gpu: add RenderPassDepthStencilAttachment
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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parent
8320b4e1bc
commit
1f9bb8078f
2 changed files with 16 additions and 14 deletions
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@ -40,6 +40,8 @@ pub const dawn = @import("dawn.zig");
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pub const AlphaMode = @import("types.zig").AlphaMode;
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pub const ComputePassTimestampLocation = @import("types.zig").ComputePassTimestampLocation;
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pub const ChainedStruct = @import("types.zig").ChainedStruct;
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pub const LoadOp = @import("types.zig").LoadOp;
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pub const StoreOp = @import("types.zig").StoreOp;
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pub const ComputePassTimestampWrite = struct {
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query_set: QuerySet,
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@ -47,6 +49,20 @@ pub const ComputePassTimestampWrite = struct {
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location: ComputePassTimestampLocation,
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};
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pub const RenderPassDepthStencilAttachment = extern struct {
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view: TextureView,
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depth_load_op: LoadOp,
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depth_store_op: StoreOp,
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clear_depth: f32,
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depth_clear_value: f32,
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depth_read_only: bool,
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stencil_load_op: LoadOp,
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stencil_store_op: StoreOp,
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clear_stencil: u32,
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stencil_clear_value: u32,
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stencil_read_only: bool,
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};
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test {
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refAllDecls(@import("adapter.zig"));
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refAllDecls(@import("bind_group.zig"));
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