gpu: prepare for full-scale rewrite of library
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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30 changed files with 0 additions and 5865 deletions
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@ -1,126 +0,0 @@
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const std = @import("std");
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const ImageCopyTexture = @import("structs.zig").ImageCopyTexture;
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const Extent3D = @import("data.zig").Extent3D;
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const CommandBuffer = @import("CommandBuffer.zig");
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const Buffer = @import("Buffer.zig");
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const Texture = @import("Texture.zig");
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const Queue = @This();
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/// Callback to executed when all work has been done
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/// This field must be set before calling `submit()` on the commands the callback waits for.
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/// Note that the address stored must be valid when the callback is executed.
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on_submitted_work_done: ?*WorkDoneCallback = null,
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/// The type erased pointer to the Queue implementation
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/// Equal to c.WGPUQueue for NativeInstance.
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ptr: *anyopaque,
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vtable: *const VTable,
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pub const VTable = struct {
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reference: fn (ptr: *anyopaque) void,
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release: fn (ptr: *anyopaque) void,
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// TODO: dawn specific?
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// copyTextureForBrowser: fn (ptr: *anyopaque, source: *const ImageCopyTexture, destination: *const ImageCopyTexture, copy_size: *const Extent3D, options: *const CopyTextureForBrowserOptions) void,
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submit: fn (queue: *Queue, commands: []const CommandBuffer) void,
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writeBuffer: fn (
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ptr: *anyopaque,
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buffer: Buffer,
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buffer_offset: u64,
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data: *const anyopaque,
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size: u64,
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) void,
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writeTexture: fn (
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ptr: *anyopaque,
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destination: *const ImageCopyTexture,
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data: *const anyopaque,
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data_size: usize,
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data_layout: *const Texture.DataLayout,
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write_size: *const Extent3D,
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) void,
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};
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pub inline fn reference(queue: Queue) void {
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queue.vtable.reference(queue.ptr);
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}
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pub inline fn release(queue: Queue) void {
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queue.vtable.release(queue.ptr);
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}
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pub inline fn submit(queue: *Queue, commands: []const CommandBuffer) void {
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queue.vtable.submit(queue, commands);
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}
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pub inline fn writeBuffer(queue: Queue, buffer: Buffer, buffer_offset: u64, comptime T: type, data: []const T) void {
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queue.vtable.writeBuffer(
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queue.ptr,
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buffer,
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buffer_offset,
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@ptrCast(*const anyopaque, data.ptr),
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@intCast(u64, data.len) * @sizeOf(T),
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);
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}
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pub inline fn writeTexture(
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queue: Queue,
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destination: *const ImageCopyTexture,
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data_layout: *const Texture.DataLayout,
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write_size: *const Extent3D,
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comptime T: type,
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data: []const T,
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) void {
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queue.vtable.writeTexture(
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queue.ptr,
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destination,
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@ptrCast(*const anyopaque, data.ptr),
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@intCast(usize, data.len) * @sizeOf(std.meta.Elem(@TypeOf(data))),
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data_layout,
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write_size,
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);
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}
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pub const WorkDoneCallback = struct {
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type_erased_ctx: *anyopaque,
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type_erased_callback: fn (ctx: *anyopaque, status: WorkDoneStatus) callconv(.Inline) void,
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pub fn init(
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comptime Context: type,
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ctx: Context,
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comptime callback: fn (ctx: Context, status: WorkDoneStatus) void,
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) WorkDoneCallback {
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const erased = (struct {
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pub inline fn erased(type_erased_ctx: *anyopaque, status: WorkDoneStatus) void {
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callback(if (Context == void) {} else @ptrCast(Context, @alignCast(std.meta.alignment(Context), type_erased_ctx)), status);
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}
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}).erased;
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return .{
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.type_erased_ctx = if (Context == void) undefined else ctx,
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.type_erased_callback = erased,
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};
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}
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};
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pub const Descriptor = struct {
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label: ?[*:0]const u8 = null,
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};
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pub const WorkDoneStatus = enum(u32) {
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success = 0x00000000,
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err = 0x00000001,
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unknown = 0x00000002,
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device_lost = 0x00000003,
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};
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test {
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_ = VTable;
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_ = reference;
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_ = release;
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_ = submit;
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_ = writeBuffer;
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_ = writeTexture;
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_ = WorkDoneCallback;
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_ = WorkDoneStatus;
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}
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