ecs: pass an all_components parameter to everything
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
parent
858c14bbae
commit
1f7ea529f4
3 changed files with 383 additions and 367 deletions
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@ -340,365 +340,370 @@ pub const void_archetype_hash = std.math.maxInt(u64);
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/// row index, enabling entities to "move" from one archetype table to another seamlessly and
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/// making lookup by entity ID a few cheap array indexing operations.
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/// * ComponentStorage(T) is a column of data within a table for a single type of component `T`.
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pub const Entities = struct {
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allocator: Allocator,
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pub fn Entities(all_components: anytype) type {
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_ = all_components;
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return struct {
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allocator: Allocator,
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/// TODO!
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counter: EntityID = 0,
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/// TODO!
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counter: EntityID = 0,
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/// A mapping of entity IDs (array indices) to where an entity's component values are actually
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/// stored.
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entities: std.AutoHashMapUnmanaged(EntityID, Pointer) = .{},
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/// A mapping of entity IDs (array indices) to where an entity's component values are actually
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/// stored.
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entities: std.AutoHashMapUnmanaged(EntityID, Pointer) = .{},
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/// A mapping of archetype hash to their storage.
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///
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/// Database equivalent: table name -> tables representing entities.
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archetypes: std.AutoArrayHashMapUnmanaged(u64, ArchetypeStorage) = .{},
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/// A mapping of archetype hash to their storage.
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///
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/// Database equivalent: table name -> tables representing entities.
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archetypes: std.AutoArrayHashMapUnmanaged(u64, ArchetypeStorage) = .{},
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/// Points to where an entity is stored, specifically in which archetype table and in which row
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/// of that table. That is, the entity's component values are stored at:
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///
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/// ```
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/// Entities.archetypes[ptr.archetype_index].rows[ptr.row_index]
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/// ```
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///
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pub const Pointer = struct {
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archetype_index: u16,
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row_index: u32,
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};
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const Self = @This();
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pub const Iterator = struct {
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entities: *Entities,
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components: []const []const u8,
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archetype_index: usize = 0,
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row_index: u32 = 0,
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pub const Entry = struct {
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entity: EntityID,
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pub fn unlock(e: Entry) void {
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_ = e;
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}
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/// Points to where an entity is stored, specifically in which archetype table and in which row
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/// of that table. That is, the entity's component values are stored at:
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///
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/// ```
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/// Entities.archetypes[ptr.archetype_index].rows[ptr.row_index]
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/// ```
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///
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pub const Pointer = struct {
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archetype_index: u16,
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row_index: u32,
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};
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pub fn next(iter: *Iterator) ?Entry {
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const entities = iter.entities;
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pub const Iterator = struct {
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entities: *Self,
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components: []const []const u8,
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archetype_index: usize = 0,
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row_index: u32 = 0,
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// If the archetype table we're looking at does not contain the components we're
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// querying for, keep searching through tables until we find one that does.
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var archetype = entities.archetypes.entries.get(iter.archetype_index).value;
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while (!archetype.hasComponents(iter.components) or iter.row_index >= archetype.len) {
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iter.archetype_index += 1;
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iter.row_index = 0;
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if (iter.archetype_index >= entities.archetypes.count()) {
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return null;
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pub const Entry = struct {
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entity: EntityID,
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pub fn unlock(e: Entry) void {
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_ = e;
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}
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archetype = entities.archetypes.entries.get(iter.archetype_index).value;
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}
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const row_entity_id = archetype.get(iter.entities.allocator, iter.row_index, "id", EntityID).?;
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iter.row_index += 1;
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return Entry{ .entity = row_entity_id };
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}
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};
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pub fn query(entities: *Entities, components: []const []const u8) Iterator {
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return Iterator{
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.entities = entities,
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.components = components,
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};
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}
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pub fn init(allocator: Allocator) !Entities {
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var entities = Entities{ .allocator = allocator };
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const columns = try allocator.alloc(Column, 1);
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columns[0] = .{
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.name = "id",
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.typeId = typeId(EntityID),
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.size = @sizeOf(EntityID),
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.alignment = @alignOf(EntityID),
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.offset = undefined,
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};
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try entities.archetypes.put(allocator, void_archetype_hash, ArchetypeStorage{
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.allocator = allocator,
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.len = 0,
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.capacity = 0,
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.columns = columns,
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.block = undefined,
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.hash = void_archetype_hash,
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});
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return entities;
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}
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pub fn deinit(entities: *Entities) void {
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entities.entities.deinit(entities.allocator);
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var iter = entities.archetypes.iterator();
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while (iter.next()) |entry| {
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entities.allocator.free(entry.value_ptr.block);
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entry.value_ptr.deinit(entities.allocator);
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}
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entities.archetypes.deinit(entities.allocator);
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}
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/// Returns a new entity.
