gpu: implement RenderPassEncoder.setVertexBuffer
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
parent
ec59227eb8
commit
1db208d2df
2 changed files with 22 additions and 24 deletions
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@ -1051,17 +1051,17 @@ const render_pass_encoder_vtable = RenderPassEncoder.VTable{
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);
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);
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}
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}
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}).setStencilReference,
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}).setStencilReference,
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// .setVertexBuffer = (struct {
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.setVertexBuffer = (struct {
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// pub fn setVertexBuffer(ptr: *anyopaque, slot: u32, buffer: Buffer, offset: u64, size: u64) void {
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pub fn setVertexBuffer(ptr: *anyopaque, slot: u32, buffer: Buffer, offset: u64, size: u64) void {
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// c.wgpuRenderPassEncoderSetVertexBuffer(
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c.wgpuRenderPassEncoderSetVertexBuffer(
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// @ptrCast(c.WGPURenderPassEncoder, ptr),
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@ptrCast(c.WGPURenderPassEncoder, ptr),
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// slot,
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slot,
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// @ptrCast(c.WGPUBuffer, buffer.ptr),
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@ptrCast(c.WGPUBuffer, buffer.ptr),
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// offset,
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offset,
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// size,
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size,
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// );
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);
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// }
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}
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// }).setVertexBuffer,
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}).setVertexBuffer,
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// .setViewport = (struct {
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// .setViewport = (struct {
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// pub fn setViewport(
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// pub fn setViewport(
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// ptr: *anyopaque,
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// ptr: *anyopaque,
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@ -44,7 +44,7 @@ pub const VTable = struct {
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setPipeline: fn (ptr: *anyopaque, pipeline: RenderPipeline) void,
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setPipeline: fn (ptr: *anyopaque, pipeline: RenderPipeline) void,
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setScissorRect: fn (ptr: *anyopaque, x: u32, y: u32, width: u32, height: u32) void,
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setScissorRect: fn (ptr: *anyopaque, x: u32, y: u32, width: u32, height: u32) void,
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setStencilReference: fn (ptr: *anyopaque, reference: u32) void,
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setStencilReference: fn (ptr: *anyopaque, reference: u32) void,
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// setVertexBuffer: fn (ptr: *anyopaque, slot: u32, buffer: Buffer, offset: u64, size: u64) void,
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setVertexBuffer: fn (ptr: *anyopaque, slot: u32, buffer: Buffer, offset: u64, size: u64) void,
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// setViewport: fn (ptr: *anyopaque, x: f32, y: f32, width: f32, height: f32, min_depth: f32, max_depth: f32) void,
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// setViewport: fn (ptr: *anyopaque, x: f32, y: f32, width: f32, height: f32, min_depth: f32, max_depth: f32) void,
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// writeTimestamp: fn (ptr: *anyopaque, query_set: QuerySet, query_index: u32) void,
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// writeTimestamp: fn (ptr: *anyopaque, query_set: QuerySet, query_index: u32) void,
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};
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};
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@ -153,17 +153,15 @@ pub inline fn setStencilReference(pass: RenderPassEncoder, ref: u32) void {
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pass.vtable.setStencilReference(pass.ptr, ref);
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pass.vtable.setStencilReference(pass.ptr, ref);
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}
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}
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// pub inline fn setVertexBuffer(
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pub inline fn setVertexBuffer(
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// pass: RenderPassEncoder,
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pass: RenderPassEncoder,
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// slot: u32,
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slot: u32,
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// buffer: Buffer,
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buffer: Buffer,
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// offset: u64,
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offset: u64,
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// size: u64,
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size: u64,
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// ) void {
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) void {
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// pass.vtable.setVertexBuffer(pass.ptr, slot, buffer, offset, size);
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pass.vtable.setVertexBuffer(pass.ptr, slot, buffer, offset, size);
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// }
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}
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// // setVertexBuffer: fn (ptr: *anyopaque, slot: u32, buffer: Buffer, offset: u64, size: u64) void,
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// // WGPU_EXPORT void wgpuRenderPassEncoderSetVertexBuffer(WGPURenderPassEncoder renderPassEncoder, uint32_t slot, WGPUBuffer buffer, uint64_t offset, uint64_t size);
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// pub inline fn setViewport(
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// pub inline fn setViewport(
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// pass: RenderPassEncoder,
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// pass: RenderPassEncoder,
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@ -215,7 +213,7 @@ test {
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_ = setPipeline;
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_ = setPipeline;
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_ = setPipeline;
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_ = setPipeline;
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_ = setStencilReference;
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_ = setStencilReference;
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// _ = setVertexBuffer;
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_ = setVertexBuffer;
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// _ = setViewport;
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// _ = setViewport;
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// _ = writeTimestamp;
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// _ = writeTimestamp;
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_ = Descriptor;
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_ = Descriptor;
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