core: remove unimplemented joystick API
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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19afd254b9
commit
1fab277bf7
4 changed files with 0 additions and 107 deletions
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@ -15,7 +15,6 @@ const CursorMode = Core.CursorMode;
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const Position = Core.Position;
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const Key = Core.Key;
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const KeyMods = Core.KeyMods;
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const Joystick = Core.Joystick;
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const objc = @import("objc");
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const log = std.log.scoped(.mach);
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@ -198,26 +197,6 @@ pub fn setCursorShape(_: *Darwin, _: CursorShape) void {
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return;
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}
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// May be called from any thread.
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pub fn joystickPresent(_: *Darwin, _: Joystick) bool {
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return false;
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}
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// May be called from any thread.
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pub fn joystickName(_: *Darwin, _: Joystick) ?[:0]const u8 {
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return null;
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}
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// May be called from any thread.
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pub fn joystickButtons(_: *Darwin, _: Joystick) ?[]const bool {
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return null;
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}
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// May be called from any thread.
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pub fn joystickAxes(_: *Darwin, _: Joystick) ?[]const f32 {
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return null;
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}
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// May be called from any thread.
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pub fn keyPressed(_: *Darwin, _: Key) bool {
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return false;
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@ -18,7 +18,6 @@ const CursorMode = Core.CursorMode;
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const Position = Core.Position;
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const Key = Core.Key;
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const KeyMods = Core.KeyMods;
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const Joystick = Core.Joystick;
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const log = std.log.scoped(.mach);
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@ -115,26 +114,6 @@ pub fn setCursorShape(_: *Null, _: CursorShape) void {
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return;
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}
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// May be called from any thread.
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pub fn joystickPresent(_: *Null, _: Joystick) bool {
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return false;
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}
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// May be called from any thread.
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pub fn joystickName(_: *Null, _: Joystick) ?[:0]const u8 {
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return null;
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}
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// May be called from any thread.
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pub fn joystickButtons(_: *Null, _: Joystick) ?[]const bool {
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return null;
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}
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// May be called from any thread.
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pub fn joystickAxes(_: *Null, _: Joystick) ?[]const f32 {
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return null;
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}
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// May be called from any thread.
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pub fn keyPressed(_: *Null, _: Key) bool {
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return false;
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@ -17,7 +17,6 @@ const CursorMode = Core.CursorMode;
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const Position = Core.Position;
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const Key = Core.Key;
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const KeyMods = Core.KeyMods;
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const Joystick = Core.Joystick;
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const EventQueue = std.fifo.LinearFifo(Event, .Dynamic);
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const Win32 = @This();
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@ -291,19 +290,6 @@ pub fn mousePosition(self: *Win32) Position {
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return self.input_state.mouse_position;
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}
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pub fn joystickPresent(_: *Win32, _: Joystick) bool {
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@panic("NOT IMPLEMENTED");
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}
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pub fn joystickName(_: *Win32, _: Joystick) ?[:0]const u8 {
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@panic("NOT IMPLEMENTED");
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}
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pub fn joystickButtons(_: *Win32, _: Joystick) ?[]const bool {
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@panic("NOT IMPLEMENTED");
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}
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// May be called from any thread.
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pub fn joystickAxes(_: *Win32, _: Joystick) ?[]const f32 {
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@panic("NOT IMPLEMENTED");
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}
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pub fn nativeWindowWin32(self: *Win32) w.HWND {
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return self.window;
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}
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