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pub fn new(entities: *Entities) !EntityID {
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const new_id = entities.counter;
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entities.counter += 1;
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var void_archetype = entities.archetypes.getPtr(void_archetype_hash).?;
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const new_row = try void_archetype.append(entities.allocator, .{ .id = new_id });
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const void_pointer = Pointer{
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.archetype_index = 0, // void archetype is guaranteed to be first index
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.row_index = new_row,
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};
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entities.entities.put(entities.allocator, new_id, void_pointer) catch |err| {
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void_archetype.undoAppend();
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return err;
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};
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return new_id;
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}
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/// Removes an entity.
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pub fn remove(entities: *Entities, entity: EntityID) !void {
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var archetype = entities.archetypeByID(entity);
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const ptr = entities.entities.get(entity).?;
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// A swap removal will be performed, update the entity stored in the last row of the
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// archetype table to point to the row the entity we are removing is currently located.
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if (archetype.len > 1) {
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const last_row_entity_id = archetype.get(entities.allocator, archetype.len - 1, "id", EntityID).?;
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try entities.entities.put(entities.allocator, last_row_entity_id, Pointer{
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.archetype_index = ptr.archetype_index,
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.row_index = ptr.row_index,
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});
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}
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// Perform a swap removal to remove our entity from the archetype table.
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archetype.remove(ptr.row_index);
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_ = entities.entities.remove(entity);
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}
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/// Returns the archetype storage for the given entity.
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pub inline fn archetypeByID(entities: *Entities, entity: EntityID) *ArchetypeStorage {
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const ptr = entities.entities.get(entity).?;
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return &entities.archetypes.values()[ptr.archetype_index];
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}
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/// Sets the named component to the specified value for the given entity,
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/// moving the entity from it's current archetype table to the new archetype
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/// table if required.
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pub fn setComponent(entities: *Entities, entity: EntityID, comptime name: []const u8, component: anytype) !void {
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var archetype = entities.archetypeByID(entity);
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// Determine the old hash for the archetype.
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const old_hash = archetype.hash;
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// Determine the new hash for the archetype + new component
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var have_already = archetype.hasComponent(name);
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const new_hash = if (have_already) old_hash else old_hash ^ std.hash_map.hashString(name);
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// Find the archetype storage for this entity. Could be a new archetype storage table (if a
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// new component was added), or the same archetype storage table (if just updating the
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// value of a component.)
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var archetype_entry = try entities.archetypes.getOrPut(entities.allocator, new_hash);
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if (!archetype_entry.found_existing) {
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// getOrPut allocated, so the archetype we retrieved earlier may no longer be a valid
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// pointer. Refresh it now:
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archetype = entities.archetypeByID(entity);
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const columns = entities.allocator.alloc(Column, archetype.columns.len + 1) catch |err| {
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assert(entities.archetypes.swapRemove(new_hash));
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return err;
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};
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mem.copy(Column, columns, archetype.columns);
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columns[columns.len - 1] = .{
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.name = name,
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.typeId = typeId(@TypeOf(component)),
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.size = @sizeOf(@TypeOf(component)),
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.alignment = if (@sizeOf(@TypeOf(component)) == 0) 1 else @alignOf(@TypeOf(component)),
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pub fn next(iter: *Iterator) ?Entry {
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const entities = iter.entities;
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// If the archetype table we're looking at does not contain the components we're
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// querying for, keep searching through tables until we find one that does.
