module: refactor: pass modules through Entities comptime logic
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
parent
95c9ae5278
commit
2075959dad
5 changed files with 29 additions and 26 deletions
|
|
@ -10,6 +10,7 @@ const testing = std.testing;
|
||||||
const assert = std.debug.assert;
|
const assert = std.debug.assert;
|
||||||
const builtin = @import("builtin");
|
const builtin = @import("builtin");
|
||||||
const StringTable = @import("StringTable.zig");
|
const StringTable = @import("StringTable.zig");
|
||||||
|
const ComponentTypesByName = @import("module.zig").ComponentTypesByName;
|
||||||
|
|
||||||
const Archetype = @This();
|
const Archetype = @This();
|
||||||
|
|
||||||
|
|
@ -271,7 +272,8 @@ pub inline fn debugAssertRowType(storage: *Archetype, row: anytype) void {
|
||||||
}
|
}
|
||||||
|
|
||||||
// TODO: comptime refactor
|
// TODO: comptime refactor
|
||||||
pub fn Slicer(comptime component_types_by_name: anytype) type {
|
pub fn Slicer(comptime modules: anytype) type {
|
||||||
|
const component_types_by_name = ComponentTypesByName(modules){};
|
||||||
return struct {
|
return struct {
|
||||||
archetype: *Archetype,
|
archetype: *Archetype,
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -69,8 +69,8 @@ fn byTypeId(context: void, lhs: Archetype.Column, rhs: Archetype.Column) bool {
|
||||||
/// row index, enabling entities to "move" from one archetype table to another seamlessly and
|
/// row index, enabling entities to "move" from one archetype table to another seamlessly and
|
||||||
/// making lookup by entity ID a few cheap array indexing operations.
|
/// making lookup by entity ID a few cheap array indexing operations.
|
||||||
/// * ComponentStorage(T) is a column of data within a table for a single type of component `T`.
|
/// * ComponentStorage(T) is a column of data within a table for a single type of component `T`.
|
||||||
pub fn Entities(comptime component_types_by_name: anytype) type {
|
pub fn Entities(comptime modules: anytype) type {
|
||||||
// TODO: validate component_types_by_name is a namespaced component set in the form we expect
|
const component_types_by_name = ComponentTypesByName(modules){};
|
||||||
return struct {
|
return struct {
|
||||||
allocator: Allocator,
|
allocator: Allocator,
|
||||||
|
|
||||||
|
|
@ -107,7 +107,7 @@ pub fn Entities(comptime component_types_by_name: anytype) type {
|
||||||
};
|
};
|
||||||
|
|
||||||
/// A complex query for entities matching a given criteria
|
/// A complex query for entities matching a given criteria
|
||||||
pub const Query = query_mod.Query(component_types_by_name);
|
pub const Query = query_mod.Query(modules);
|
||||||
pub const QueryTag = query_mod.QueryTag;
|
pub const QueryTag = query_mod.QueryTag;
|
||||||
|
|
||||||
pub fn init(allocator: Allocator) !Self {
|
pub fn init(allocator: Allocator) !Self {
|
||||||
|
|
@ -615,8 +615,8 @@ pub fn Entities(comptime component_types_by_name: anytype) type {
|
||||||
pub fn query(
|
pub fn query(
|
||||||
entities: *Self,
|
entities: *Self,
|
||||||
q: Query,
|
q: Query,
|
||||||
) ArchetypeIterator(component_types_by_name) {
|
) ArchetypeIterator(modules) {
|
||||||
return ArchetypeIterator(component_types_by_name).init(entities, q);
|
return ArchetypeIterator(modules).init(entities, q);
|
||||||
}
|
}
|
||||||
|
|
||||||
// TODO: queryDynamic
|
// TODO: queryDynamic
|
||||||
|
|
@ -639,8 +639,8 @@ pub fn Entities(comptime component_types_by_name: anytype) type {
|
||||||
}
|
}
|
||||||
|
|
||||||
// TODO: move this type somewhere else
|
// TODO: move this type somewhere else
|
||||||
pub fn ArchetypeIterator(comptime component_types_by_name: anytype) type {
|
pub fn ArchetypeIterator(comptime modules: anytype) type {
|
||||||
const EntitiesT = Entities(component_types_by_name);
|
const EntitiesT = Entities(modules);
|
||||||
return struct {
|
return struct {
|
||||||
entities: *EntitiesT,
|
entities: *EntitiesT,
|
||||||
query: EntitiesT.Query,
|
query: EntitiesT.Query,
|
||||||
|
|
@ -657,11 +657,11 @@ pub fn ArchetypeIterator(comptime component_types_by_name: anytype) type {
|
||||||
}
|
}
|
||||||
|
|
||||||
// TODO: component_types_by_name is a superset of queried items, not type-safe.
