ecs: pass an all_components parameter to everything

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-06-10 17:13:03 -07:00 committed by Stephen Gutekanst
parent 858c14bbae
commit 1f7ea529f4
3 changed files with 383 additions and 367 deletions

View file

@ -4,52 +4,59 @@ const Allocator = mem.Allocator;
const testing = std.testing;
const Entities = @import("entities.zig").Entities;
const Iterator = Entities.Iterator;
pub const Adapter = struct {
world: *World,
pub fn Adapter(all_components: anytype) type {
return struct {
world: *World(all_components),
pub fn query(adapter: *Adapter, components: []const []const u8) Iterator {
return adapter.world.entities.query(components);
}
};
const Self = @This();
pub const Iterator = Entities(all_components).Iterator;
pub const System = fn (adapter: *Adapter) void;
pub const World = struct {
allocator: Allocator,
systems: std.StringArrayHashMapUnmanaged(System) = .{},
entities: Entities,
pub fn init(allocator: Allocator) !World {
return World{
.allocator = allocator,
.entities = try Entities.init(allocator),
};
}
pub fn deinit(world: *World) void {
world.systems.deinit(world.allocator);
world.entities.deinit();
}
pub fn register(world: *World, name: []const u8, system: System) !void {
try world.systems.put(world.allocator, name, system);
}
pub fn unregister(world: *World, name: []const u8) void {
world.systems.orderedRemove(name);
}
pub fn tick(world: *World) void {
var i: usize = 0;
while (i < world.systems.count()) : (i += 1) {
const system = world.systems.entries.get(i).value;
var adapter = Adapter{
.world = world,
};
system(&adapter);
pub fn query(adapter: *Self, components: []const []const u8) Iterator {
return adapter.world.entities.query(components);
}
}
};
};
}
pub fn World(all_components: anytype) type {
return struct {
allocator: Allocator,
systems: std.StringArrayHashMapUnmanaged(System) = .{},
entities: Entities(all_components),
const Self = @This();
pub const System = fn (adapter: *Adapter(all_components)) void;
pub fn init(allocator: Allocator) !Self {
return Self{
.allocator = allocator,
.entities = try Entities(all_components).init(allocator),
};
}
pub fn deinit(world: *Self) void {
world.systems.deinit(world.allocator);
world.entities.deinit();
}
pub fn register(world: *Self, name: []const u8, system: System) !void {
try world.systems.put(world.allocator, name, system);
}
pub fn unregister(world: *Self, name: []const u8) void {
world.systems.orderedRemove(name);
}
pub fn tick(world: *Self) void {
var i: usize = 0;
while (i < world.systems.count()) : (i += 1) {
const system = world.systems.entries.get(i).value;
var adapter = Adapter(all_components){
.world = world,
};
system(&adapter);
}
}
};
}