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var archetype = entities.archetypes.entries.get(iter.archetype_index).value;
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while (!archetype.hasComponents(iter.components) or iter.row_index >= archetype.len) {
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iter.archetype_index += 1;
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iter.row_index = 0;
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if (iter.archetype_index >= entities.archetypes.count()) {
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return null;
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}
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archetype = entities.archetypes.entries.get(iter.archetype_index).value;
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}
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const row_entity_id = archetype.get(iter.entities.allocator, iter.row_index, "id", EntityID).?;
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iter.row_index += 1;
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return Entry{ .entity = row_entity_id };
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}
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};
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pub fn query(entities: *Self, components: []const []const u8) Iterator {
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return Iterator{
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.entities = entities,
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.components = components,
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};
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}
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pub fn init(allocator: Allocator) !Self {
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var entities = Self{ .allocator = allocator };
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const columns = try allocator.alloc(Column, 1);
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columns[0] = .{
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.name = "id",
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.typeId = typeId(EntityID),
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.size = @sizeOf(EntityID),
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.alignment = @alignOf(EntityID),
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.offset = undefined,
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};
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std.sort.sort(Column, columns, {}, by_alignment_name);
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archetype_entry.value_ptr.* = ArchetypeStorage{
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.allocator = entities.allocator,
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try entities.archetypes.put(allocator, void_archetype_hash, ArchetypeStorage{
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.allocator = allocator,
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.len = 0,
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.capacity = 0,
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.columns = columns,
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.block = undefined,
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.hash = undefined,
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};
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.hash = void_archetype_hash,
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});
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const new_archetype = archetype_entry.value_ptr;
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new_archetype.calculateHash();
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return entities;
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}
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// Either new storage (if the entity moved between storage tables due to having a new
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// component) or the prior storage (if the entity already had the component and it's value
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// is merely being updated.)
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var current_archetype_storage = archetype_entry.value_ptr;
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pub fn deinit(entities: *Self) void {
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entities.entities.deinit(entities.allocator);
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if (new_hash == old_hash) {
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// Update the value of the existing component of the entity.
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var iter = entities.archetypes.iterator();
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while (iter.next()) |entry| {
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entities.allocator.free(entry.value_ptr.block);
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entry.value_ptr.deinit(entities.allocator);
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}
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entities.archetypes.deinit(entities.allocator);
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}
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/// Returns a new entity.
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pub fn new(entities: *Self) !EntityID {
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const new_id = entities.counter;
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entities.counter += 1;
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var void_archetype = entities.archetypes.getPtr(void_archetype_hash).?;
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const new_row = try void_archetype.append(entities.allocator, .{ .id = new_id });
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const void_pointer = Pointer{
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.archetype_index = 0, // void archetype is guaranteed to be first index
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.row_index = new_row,
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};
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entities.entities.put(entities.allocator, new_id, void_pointer) catch |err| {
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void_archetype.undoAppend();
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return err;
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};
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return new_id;
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}
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/// Removes an entity.
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pub fn remove(entities: *Self, entity: EntityID) !void {
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var archetype = entities.archetypeByID(entity);
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const ptr = entities.entities.get(entity).?;
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current_archetype_storage.set(entities.allocator, ptr.row_index, name, component);
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// A swap removal will be performed, update the entity stored in the last row of the
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// archetype table to point to the row the entity we are removing is currently located.
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if (archetype.len > 1) {
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const last_row_entity_id = archetype.get(entities.allocator, archetype.len - 1, "id", EntityID).?;
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try entities.entities.put(entities.allocator, last_row_entity_id, Pointer{
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.archetype_index = ptr.archetype_index,
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.row_index = ptr.row_index,
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});
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}
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// Perform a swap removal to remove our entity from the archetype table.
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archetype.remove(ptr.row_index);
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_ = entities.entities.remove(entity);
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}
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/// Returns the archetype storage for the given entity.
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pub inline fn archetypeByID(entities: *Self, entity: EntityID) *ArchetypeStorage {
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const ptr = entities.entities.get(entity).?;
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return &entities.archetypes.values()[ptr.archetype_index];
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}
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/// Sets the named component to the specified value for the given entity,
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/// moving the entity from it's current archetype table to the new archetype
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/// table if required.
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pub fn setComponent(entities: *Self, entity: EntityID, comptime name: []const u8, component: anytype) !void {
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var archetype = entities.archetypeByID(entity);
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// Determine the old hash for the archetype.
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const old_hash = archetype.hash;
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// Determine the new hash for the archetype + new component
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var have_already = archetype.hasComponent(name);
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const new_hash = if (have_already) old_hash else old_hash ^ std.hash_map.hashString(name);
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// Find the archetype storage for this entity. Could be a new archetype storage table (if a
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// new component was added), or the same archetype storage table (if just updating the
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// value of a component.)