|
// TODO: component_types_by_name is a superset of queried items, not type-safe.
|
||||||
pub fn next(iter: *Self) ?Archetype.Slicer(component_types_by_name) {
|
pub fn next(iter: *Self) ?Archetype.Slicer(modules) {
|
||||||
while (iter.index < iter.entities.archetypes.items.len) {
|
while (iter.index < iter.entities.archetypes.items.len) {
|
||||||
const archetype = &iter.entities.archetypes.items[iter.index];
|
const archetype = &iter.entities.archetypes.items[iter.index];
|
||||||
iter.index += 1;
|
iter.index += 1;
|
||||||
if (iter.match(archetype)) return Archetype.Slicer(component_types_by_name){ .archetype = archetype };
|
if (iter.match(archetype)) return Archetype.Slicer(modules){ .archetype = archetype };
|
||||||
}
|
}
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
@ -701,9 +701,9 @@ pub fn ArchetypeIterator(comptime component_types_by_name: anytype) type {
|
||||||
}
|
}
|
||||||
|
|
||||||
test {
|
test {
|
||||||
const modules = ComponentTypesByName(merge(.{
|
const modules = merge(.{
|
||||||
builtin_modules,
|
builtin_modules,
|
||||||
})){};
|
});
|
||||||
std.testing.refAllDeclsRecursive(Entities(modules));
|
std.testing.refAllDeclsRecursive(Entities(modules));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -754,7 +754,7 @@ test "example" {
|
||||||
|
|
||||||
const Rotation = struct { degrees: f32 };
|
const Rotation = struct { degrees: f32 };
|
||||||
|
|
||||||
const component_types_by_name = ComponentTypesByName(merge(.{
|
const modules = merge(.{
|
||||||
builtin_modules,
|
builtin_modules,
|
||||||
struct {
|
struct {
|
||||||
pub const name = .game;
|
pub const name = .game;
|
||||||
|
|
@ -764,11 +764,11 @@ test "example" {
|
||||||
.rotation = .{ .type = Rotation },
|
.rotation = .{ .type = Rotation },
|
||||||
};
|
};
|
||||||
},
|
},
|
||||||
})){};
|
});
|
||||||
|
|
||||||
//-------------------------------------------------------------------------
|
//-------------------------------------------------------------------------
|
||||||
// Create a world.
|
// Create a world.
|
||||||
var world = try Entities(component_types_by_name).init(allocator);
|
var world = try Entities(modules).init(allocator);
|
||||||
defer world.deinit();
|
defer world.deinit();
|
||||||
|
|
||||||
//-------------------------------------------------------------------------
|
//-------------------------------------------------------------------------
|
||||||
|
|
@ -859,7 +859,7 @@ test "many entities" {
|
||||||
|
|
||||||
const Rotation = struct { degrees: f32 };
|
const Rotation = struct { degrees: f32 };
|
||||||
|
|
||||||
const component_types_by_name = ComponentTypesByName(.{
|
const modules = .{
|
||||||
struct {
|
struct {
|
||||||
pub const name = .game;
|
pub const name = .game;
|
||||||
pub const components = .{
|
pub const components = .{
|
||||||
|
|
@ -868,10 +868,10 @@ test "many entities" {
|
||||||
.rotation = .{ .type = Rotation },
|
.rotation = .{ .type = Rotation },
|
||||||
};
|
};
|
||||||
},
|
},
|
||||||
}){};
|
};
|
||||||
|
|
||||||
// Create many entities
|
// Create many entities
|
||||||
var world = try Entities(component_types_by_name).init(allocator);
|
var world = try Entities(modules).init(allocator);
|
||||||
defer world.deinit();
|
defer world.deinit();
|
||||||
for (0..8192) |_| {
|
for (0..8192) |_| {
|
||||||
const player = try world.new();
|
const player = try world.new();
|
||||||
|
|
|
||||||
|
|
@ -112,7 +112,7 @@ test "entities DB" {
|
||||||
try testing.expectEqual(@as(usize, 1001), ids[0]);
|
try testing.expectEqual(@as(usize, 1001), ids[0]);
|
||||||
|
|
||||||
// TODO: can't write @as type here easily due to generic parameter, should be exposed
|
// TODO: can't write @as type here easily due to generic parameter, should be exposed
|
||||||
// ?Archetype.Slicer(component_types_by_name)
|
// ?Archetype.Slicer(modules)
|
||||||
try testing.expectEqual(iter.next(), null);
|
try testing.expectEqual(iter.next(), null);
|
||||||
|
|
||||||
//-------------------------------------------------------------------------
|
//-------------------------------------------------------------------------
|
||||||
|
|
|
||||||
|
|
@ -200,12 +200,12 @@ pub fn Modules(comptime modules: anytype) type {
|
||||||
events: EventQueue,
|
events: EventQueue,
|
||||||
mod: ModsByName(modules),
|
mod: ModsByName(modules),
|
||||||
// TODO: pass mods directly instead of ComponentTypesByName?
