mach: Move all platform specific files to platform/ directory
This commit is contained in:
parent
68190e863a
commit
21c49ff9be
7 changed files with 11 additions and 10 deletions
446
src/platform/native.zig
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446
src/platform/native.zig
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@ -0,0 +1,446 @@
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const std = @import("std");
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const glfw = @import("glfw");
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const gpu = @import("gpu");
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const App = @import("app");
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const Engine = @import("../Engine.zig");
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const structs = @import("../structs.zig");
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const enums = @import("../enums.zig");
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const util = @import("util.zig");
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const c = @import("c.zig").c;
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pub const Core = struct {
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window: glfw.Window,
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backend_type: gpu.Adapter.BackendType,
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allocator: std.mem.Allocator,
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events: EventQueue = .{},
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user_ptr: UserPtr = undefined,
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const EventQueue = std.TailQueue(structs.Event);
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const EventNode = EventQueue.Node;
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const UserPtr = struct {
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core: *Core,
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};
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pub fn init(allocator: std.mem.Allocator, engine: *Engine) !Core {
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const options = engine.options;
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const backend_type = try util.detectBackendType(allocator);
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glfw.setErrorCallback(Core.errorCallback);
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try glfw.init(.{});
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// Create the test window and discover adapters using it (esp. for OpenGL)
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var hints = util.glfwWindowHintsForBackend(backend_type);
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hints.cocoa_retina_framebuffer = true;
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const window = try glfw.Window.create(
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options.width,
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options.height,
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options.title,
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null,
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null,
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hints,
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);
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return Core{
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.window = window,
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.backend_type = backend_type,
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.allocator = engine.allocator,
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};
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}
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fn pushEvent(self: *Core, event: structs.Event) void {
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const node = self.allocator.create(EventNode) catch unreachable;
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node.* = .{ .data = event };
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self.events.append(node);
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}
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fn initCallback(self: *Core) void {
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self.user_ptr = UserPtr{ .core = self };
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self.window.setUserPointer(&self.user_ptr);
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const callback = struct {
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fn callback(window: glfw.Window, key: glfw.Key, scancode: i32, action: glfw.Action, mods: glfw.Mods) void {
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const core = (window.getUserPointer(UserPtr) orelse unreachable).core;
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switch (action) {
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.press => core.pushEvent(.{
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.key_press = .{
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.key = toMachKey(key),
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},
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}),
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.release => core.pushEvent(.{
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.key_release = .{
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.key = toMachKey(key),
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},
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}),
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else => {},
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}
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_ = scancode;
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_ = mods;
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}
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}.callback;
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self.window.setKeyCallback(callback);
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}
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pub fn setShouldClose(self: *Core, value: bool) void {
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self.window.setShouldClose(value);
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}
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pub fn getFramebufferSize(self: *Core) !structs.Size {
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const size = try self.window.getFramebufferSize();
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return @bitCast(structs.Size, size);
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}
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pub fn getWindowSize(self: *Core) !structs.Size {
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const size = try self.window.getSize();
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return @bitCast(structs.Size, size);
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}
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pub fn setSizeLimits(self: *Core, min: structs.SizeOptional, max: structs.SizeOptional) !void {
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try self.window.setSizeLimits(
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@bitCast(glfw.Window.SizeOptional, min),
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@bitCast(glfw.Window.SizeOptional, max),
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);
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}
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pub fn pollEvent(self: *Core) ?structs.Event {
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if (self.events.popFirst()) |n| {
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defer self.allocator.destroy(n);
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return n.data;
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}
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return null;
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}
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fn toMachKey(key: glfw.Key) enums.Key {
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return switch (key) {
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.a => .a,
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.b => .b,
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.c => .c,
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.d => .d,
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.e => .e,
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.f => .f,
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.g => .g,
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.h => .h,
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.i => .i,
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.j => .j,
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.k => .k,
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.l => .l,
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.m => .m,
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.n => .n,
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.o => .o,
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.p => .p,
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.q => .q,
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.r => .r,
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.s => .s,
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.t => .t,
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.u => .u,
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.v => .v,
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.w => .w,
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.x => .x,
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.y => .y,
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.z => .z,
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.zero => .zero,
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.one => .one,
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.two => .two,
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.three => .three,
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.four => .four,
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.five => .five,
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.six => .six,
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.seven => .seven,
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.eight => .eight,
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.nine => .nine,
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.F1 => .f1,
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.F2 => .f2,
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.F3 => .f3,
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.F4 => .f4,
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.F5 => .f5,
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.F6 => .f6,
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.F7 => .f7,
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.F8 => .f8,
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.F9 => .f9,
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.F10 => .f10,
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.F11 => .f11,
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.F12 => .f12,
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.F13 => .f13,
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.F14 => .f14,
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.F15 => .f15,
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.F16 => .f16,
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.F17 => .f17,
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.F18 => .f18,
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.F19 => .f19,
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.F20 => .f20,
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.F21 => .f21,
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.F22 => .f22,
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.F23 => .f23,
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.F24 => .f24,
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.F25 => .f25,
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.kp_divide => .kp_divide,
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.kp_multiply => .kp_multiply,
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.kp_subtract => .kp_subtract,
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.kp_add => .kp_add,
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.kp_0 => .kp_0,
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.kp_1 => .kp_1,
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.kp_2 => .kp_2,
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.kp_3 => .kp_3,
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.kp_4 => .kp_4,
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.kp_5 => .kp_5,
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.kp_6 => .kp_6,
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.kp_7 => .kp_7,
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.kp_8 => .kp_8,
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.kp_9 => .kp_9,
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.kp_decimal => .kp_decimal,
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.kp_equal => .kp_equal,
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.kp_enter => .kp_enter,
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.enter => .enter,
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.escape => .escape,
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.tab => .tab,
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.left_shift => .left_shift,
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.right_shift => .right_shift,
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.left_control => .left_control,
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.right_control => .right_control,
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.left_alt => .left_alt,
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.right_alt => .right_alt,
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.left_super => .left_super,
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.right_super => .right_super,
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.menu => .menu,
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.num_lock => .num_lock,
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.caps_lock => .caps_lock,
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.print_screen => .print,
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.scroll_lock => .scroll_lock,
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.pause => .pause,
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.delete => .delete,
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.home => .home,
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.end => .end,
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.page_up => .page_up,
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.page_down => .page_down,
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.insert => .insert,
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.left => .left,
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.right => .right,
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.up => .up,
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.down => .down,
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.backspace => .backspace,
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.space => .space,
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.minus => .minus,
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.equal => .equal,
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.left_bracket => .left_bracket,
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.right_bracket => .right_bracket,
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.backslash => .backslash,
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.semicolon => .semicolon,
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.apostrophe => .apostrophe,
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.comma => .comma,
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.period => .period,
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.slash => .slash,
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.grave_accent => .grave,
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.world_1 => .unknown,
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.world_2 => .unknown,
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.unknown => .unknown,
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};
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}
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/// Default GLFW error handling callback
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fn errorCallback(error_code: glfw.Error, description: [:0]const u8) void {
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std.debug.print("glfw: {}: {s}\n", .{ error_code, description });
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}
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};
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pub const GpuDriver = struct {
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native_instance: gpu.NativeInstance,
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pub fn init(_: std.mem.Allocator, engine: *Engine) !GpuDriver {
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const options = engine.options;
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const window = engine.core.internal.window;
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const backend_type = engine.core.internal.backend_type;
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const backend_procs = c.machDawnNativeGetProcs();
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c.dawnProcSetProcs(backend_procs);
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const instance = c.machDawnNativeInstance_init();
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var native_instance = gpu.NativeInstance.wrap(c.machDawnNativeInstance_get(instance).?);
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// Discover e.g. OpenGL adapters.
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try util.discoverAdapters(instance, window, backend_type);
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// Request an adapter.
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//
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// TODO: It would be nice if we could use gpu_interface.waitForAdapter here, however the webgpu.h
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// API does not yet have a way to specify what type of backend you want (vulkan, opengl, etc.)
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// In theory, I suppose we shouldn't need to and Dawn should just pick the best adapter - but in
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// practice if Vulkan is not supported today waitForAdapter/requestAdapter merely generates an error.
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//
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// const gpu_interface = native_instance.interface();
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// const backend_adapter = switch (gpu_interface.waitForAdapter(&.{
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// .power_preference = .high_performance,
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// })) {
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// .adapter => |v| v,
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// .err => |err| {
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// std.debug.print("mach: failed to get adapter: error={} {s}\n", .{ err.code, err.message });
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// std.process.exit(1);
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// },
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// };
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const adapters = c.machDawnNativeInstance_getAdapters(instance);
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var dawn_adapter: ?c.MachDawnNativeAdapter = null;
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var i: usize = 0;
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while (i < c.machDawnNativeAdapters_length(adapters)) : (i += 1) {
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const adapter = c.machDawnNativeAdapters_index(adapters, i);
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const properties = c.machDawnNativeAdapter_getProperties(adapter);
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const found_backend_type = @intToEnum(gpu.Adapter.BackendType, c.machDawnNativeAdapterProperties_getBackendType(properties));
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if (found_backend_type == backend_type) {
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dawn_adapter = adapter;
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break;
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}
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}
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if (dawn_adapter == null) {
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std.debug.print("mach: no matching adapter found for {s}", .{@tagName(backend_type)});
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std.debug.print("-> maybe try GPU_BACKEND=opengl ?\n", .{});
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std.process.exit(1);
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}
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std.debug.assert(dawn_adapter != null);
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const backend_adapter = gpu.NativeInstance.fromWGPUAdapter(c.machDawnNativeAdapter_get(dawn_adapter.?).?);
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// Print which adapter we are going to use.
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const props = backend_adapter.properties;
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std.debug.print("mach: found {s} backend on {s} adapter: {s}, {s}\n", .{
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gpu.Adapter.backendTypeName(props.backend_type),
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gpu.Adapter.typeName(props.adapter_type),
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props.name,
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props.driver_description,
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});
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const device = switch (backend_adapter.waitForDevice(&.{
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.required_features = options.required_features,
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.required_limits = options.required_limits,
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})) {
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.device => |v| v,
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.err => |err| {
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// TODO: return a proper error type
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std.debug.print("mach: failed to get device: error={} {s}\n", .{ err.code, err.message });
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std.process.exit(1);
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},
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};
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var framebuffer_size = try window.getFramebufferSize();
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// If targeting OpenGL, we can't use the newer WGPUSurface API. Instead, we need to use the
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// older Dawn-specific API. https://bugs.chromium.org/p/dawn/issues/detail?id=269&q=surface&can=2
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const use_legacy_api = backend_type == .opengl or backend_type == .opengles;
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var descriptor: gpu.SwapChain.Descriptor = undefined;
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var swap_chain: ?gpu.SwapChain = null;
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var swap_chain_format: gpu.Texture.Format = undefined;
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var surface: ?gpu.Surface = null;
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if (!use_legacy_api) {
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swap_chain_format = .bgra8_unorm;
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descriptor = .{
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.label = "basic swap chain",
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.usage = .{ .render_attachment = true },
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.format = swap_chain_format,
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.width = framebuffer_size.width,
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.height = framebuffer_size.height,
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.present_mode = switch (options.vsync) {
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.none => .immediate,
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.double => .fifo,
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.triple => .mailbox,
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},
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.implementation = 0,
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};
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surface = util.createSurfaceForWindow(