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var archetype_entry = try entities.archetypes.getOrPut(entities.allocator, new_hash);
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if (!archetype_entry.found_existing) {
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// getOrPut allocated, so the archetype we retrieved earlier may no longer be a valid
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// pointer. Refresh it now:
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archetype = entities.archetypeByID(entity);
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const columns = entities.allocator.alloc(Column, archetype.columns.len + 1) catch |err| {
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assert(entities.archetypes.swapRemove(new_hash));
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return err;
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};
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mem.copy(Column, columns, archetype.columns);
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columns[columns.len - 1] = .{
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.name = name,
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.typeId = typeId(@TypeOf(component)),
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.size = @sizeOf(@TypeOf(component)),
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.alignment = if (@sizeOf(@TypeOf(component)) == 0) 1 else @alignOf(@TypeOf(component)),
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.offset = undefined,
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};
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std.sort.sort(Column, columns, {}, by_alignment_name);
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archetype_entry.value_ptr.* = ArchetypeStorage{
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.allocator = entities.allocator,
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.len = 0,
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.capacity = 0,
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.columns = columns,
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.block = undefined,
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.hash = undefined,
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};
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const new_archetype = archetype_entry.value_ptr;
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new_archetype.calculateHash();
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}
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// Either new storage (if the entity moved between storage tables due to having a new
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// component) or the prior storage (if the entity already had the component and it's value
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// is merely being updated.)
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var current_archetype_storage = archetype_entry.value_ptr;
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if (new_hash == old_hash) {
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// Update the value of the existing component of the entity.
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const ptr = entities.entities.get(entity).?;
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current_archetype_storage.set(entities.allocator, ptr.row_index, name, component);
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return;
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}
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// Copy to all component values for our entity from the old archetype storage (archetype)
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// to the new one (current_archetype_storage).
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const new_row = try current_archetype_storage.appendUndefined(entities.allocator);
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const old_ptr = entities.entities.get(entity).?;
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// Update the storage/columns for all of the existing components on the entity.
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current_archetype_storage.set(entities.allocator, new_row, "id", entity);
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for (archetype.columns) |column| {
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if (std.mem.eql(u8, column.name, "id")) continue;
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for (current_archetype_storage.columns) |corresponding| {
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if (std.mem.eql(u8, column.name, corresponding.name)) {
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const old_value_raw = archetype.getRaw(old_ptr.row_index, column.name);
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current_archetype_storage.setRaw(new_row, corresponding, old_value_raw) catch |err| {
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current_archetype_storage.undoAppend();
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return err;
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};
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break;
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}
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}
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}
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// Update the storage/column for the new component.
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current_archetype_storage.set(entities.allocator, new_row, name, component);
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archetype.remove(old_ptr.row_index);
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const swapped_entity_id = archetype.get(entities.allocator, old_ptr.row_index, "id", EntityID).?;
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// TODO: try is wrong here and below?
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// if we removed the last entry from archetype, then swapped_entity_id == entity
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// so the second entities.put will clobber this one
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try entities.entities.put(entities.allocator, swapped_entity_id, old_ptr);
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try entities.entities.put(entities.allocator, entity, Pointer{
|
||||
.archetype_index = @intCast(u16, archetype_entry.index),
|
||||
.row_index = new_row,
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
// Copy to all component values for our entity from the old archetype storage (archetype)
|
||||
// to the new one (current_archetype_storage).
|
||||
const new_row = try current_archetype_storage.appendUndefined(entities.allocator);
|
||||
const old_ptr = entities.entities.get(entity).?;
|
||||
/// gets the named component of the given type (which must be correct, otherwise undefined
|
||||
/// behavior will occur). Returns null if the component does not exist on the entity.
|
||||
pub fn getComponent(entities: *Self, entity: EntityID, name: []const u8, comptime Component: type) ?Component {
|
||||
var archetype = entities.archetypeByID(entity);
|
||||
|
||||
// Update the storage/columns for all of the existing components on the entity.
|
||||
current_archetype_storage.set(entities.allocator, new_row, "id", entity);
|
||||
for (archetype.columns) |column| {
|
||||
if (std.mem.eql(u8, column.name, "id")) continue;
|
||||
for (current_archetype_storage.columns) |corresponding| {
|
||||
if (std.mem.eql(u8, column.name, corresponding.name)) {
|
||||
const old_value_raw = archetype.getRaw(old_ptr.row_index, column.name);
|
||||
current_archetype_storage.setRaw(new_row, corresponding, old_value_raw) catch |err| {
|
||||
current_archetype_storage.undoAppend();
|
||||
return err;
|
||||
};
|
||||
break;
|
||||
}
|
||||
}
|
||||
const ptr = entities.entities.get(entity).?;
|
||||
return archetype.get(entities.allocator, ptr.row_index, name, Component);
|
||||
}
|
||||
|
||||
// Update the storage/column for the new component.
|
||||
current_archetype_storage.set(entities.allocator, new_row, name, component);
|
||||
/// Removes the named component from the entity, or noop if it doesn't have such a component.
|
||||
pub fn removeComponent(entities: *Self, entity: EntityID, name: []const u8) !void {
|
||||
var archetype = entities.archetypeByID(entity);
|
||||
if (!archetype.hasComponent(name)) return;
|
||||
|
||||
archetype.remove(old_ptr.row_index);
|
||||
const swapped_entity_id = archetype.get(entities.allocator, old_ptr.row_index, "id", EntityID).?;
|
||||
// TODO: try is wrong here and below?
|
||||
// if we removed the last entry from archetype, then swapped_entity_id == entity
|
||||
// so the second entities.put will clobber this one
|
||||
try entities.entities.put(entities.allocator, swapped_entity_id, old_ptr);
|
||||
// Determine the old hash for the archetype.
|
||||
const old_hash = archetype.hash;
|
||||
|
||||
try entities.entities.put(entities.allocator, entity, Pointer{
|
||||
.archetype_index = @intCast(u16, archetype_entry.index),
|
||||
.row_index = new_row,
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
/// gets the named component of the given type (which must be correct, otherwise undefined
|
||||
/// behavior will occur). Returns null if the component does not exist on the entity.
|
||||
pub fn getComponent(entities: *Entities, entity: EntityID, name: []const u8, comptime Component: type) ?Component {
|
||||
var archetype = entities.archetypeByID(entity);
|
||||
|
||||
const ptr = entities.entities.get(entity).?;
|
||||
return archetype.get(entities.allocator, ptr.row_index, name, Component);
|
||||
}
|
||||
|
||||
/// Removes the named component from the entity, or noop if it doesn't have such a component.
|
||||
pub fn removeComponent(entities: *Entities, entity: EntityID, name: []const u8) !void {
|
||||
var archetype = entities.archetypeByID(entity);
|
||||
if (!archetype.hasComponent(name)) return;
|
||||
|
||||
// Determine the old hash for the archetype.
|
||||
const old_hash = archetype.hash;
|
||||
|
||||
// Determine the new hash for the archetype with the component removed
|
||||
var new_hash: u64 = 0;
|
||||
for (archetype.columns) |column| {
|
||||
if (!std.mem.eql(u8, column.name, name)) new_hash ^= std.hash_map.hashString(column.name);
|
||||
}
|
||||
assert(new_hash != old_hash);
|
||||
|
||||
// Find the archetype storage this entity will move to. Note that although an entity with
|
||||
// (A, B, C) components implies archetypes ((A), (A, B), (A, B, C)) exist there is no
|
||||
// guarantee that archetype (A, C) exists - and so removing a component sometimes does
|
||||
// require creating a new archetype table!
|
||||
var archetype_entry = try entities.archetypes.getOrPut(entities.allocator, new_hash);
|
||||
if (!archetype_entry.found_existing) {
|
||||
// getOrPut allocated, so the archetype we retrieved earlier may no longer be a valid
|
||||
// pointer. Refresh it now:
|
||||
archetype = entities.archetypeByID(entity);
|
||||
|
||||
const columns = entities.allocator.alloc(Column, archetype.columns.len - 1) catch |err| {
|
||||
assert(entities.archetypes.swapRemove(new_hash));
|
||||
return err;
|
||||
};
|
||||
var i: usize = 0;
|
||||
// Determine the new hash for the archetype with the component removed
|
||||
var new_hash: u64 = 0;
|
||||
for (archetype.columns) |column| {
|
||||
if (std.mem.eql(u8, column.name, name)) continue;
|
||||
columns[i] = column;
|
||||
i += 1;
|
||||
if (!std.mem.eql(u8, column.name, name)) new_hash ^= std.hash_map.hashString(column.name);
|
||||
}
|
||||
assert(new_hash != old_hash);
|
||||
|
||||
// Find the archetype storage this entity will move to. Note that although an entity with
|
||||
// (A, B, C) components implies archetypes ((A), (A, B), (A, B, C)) exist there is no
|
||||
// guarantee that archetype (A, C) exists - and so removing a component sometimes does
|
||||
// require creating a new archetype table!
|
||||
var archetype_entry = try entities.archetypes.getOrPut(entities.allocator, new_hash);
|
||||
if (!archetype_entry.found_existing) {
|
||||
// getOrPut allocated, so the archetype we retrieved earlier may no longer be a valid
|
||||
// pointer. Refresh it now:
|
||||
archetype = entities.archetypeByID(entity);
|
||||
|
||||
const columns = entities.allocator.alloc(Column, archetype.columns.len - 1) catch |err| {
|
||||
assert(entities.archetypes.swapRemove(new_hash));
|
||||
return err;
|
||||
};
|
||||
var i: usize = 0;
|
||||
for (archetype.columns) |column| {
|
||||
if (std.mem.eql(u8, column.name, name)) continue;
|
||||
columns[i] = column;
|
||||
i += 1;
|
||||
}
|
||||
|
||||
archetype_entry.value_ptr.* = ArchetypeStorage{
|
||||
.allocator = entities.allocator,
|
||||
.len = 0,
|
||||
.capacity = 0,
|
||||
.columns = columns,
|
||||
.block = undefined,
|
||||
.hash = undefined,
|
||||
};
|
||||
|
||||
const new_archetype = archetype_entry.value_ptr;
|
||||
new_archetype.calculateHash();
|
||||
}
|
||||
|
||||
archetype_entry.value_ptr.* = ArchetypeStorage{
|
||||
.allocator = entities.allocator,
|
||||
.len = 0,
|
||||
.capacity = 0,
|
||||
.columns = columns,
|
||||
.block = undefined,
|
||||
.hash = undefined,
|
||||
};
|
||||
var current_archetype_storage = archetype_entry.value_ptr;
|
||||
|
||||
const new_archetype = archetype_entry.value_ptr;
|
||||
new_archetype.calculateHash();
|
||||
}
|
||||
// Copy to all component values for our entity from the old archetype storage (archetype)
|
||||
// to the new one (current_archetype_storage).
|
||||
const new_row = try current_archetype_storage.appendUndefined(entities.allocator);
|
||||
const old_ptr = entities.entities.get(entity).?;
|
||||
|
||||
var current_archetype_storage = archetype_entry.value_ptr;
|
||||
|
||||
// Copy to all component values for our entity from the old archetype storage (archetype)
|
||||
// to the new one (current_archetype_storage).
|
||||
const new_row = try current_archetype_storage.appendUndefined(entities.allocator);
|
||||
const old_ptr = entities.entities.get(entity).?;
|
||||
|
||||
// Update the storage/columns for all of the existing components on the entity that exist in
|
||||
// the new archetype table (i.e. excluding the component to remove.)
|
||||
current_archetype_storage.set(entities.allocator, new_row, "id", entity);
|
||||
for (current_archetype_storage.columns) |column| {
|
||||
if (std.mem.eql(u8, column.name, "id")) continue;
|
||||
for (archetype.columns) |corresponding| {
|
||||
if (std.mem.eql(u8, column.name, corresponding.name)) {
|
||||
const old_value_raw = archetype.getRaw(old_ptr.row_index, column.name);
|
||||
current_archetype_storage.setRaw(new_row, column, old_value_raw) catch |err| {
|
||||
current_archetype_storage.undoAppend();
|
||||
return err;
|
||||
};
|
||||
break;
|
||||
// Update the storage/columns for all of the existing components on the entity that exist in
|
||||
// the new archetype table (i.e. excluding the component to remove.)
|
||||
current_archetype_storage.set(entities.allocator, new_row, "id", entity);
|
||||
for (current_archetype_storage.columns) |column| {
|
||||
if (std.mem.eql(u8, column.name, "id")) continue;
|
||||
for (archetype.columns) |corresponding| {
|
||||
if (std.mem.eql(u8, column.name, corresponding.name)) {
|
||||
const old_value_raw = archetype.getRaw(old_ptr.row_index, column.name);
|
||||
current_archetype_storage.setRaw(new_row, column, old_value_raw) catch |err| {
|
||||
current_archetype_storage.undoAppend();
|
||||
return err;
|
||||
};
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
archetype.remove(old_ptr.row_index);
|
||||
const swapped_entity_id = archetype.get(entities.allocator, old_ptr.row_index, "id", EntityID).?;
|
||||
// TODO: try is wrong here and below?
|
||||
// if we removed the last entry from archetype, then swapped_entity_id == entity
|
||||
// so the second entities.put will clobber this one
|
||||
try entities.entities.put(entities.allocator, swapped_entity_id, old_ptr);
|
||||
|
||||
try entities.entities.put(entities.allocator, entity, Pointer{
|
||||
.archetype_index = @intCast(u16, archetype_entry.index),
|
||||
.row_index = new_row,
|
||||
});
|
||||
}
|
||||
|
||||
archetype.remove(old_ptr.row_index);
|
||||
const swapped_entity_id = archetype.get(entities.allocator, old_ptr.row_index, "id", EntityID).?;
|
||||
// TODO: try is wrong here and below?
|
||||
// if we removed the last entry from archetype, then swapped_entity_id == entity
|
||||
// so the second entities.put will clobber this one
|
||||
try entities.entities.put(entities.allocator, swapped_entity_id, old_ptr);
|
||||
// TODO: iteration over all entities
|
||||
// TODO: iteration over all entities with components (U, V, ...)
|
||||
// TODO: iteration over all entities with type T
|
||||
// TODO: iteration over all entities with type T and components (U, V, ...)
|
||||
|
||||
try entities.entities.put(entities.allocator, entity, Pointer{
|
||||
.archetype_index = @intCast(u16, archetype_entry.index),
|
||||
.row_index = new_row,
|
||||
});
|
||||
}
|
||||
// TODO: "indexes" - a few ideas we could express:
|
||||
//
|
||||
// * Graph relations index: e.g. parent-child entity relations for a DOM / UI / scene graph.
|
||||
// * Spatial index: "give me all entities within 5 units distance from (x, y, z)"
|
||||
// * Generic index: "give me all entities where arbitraryFunction(e) returns true"
|
||||
//
|
||||
|
||||
// TODO: iteration over all entities
|
||||
// TODO: iteration over all entities with components (U, V, ...)
|
||||
// TODO: iteration over all entities with type T
|
||||
// TODO: iteration over all entities with type T and components (U, V, ...)
|
||||
|
||||
// TODO: "indexes" - a few ideas we could express:
|
||||
//
|
||||
// * Graph relations index: e.g. parent-child entity relations for a DOM / UI / scene graph.
|
||||
// * Spatial index: "give me all entities within 5 units distance from (x, y, z)"
|
||||
// * Generic index: "give me all entities where arbitraryFunction(e) returns true"
|
||||
//
|
||||
|
||||
// TODO: ability to remove archetype entirely, deleting all entities in it
|
||||
// TODO: ability to remove archetypes with no entities (garbage collection)
|
||||
};
|
||||
// TODO: ability to remove archetype entirely, deleting all entities in it
|
||||
// TODO: ability to remove archetypes with no entities (garbage collection)
|
||||
};
|
||||
}
|
||||
|
||||
test "entity ID size" {
|
||||
try testing.expectEqual(8, @sizeOf(EntityID));
|
||||
|
|
@ -707,9 +712,11 @@ test "entity ID size" {
|
|||
test "example" {
|
||||
const allocator = testing.allocator;
|
||||
|
||||
const all_components = .{};
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
// Create a world.
|
||||
var world = try Entities.init(allocator);
|
||||
var world = try Entities(all_components).init(allocator);
|
||||
defer world.deinit();
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
|
|
|
|||
|
|
@ -46,9 +46,11 @@ test "inclusion" {
|
|||
test "example" {
|
||||
const allocator = testing.allocator;
|
||||
|
||||
const all_components = .{};
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
// Create a world.