|
// TODO: pass mods directly instead of ComponentTypesByName?
|
||||||
entities: Entities(component_types_by_name),
|
entities: Entities(modules),
|
||||||
debug_trace: bool,
|
debug_trace: bool,
|
||||||
|
|
||||||
pub fn init(m: *@This(), allocator: std.mem.Allocator) !void {
|
pub fn init(m: *@This(), allocator: std.mem.Allocator) !void {
|
||||||
// TODO: switch Entities to stack allocation like Modules is
|
// TODO: switch Entities to stack allocation like Modules is
|
||||||
var entities = try Entities(component_types_by_name).init(allocator);
|
var entities = try Entities(modules).init(allocator);
|
||||||
errdefer entities.deinit();
|
errdefer entities.deinit();
|
||||||
|
|
||||||
const debug_trace_str = std.process.getEnvVarOwned(
|
const debug_trace_str = std.process.getEnvVarOwned(
|
||||||
|
|
@ -577,7 +577,7 @@ pub fn ModSet(comptime modules: anytype) type {
|
||||||
const module_tag = M.name;
|
const module_tag = M.name;
|
||||||
const components = ComponentTypesM(M){};
|
const components = ComponentTypesM(M){};
|
||||||
return struct {
|
return struct {
|
||||||
entities: *Entities(ComponentTypesByName(modules){}),
|
entities: *Entities(modules),
|
||||||
|
|
||||||
/// Private/internal fields
|
/// Private/internal fields
|
||||||
__is_initialized: bool,
|
__is_initialized: bool,
|
||||||
|
|
|
||||||
|
|
@ -8,7 +8,8 @@ pub const QueryTag = enum {
|
||||||
};
|
};
|
||||||
|
|
||||||
/// A complex query for entities matching a given criteria
|
/// A complex query for entities matching a given criteria
|
||||||
pub fn Query(comptime component_types_by_name: anytype) type {
|
pub fn Query(comptime modules: anytype) type {
|
||||||
|
const component_types_by_name = ComponentTypesByName(modules){};
|
||||||
return union(QueryTag) {
|
return union(QueryTag) {
|
||||||
// TODO: cleanup comptime
|
// TODO: cleanup comptime
|
||||||
/// Enum matching a namespace. e.g. `.game` or `.physics2d`
|
/// Enum matching a namespace. e.g. `.game` or `.physics2d`
|
||||||
|
|
@ -79,7 +80,7 @@ test "query" {
|
||||||
|
|
||||||
const Rotation = struct { degrees: f32 };
|
const Rotation = struct { degrees: f32 };
|
||||||
|
|
||||||
const component_types_by_name = ComponentTypesByName(.{
|
const modules = .{
|
||||||
struct {
|
struct {
|
||||||
pub const name = .game;
|
pub const name = .game;
|
||||||
pub const components = .{
|
pub const components = .{
|
||||||
|
|
@ -96,9 +97,9 @@ test "query" {
|
||||||
struct {
|
struct {
|
||||||
pub const name = .renderer;
|
pub const name = .renderer;
|
||||||
},
|
},
|
||||||
}){};
|
};
|
||||||
|
|
||||||
const Q = Query(component_types_by_name);
|
const Q = Query(modules);
|
||||||
|
|
||||||
// Namespace type lets us select a single namespace.
|
// Namespace type lets us select a single namespace.
|
||||||
try testing.expectEqual(@as(Q.Namespace, .game), .game);
|
try testing.expectEqual(@as(Q.Namespace, .game), .game);
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue