glfw: ziggify gamepad button enumerations
Helps hexops/mach#37 Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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4 changed files with 52 additions and 28 deletions
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//! Gamepad buttons.
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//!
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//! See glfw.getGamepadState for how these are used.
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const c = @import("c.zig").c;
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pub const a = c.GLFW_GAMEPAD_BUTTON_A;
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pub const b = c.GLFW_GAMEPAD_BUTTON_B;
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pub const x = c.GLFW_GAMEPAD_BUTTON_X;
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pub const y = c.GLFW_GAMEPAD_BUTTON_Y;
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pub const left_bumper = c.GLFW_GAMEPAD_BUTTON_LEFT_BUMPER;
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pub const right_bumper = c.GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER;
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pub const back = c.GLFW_GAMEPAD_BUTTON_BACK;
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pub const start = c.GLFW_GAMEPAD_BUTTON_START;
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pub const guide = c.GLFW_GAMEPAD_BUTTON_GUIDE;
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pub const left_thumb = c.GLFW_GAMEPAD_BUTTON_LEFT_THUMB;
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pub const right_thumb = c.GLFW_GAMEPAD_BUTTON_RIGHT_THUMB;
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pub const dpad_up = c.GLFW_GAMEPAD_BUTTON_DPAD_UP;
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pub const dpad_right = c.GLFW_GAMEPAD_BUTTON_DPAD_RIGHT;
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pub const dpad_down = c.GLFW_GAMEPAD_BUTTON_DPAD_DOWN;
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pub const dpad_left = c.GLFW_GAMEPAD_BUTTON_DPAD_LEFT;
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pub const last = dpad_left;
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/// Gamepad buttons.
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///
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/// See glfw.getGamepadState for how these are used.
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pub const GamepadButton = enum(c_int) {
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a = c.GLFW_GAMEPAD_BUTTON_A,
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b = c.GLFW_GAMEPAD_BUTTON_B,
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x = c.GLFW_GAMEPAD_BUTTON_X,
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y = c.GLFW_GAMEPAD_BUTTON_Y,
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left_bumper = c.GLFW_GAMEPAD_BUTTON_LEFT_BUMPER,
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right_bumper = c.GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER,
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back = c.GLFW_GAMEPAD_BUTTON_BACK,
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start = c.GLFW_GAMEPAD_BUTTON_START,
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guide = c.GLFW_GAMEPAD_BUTTON_GUIDE,
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left_thumb = c.GLFW_GAMEPAD_BUTTON_LEFT_THUMB,
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right_thumb = c.GLFW_GAMEPAD_BUTTON_RIGHT_THUMB,
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dpad_up = c.GLFW_GAMEPAD_BUTTON_DPAD_UP,
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dpad_right = c.GLFW_GAMEPAD_BUTTON_DPAD_RIGHT,
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dpad_down = c.GLFW_GAMEPAD_BUTTON_DPAD_DOWN,
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dpad_left = c.GLFW_GAMEPAD_BUTTON_DPAD_LEFT,
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};
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pub const cross = a;
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pub const circle = b;
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pub const square = x;
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pub const triangle = y;
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/// Not in the GamepadAxis enumeration as it is a duplicate value which is forbidden.
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pub const last = GamepadButton.dpad_left;
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/// Not in the GamepadAxis enumeration as it is a duplicate value which is forbidden.
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pub const cross = GamepadButton.a;
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/// Not in the GamepadAxis enumeration as it is a duplicate value which is forbidden.
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pub const circle = GamepadButton.b;
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/// Not in the GamepadAxis enumeration as it is a duplicate value which is forbidden.
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pub const square = GamepadButton.x;
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/// Not in the GamepadAxis enumeration as it is a duplicate value which is forbidden.
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pub const triangle = GamepadButton.y;
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