Core: support configuring window before it opens
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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parent
122a1ea9a7
commit
205a1f33db
10 changed files with 73 additions and 23 deletions
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@ -7,6 +7,7 @@ pub const Mod = mach.Mod(@This());
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pub const systems = .{
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.init = .{ .handler = init },
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.after_init = .{ .handler = afterInit },
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.deinit = .{ .handler = deinit },
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.tick = .{ .handler = tick },
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};
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@ -20,6 +21,11 @@ pub fn deinit(core: *mach.Core.Mod, game: *Mod) void {
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}
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fn init(game: *Mod, core: *mach.Core.Mod) !void {
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core.schedule(.init);
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game.schedule(.after_init);
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}
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fn afterInit(game: *Mod, core: *mach.Core.Mod) !void {
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// Create our shader module
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const shader_module = core.state().device.createShaderModuleWGSL("shader.wgsl", @embedFile("shader.wgsl"));
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defer shader_module.release();
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@ -62,7 +68,6 @@ fn init(game: *Mod, core: *mach.Core.Mod) !void {
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core.schedule(.start);
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}
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// TODO(important): remove need for returning an error here
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fn tick(core: *mach.Core.Mod, game: *Mod) !void {
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// TODO(important): event polling should occur in mach.Core module and get fired as ECS event.
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// TODO(Core)
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