|
||||
var world = try World.init(allocator);
|
||||
var world = try World(all_components).init(allocator);
|
||||
defer world.deinit();
|
||||
|
||||
const player1 = try world.entities.new();
|
||||
|
|
@ -61,7 +63,7 @@ test "example" {
|
|||
try world.entities.setComponent(player3, "physics", @as(u16, 1234));
|
||||
|
||||
const physics = (struct {
|
||||
pub fn physics(adapter: *Adapter) void {
|
||||
pub fn physics(adapter: *Adapter(all_components)) void {
|
||||
var iter = adapter.query(&.{"physics"});
|
||||
std.debug.print("\nphysics ran\n", .{});
|
||||
while (iter.next()) |row| {
|
||||
|
|
@ -73,7 +75,7 @@ test "example" {
|
|||
try world.register("physics", physics);
|
||||
|
||||
const rendering = (struct {
|
||||
pub fn rendering(adapter: *Adapter) void {
|
||||
pub fn rendering(adapter: *Adapter(all_components)) void {
|
||||
var iter = adapter.query(&.{"geometry"});
|
||||
std.debug.print("\nrendering ran\n", .{});
|
||||
while (iter.next()) |row| {
|
||||
|
|
|
|||
|
|
@ -4,52 +4,59 @@ const Allocator = mem.Allocator;
|
|||
const testing = std.testing;
|
||||
|
||||
const Entities = @import("entities.zig").Entities;
|
||||
const Iterator = Entities.Iterator;
|
||||
|
||||
pub const Adapter = struct {
|
||||
world: *World,
|
||||
pub fn Adapter(all_components: anytype) type {
|
||||
return struct {
|
||||
world: *World(all_components),
|
||||
|
||||
pub fn query(adapter: *Adapter, components: []const []const u8) Iterator {
|
||||
return adapter.world.entities.query(components);
|
||||
}
|
||||
};
|
||||
const Self = @This();
|
||||
pub const Iterator = Entities(all_components).Iterator;
|
||||
|
||||
pub const System = fn (adapter: *Adapter) void;
|
||||
|
||||
pub const World = struct {
|
||||
allocator: Allocator,
|
||||
systems: std.StringArrayHashMapUnmanaged(System) = .{},
|
||||
entities: Entities,
|
||||
|
||||
pub fn init(allocator: Allocator) !World {
|
||||
return World{
|
||||
.allocator = allocator,
|
||||
.entities = try Entities.init(allocator),
|
||||
};
|
||||
}
|
||||
|
||||
pub fn deinit(world: *World) void {
|
||||
world.systems.deinit(world.allocator);
|
||||
world.entities.deinit();
|
||||
}
|
||||
|
||||
pub fn register(world: *World, name: []const u8, system: System) !void {
|
||||
try world.systems.put(world.allocator, name, system);
|
||||
}
|
||||
|
||||
pub fn unregister(world: *World, name: []const u8) void {
|
||||
world.systems.orderedRemove(name);
|
||||
}
|
||||
|
||||
pub fn tick(world: *World) void {
|
||||
var i: usize = 0;
|
||||
while (i < world.systems.count()) : (i += 1) {
|
||||
const system = world.systems.entries.get(i).value;
|
||||
|
||||
var adapter = Adapter{
|
||||
.world = world,
|
||||
};
|
||||
system(&adapter);
|
||||
pub fn query(adapter: *Self, components: []const []const u8) Iterator {
|
||||
return adapter.world.entities.query(components);
|
||||
}
|
||||
}
|
||||
};
|
||||
};
|
||||
}
|
||||
|
||||
pub fn World(all_components: anytype) type {
|
||||
return struct {
|
||||
allocator: Allocator,
|
||||
systems: std.StringArrayHashMapUnmanaged(System) = .{},
|
||||
entities: Entities(all_components),
|
||||
|
||||
const Self = @This();
|
||||
pub const System = fn (adapter: *Adapter(all_components)) void;
|
||||
|
||||
pub fn init(allocator: Allocator) !Self {
|
||||
return Self{
|
||||
.allocator = allocator,
|
||||
.entities = try Entities(all_components).init(allocator),
|
||||
};
|
||||
}
|
||||
|
||||
pub fn deinit(world: *Self) void {
|
||||
world.systems.deinit(world.allocator);
|
||||
world.entities.deinit();
|
||||
}
|
||||
|
||||
pub fn register(world: *Self, name: []const u8, system: System) !void {
|
||||
try world.systems.put(world.allocator, name, system);
|
||||
}
|
||||
|
||||
pub fn unregister(world: *Self, name: []const u8) void {
|
||||
world.systems.orderedRemove(name);
|
||||
}
|
||||
|
||||
pub fn tick(world: *Self) void {
|
||||
var i: usize = 0;
|
||||
while (i < world.systems.count()) : (i += 1) {
|
||||
const system = world.systems.entries.get(i).value;
|
||||
|
||||
var adapter = Adapter(all_components){
|
||||
.world = world,
|
||||
};
|
||||
system(&adapter);
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue