module: write components using a struct pattern
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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8 changed files with 45 additions and 62 deletions
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@ -28,52 +28,52 @@ pub const Mod = mach.Mod(@This());
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// TODO: allow user to specify projection matrix (3d-space flat text etc.)
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pub const components = .{
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.{ .name = .pipeline, .type = u8, .description =
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.pipeline = .{ .type = u8, .description =
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\\ The ID of the pipeline this text belongs to. By default, zero.
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\\
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\\ This determines which shader, textures, etc. are used for rendering the text.
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},
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.{ .name = .transform, .type = Mat4x4, .description =
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.transform = .{ .type = Mat4x4, .description =
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\\ The text model transformation matrix. Text is measured in pixel units, starting from
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\\ (0, 0) at the top-left corner and extending to the size of the text. By default, the world
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\\ origin (0, 0) lives at the center of the window.
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},
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.{ .name = .text, .type = []const []const u8, .description =
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.text = .{ .type = []const []const u8, .description =
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\\ String segments of UTF-8 encoded text to render.
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\\
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\\ Expected to match the length of the style component.
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},
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.{ .name = .style, .type = []const mach.ecs.EntityID, .description =
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.style = .{ .type = []const mach.ecs.EntityID, .description =
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\\ The style to apply to each segment of text.
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\\
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\\ Expected to match the length of the text component.
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},
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// TODO: ship a default font
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.{ .name = .font_name, .type = []const u8, .description =
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.font_name = .{ .type = []const u8, .description =
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\\ Style component: desired font to render text with.
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},
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// e.g. 12 * mach.gfx.px_per_pt // 12pt
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.{ .name = .font_size, .type = f32, .description =
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.font_size = .{ .type = f32, .description =
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\\ Style component: font size in pixels
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},
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// e.g. mach.gfx.font_weight_normal
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.{ .name = .font_weight, .type = u16, .description =
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.font_weight = .{ .type = u16, .description =
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\\ Style component: font weight
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},
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// e.g. false
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.{ .name = .italic, .type = bool, .description =
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.italic = .{ .type = bool, .description =
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\\ Style component: italic text
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},
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// e.g. vec4(0, 0, 0, 1.0)
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.{ .name = .color, .type = Vec4, .description =
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.color = .{ .type = Vec4, .description =
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\\ Style component: fill color
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},
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};
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