mach: Move all platform specific files to platform/ directory

This commit is contained in:
iddev5 2022-05-30 13:31:22 +05:30 committed by Stephen Gutekanst
parent 68190e863a
commit 21c49ff9be
7 changed files with 11 additions and 10 deletions

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@ -1,6 +1,6 @@
const builtin = @import("builtin");
const Platform = if (builtin.cpu.arch == .wasm32) @import("wasm.zig") else @import("native.zig");
const Platform = if (builtin.cpu.arch == .wasm32) @import("platform/wasm.zig") else @import("platform/native.zig");
// TODO: verify declarations and its signatures
pub const CoreType = Platform.Core;

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@ -2,9 +2,9 @@ const std = @import("std");
const glfw = @import("glfw");
const gpu = @import("gpu");
const App = @import("app");
const Engine = @import("Engine.zig");
const structs = @import("structs.zig");
const enums = @import("enums.zig");
const Engine = @import("../Engine.zig");
const structs = @import("../structs.zig");
const enums = @import("../enums.zig");
const util = @import("util.zig");
const c = @import("c.zig").c;

View file

@ -1,8 +1,8 @@
const std = @import("std");
const App = @import("app");
const Engine = @import("Engine.zig");
const structs = @import("structs.zig");
const enums = @import("enums.zig");
const Engine = @import("../Engine.zig");
const structs = @import("../structs.zig");
const enums = @import("../enums.zig");
const js = struct {
extern fn machCanvasInit(width: u32, height: u32, selector_id: *u8) CanvasId;