module: refactor: pass modules through Entities comptime logic
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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95c9ae5278
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5 changed files with 29 additions and 26 deletions
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@ -10,6 +10,7 @@ const testing = std.testing;
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const assert = std.debug.assert;
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const builtin = @import("builtin");
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const StringTable = @import("StringTable.zig");
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const ComponentTypesByName = @import("module.zig").ComponentTypesByName;
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const Archetype = @This();
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@ -271,7 +272,8 @@ pub inline fn debugAssertRowType(storage: *Archetype, row: anytype) void {
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}
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// TODO: comptime refactor
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pub fn Slicer(comptime component_types_by_name: anytype) type {
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pub fn Slicer(comptime modules: anytype) type {
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const component_types_by_name = ComponentTypesByName(modules){};
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return struct {
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archetype: *Archetype,
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@ -69,8 +69,8 @@ fn byTypeId(context: void, lhs: Archetype.Column, rhs: Archetype.Column) bool {
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/// row index, enabling entities to "move" from one archetype table to another seamlessly and
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/// making lookup by entity ID a few cheap array indexing operations.
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/// * ComponentStorage(T) is a column of data within a table for a single type of component `T`.
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pub fn Entities(comptime component_types_by_name: anytype) type {
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// TODO: validate component_types_by_name is a namespaced component set in the form we expect
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pub fn Entities(comptime modules: anytype) type {
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const component_types_by_name = ComponentTypesByName(modules){};
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return struct {
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allocator: Allocator,
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@ -107,7 +107,7 @@ pub fn Entities(comptime component_types_by_name: anytype) type {
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};
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/// A complex query for entities matching a given criteria
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pub const Query = query_mod.Query(component_types_by_name);
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pub const Query = query_mod.Query(modules);
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pub const QueryTag = query_mod.QueryTag;
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pub fn init(allocator: Allocator) !Self {
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@ -615,8 +615,8 @@ pub fn Entities(comptime component_types_by_name: anytype) type {
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pub fn query(
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entities: *Self,
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q: Query,
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) ArchetypeIterator(component_types_by_name) {
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return ArchetypeIterator(component_types_by_name).init(entities, q);
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) ArchetypeIterator(modules) {
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return ArchetypeIterator(modules).init(entities, q);
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}
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// TODO: queryDynamic
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@ -639,8 +639,8 @@ pub fn Entities(comptime component_types_by_name: anytype) type {
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}
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// TODO: move this type somewhere else
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pub fn ArchetypeIterator(comptime component_types_by_name: anytype) type {
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const EntitiesT = Entities(component_types_by_name);
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pub fn ArchetypeIterator(comptime modules: anytype) type {
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const EntitiesT = Entities(modules);
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return struct {
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entities: *EntitiesT,
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query: EntitiesT.Query,
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@ -657,11 +657,11 @@ pub fn ArchetypeIterator(comptime component_types_by_name: anytype) type {
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}
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// TODO: component_types_by_name is a superset of queried items, not type-safe.
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pub fn next(iter: *Self) ?Archetype.Slicer(component_types_by_name) {
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pub fn next(iter: *Self) ?Archetype.Slicer(modules) {
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while (iter.index < iter.entities.archetypes.items.len) {
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const archetype = &iter.entities.archetypes.items[iter.index];
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iter.index += 1;
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if (iter.match(archetype)) return Archetype.Slicer(component_types_by_name){ .archetype = archetype };
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if (iter.match(archetype)) return Archetype.Slicer(modules){ .archetype = archetype };
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}
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return null;
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}
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@ -701,9 +701,9 @@ pub fn ArchetypeIterator(comptime component_types_by_name: anytype) type {
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}
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test {
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const modules = ComponentTypesByName(merge(.{
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const modules = merge(.{
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builtin_modules,
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})){};
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});
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std.testing.refAllDeclsRecursive(Entities(modules));
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}
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@ -754,7 +754,7 @@ test "example" {
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const Rotation = struct { degrees: f32 };
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const component_types_by_name = ComponentTypesByName(merge(.{
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const modules = merge(.{
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builtin_modules,
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struct {
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pub const name = .game;
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@ -764,11 +764,11 @@ test "example" {
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.rotation = .{ .type = Rotation },
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};
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},
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})){};
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});
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//-------------------------------------------------------------------------
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// Create a world.
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var world = try Entities(component_types_by_name).init(allocator);
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var world = try Entities(modules).init(allocator);
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defer world.deinit();
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//-------------------------------------------------------------------------
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@ -859,7 +859,7 @@ test "many entities" {
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const Rotation = struct { degrees: f32 };
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const component_types_by_name = ComponentTypesByName(.{
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const modules = .{
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struct {
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pub const name = .game;
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pub const components = .{
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@ -868,10 +868,10 @@ test "many entities" {
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.rotation = .{ .type = Rotation },
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};
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},
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}){};
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};
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// Create many entities
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var world = try Entities(component_types_by_name).init(allocator);
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var world = try Entities(modules).init(allocator);
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defer world.deinit();
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for (0..8192) |_| {
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const player = try world.new();
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@ -112,7 +112,7 @@ test "entities DB" {
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try testing.expectEqual(@as(usize, 1001), ids[0]);
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// TODO: can't write @as type here easily due to generic parameter, should be exposed
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// ?Archetype.Slicer(component_types_by_name)
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// ?Archetype.Slicer(modules)
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try testing.expectEqual(iter.next(), null);
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//-------------------------------------------------------------------------
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@ -200,12 +200,12 @@ pub fn Modules(comptime modules: anytype) type {
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events: EventQueue,
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mod: ModsByName(modules),
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// TODO: pass mods directly instead of ComponentTypesByName?
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entities: Entities(component_types_by_name),
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entities: Entities(modules),
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debug_trace: bool,
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pub fn init(m: *@This(), allocator: std.mem.Allocator) !void {
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// TODO: switch Entities to stack allocation like Modules is
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var entities = try Entities(component_types_by_name).init(allocator);
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var entities = try Entities(modules).init(allocator);
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errdefer entities.deinit();
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const debug_trace_str = std.process.getEnvVarOwned(
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@ -577,7 +577,7 @@ pub fn ModSet(comptime modules: anytype) type {
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const module_tag = M.name;
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const components = ComponentTypesM(M){};
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return struct {
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entities: *Entities(ComponentTypesByName(modules){}),
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entities: *Entities(modules),
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/// Private/internal fields
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__is_initialized: bool,
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@ -8,7 +8,8 @@ pub const QueryTag = enum {
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};
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/// A complex query for entities matching a given criteria
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pub fn Query(comptime component_types_by_name: anytype) type {
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pub fn Query(comptime modules: anytype) type {
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const component_types_by_name = ComponentTypesByName(modules){};
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return union(QueryTag) {
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// TODO: cleanup comptime
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/// Enum matching a namespace. e.g. `.game` or `.physics2d`
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@ -79,7 +80,7 @@ test "query" {
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const Rotation = struct { degrees: f32 };
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const component_types_by_name = ComponentTypesByName(.{
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const modules = .{
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struct {
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pub const name = .game;
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pub const components = .{
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@ -96,9 +97,9 @@ test "query" {
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struct {
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pub const name = .renderer;
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},
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}){};
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};
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const Q = Query(component_types_by_name);
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const Q = Query(modules);
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// Namespace type lets us select a single namespace.
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try testing.expectEqual(@as(Q.Namespace, .game), .game);
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