Core: support configuring window before it opens
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
parent
122a1ea9a7
commit
205a1f33db
10 changed files with 73 additions and 23 deletions
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@ -47,6 +47,7 @@ fn deinit(core: *mach.Core.Mod, sprite_pipeline: *gfx.SpritePipeline.Mod, glyphs
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}
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fn init(core: *mach.Core.Mod, sprite_pipeline: *gfx.SpritePipeline.Mod, glyphs: *Glyphs.Mod, game: *Mod) !void {
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core.schedule(.init);
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sprite_pipeline.schedule(.init);
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glyphs.schedule(.init);
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@ -55,8 +56,6 @@ fn init(core: *mach.Core.Mod, sprite_pipeline: *gfx.SpritePipeline.Mod, glyphs:
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// Run our init code after glyphs module is initialized.
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game.schedule(.after_init);
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core.schedule(.start);
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}
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fn afterInit(
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@ -65,6 +64,7 @@ fn afterInit(
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sprite_pipeline: *gfx.SpritePipeline.Mod,
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glyphs: *Glyphs.Mod,
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game: *Mod,
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core: *mach.Core.Mod,
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) !void {
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// Create a sprite rendering pipeline
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const texture = glyphs.state().texture;
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@ -96,6 +96,8 @@ fn afterInit(
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.time = 0,
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.pipeline = pipeline,
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});
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core.schedule(.start);
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}
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fn tick(
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