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&native_instance,
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window,
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comptime util.detectGLFWOptions(),
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);
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} else {
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const binding = c.machUtilsCreateBinding(@enumToInt(backend_type), @ptrCast(*c.GLFWwindow, window.handle), @ptrCast(c.WGPUDevice, device.ptr));
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if (binding == null) {
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@panic("failed to create Dawn backend binding");
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}
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descriptor = std.mem.zeroes(gpu.SwapChain.Descriptor);
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descriptor.implementation = c.machUtilsBackendBinding_getSwapChainImplementation(binding);
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swap_chain = device.nativeCreateSwapChain(null, &descriptor);
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swap_chain_format = @intToEnum(gpu.Texture.Format, @intCast(u32, c.machUtilsBackendBinding_getPreferredSwapChainTextureFormat(binding)));
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swap_chain.?.configure(
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swap_chain_format,
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.{ .render_attachment = true },
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framebuffer_size.width,
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framebuffer_size.height,
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);
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}
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device.setUncapturedErrorCallback(&util.printUnhandledErrorCallback);
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engine.gpu_driver.device = device;
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engine.gpu_driver.backend_type = backend_type;
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engine.gpu_driver.surface = surface;
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engine.gpu_driver.swap_chain = swap_chain;
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engine.gpu_driver.swap_chain_format = swap_chain_format;
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engine.gpu_driver.current_desc = descriptor;
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engine.gpu_driver.target_desc = descriptor;
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return GpuDriver{
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.native_instance = native_instance,
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};
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}
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};
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pub const BackingTimer = std.time.Timer;
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// TODO: check signatures
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comptime {
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if (!@hasDecl(App, "init")) @compileError("App must export 'pub fn init(app: *App, engine: *mach.Engine) !void'");
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if (!@hasDecl(App, "deinit")) @compileError("App must export 'pub fn deinit(app: *App, engine: *mach.Engine) void'");
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if (!@hasDecl(App, "update")) @compileError("App must export 'pub fn update(app: *App, engine: *mach.Engine) !bool'");
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}
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pub fn main() !void {
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var gpa = std.heap.GeneralPurposeAllocator(.{}){};
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const allocator = gpa.allocator();
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const options = if (@hasDecl(App, "options")) App.options else structs.Options{};
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var engine = try Engine.init(allocator, options);
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var app: App = undefined;
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try app.init(&engine);
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defer app.deinit(&engine);
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// Glfw specific: initialize the user pointer used in callbacks
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engine.core.internal.initCallback();
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const window = engine.core.internal.window;
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while (!window.shouldClose()) {
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try glfw.pollEvents();
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engine.delta_time_ns = engine.timer.lapPrecise();
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engine.delta_time = @intToFloat(f32, engine.delta_time_ns) / @intToFloat(f32, std.time.ns_per_s);
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var framebuffer_size = try window.getFramebufferSize();
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engine.gpu_driver.target_desc.width = framebuffer_size.width;
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engine.gpu_driver.target_desc.height = framebuffer_size.height;
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if (engine.gpu_driver.swap_chain == null or !engine.gpu_driver.current_desc.equal(&engine.gpu_driver.target_desc)) {
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const use_legacy_api = engine.gpu_driver.surface == null;
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if (!use_legacy_api) {
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engine.gpu_driver.swap_chain = engine.gpu_driver.device.nativeCreateSwapChain(engine.gpu_driver.surface, &engine.gpu_driver.target_desc);
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} else engine.gpu_driver.swap_chain.?.configure(
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engine.gpu_driver.swap_chain_format,
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.{ .render_attachment = true },
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engine.gpu_driver.target_desc.width,
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engine.gpu_driver.target_desc.height,
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);
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if (@hasDecl(App, "resize")) {
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try app.resize(&engine, engine.gpu_driver.target_desc.width, engine.gpu_driver.target_desc.height);
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}
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engine.gpu_driver.current_desc = engine.gpu_driver.target_desc;
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}
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const success = try app.update(&engine);
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if (!success)
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break;
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}
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}
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