexBuffer,
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.setVertexBuffer = (struct {
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pub fn setVertexBuffer(ptr: *anyopaque, slot: u32, buffer: Buffer, offset: u64, size: u64) void {
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c.wgpuRenderPassEncoderSetVertexBuffer(
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@ptrCast(c.WGPURenderPassEncoder, ptr),
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slot,
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@ptrCast(c.WGPUBuffer, buffer.ptr),
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offset,
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size,
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);
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}
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}).setVertexBuffer,
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// .setViewport = (struct {
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// pub fn setViewport(
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// ptr: *anyopaque,
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