mach: Move all platform specific files to platform/ directory

This commit is contained in:
iddev5 2022-05-30 13:31:22 +05:30 committed by Stephen Gutekanst
parent 68190e863a
commit 21c49ff9be
7 changed files with 11 additions and 10 deletions

View file

@ -1,165 +0,0 @@
const std = @import("std");
const App = @import("app");
const Engine = @import("Engine.zig");
const structs = @import("structs.zig");
const enums = @import("enums.zig");
const js = struct {
extern fn machCanvasInit(width: u32, height: u32, selector_id: *u8) CanvasId;
extern fn machCanvasDeinit(canvas: CanvasId) void;
extern fn machCanvasSetTitle(canvas: CanvasId, title: [*]const u8, len: u32) void;
extern fn machCanvasSetSize(canvas: CanvasId, width: u32, height: u32) void;
extern fn machCanvasGetWindowWidth(canvas: CanvasId) u32;
extern fn machCanvasGetWindowHeight(canvas: CanvasId) u32;
extern fn machCanvasGetFramebufferWidth(canvas: CanvasId) u32;
extern fn machCanvasGetFramebufferHeight(canvas: CanvasId) u32;
extern fn machEventShift() u32;
extern fn machPerfNow() f64;
extern fn machLog(str: [*]const u8, len: u32) void;
extern fn machLogWrite(str: [*]const u8, len: u32) void;
extern fn machLogFlush() void;
extern fn machPanic(str: [*]const u8, len: u32) void;
};
pub const CanvasId = u32;
pub const Core = struct {
id: CanvasId,
selector_id: []const u8,
pub fn init(allocator: std.mem.Allocator, eng: *Engine) !Core {
const options = eng.options;
var selector = [1]u8{0} ** 15;
const id = js.machCanvasInit(options.width, options.height, &selector[0]);
const title = std.mem.span(options.title);
js.machCanvasSetTitle(id, title.ptr, title.len);
return Core{
.id = id,
.selector_id = try allocator.dupe(u8, selector[0 .. selector.len - @as(u32, if (selector[selector.len - 1] == 0) 1 else 0)]),
};
}
pub fn setShouldClose(_: *Core, _: bool) void {}
pub fn getFramebufferSize(core: *Core) !structs.Size {
return structs.Size{
.width = js.machCanvasGetFramebufferWidth(core.id),
.height = js.machCanvasGetFramebufferHeight(core.id),
};
}
pub fn getWindowSize(core: *Core) !structs.Size {
return structs.Size{
.width = js.machCanvasGetWindowWidth(core.id),
.height = js.machCanvasGetWindowHeight(core.id),
};
}
pub fn setSizeLimits(_: *Core, _: structs.SizeOptional, _: structs.SizeOptional) !void {}
pub fn pollEvent(_: *Core) ?structs.Event {
const event_type = js.machEventShift();
return switch (event_type) {
1 => structs.Event{
.key_press = .{ .key = @intToEnum(enums.Key, js.machEventShift()) },
},
2 => structs.Event{
.key_release = .{ .key = @intToEnum(enums.Key, js.machEventShift()) },
},
else => null,
};
}
};
pub const GpuDriver = struct {
pub fn init(_: std.mem.Allocator, _: *Engine) !GpuDriver {
return GpuDriver{};
}
};
pub const BackingTimer = struct {
initial: f64 = undefined,
const WasmTimer = @This();
pub fn start() !WasmTimer {
return WasmTimer{ .initial = js.machPerfNow() };
}
pub fn read(timer: *WasmTimer) u64 {
return timeToNs(js.machPerfNow() - timer.initial);
}
pub fn reset(timer: *WasmTimer) void {
timer.initial = js.machPerfNow();
}
pub fn lap(timer: *WasmTimer) u64 {
const now = js.machPerfNow();
const initial = timer.initial;
timer.initial = now;
return timeToNs(now - initial);
}
fn timeToNs(t: f64) u64 {
return @floatToInt(u64, t) * 1000000;
}
};
var app: App = undefined;
var engine: Engine = undefined;
export fn wasmInit() void {
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
const allocator = gpa.allocator();
// NOTE: On wasm, vsync is double by default and cannot be changed.
// Hence options.vsync is not used anywhere.
const options = if (@hasDecl(App, "options")) App.options else structs.Options{};
engine = Engine.init(allocator, options) catch unreachable;
app.init(&engine) catch {};
}
export fn wasmUpdate() bool {
engine.delta_time_ns = engine.timer.lapPrecise();
engine.delta_time = @intToFloat(f32, engine.delta_time_ns) / @intToFloat(f32, std.time.ns_per_s);
return app.update(&engine) catch false;
}
export fn wasmDeinit() void {
app.deinit(&engine);
}
pub const log_level = .info;
const LogError = error{};
const LogWriter = std.io.Writer(void, LogError, writeLog);
fn writeLog(_: void, msg: []const u8) LogError!usize {
js.machLogWrite(msg.ptr, msg.len);
return msg.len;
}
pub fn log(
comptime message_level: std.log.Level,
comptime scope: @Type(.EnumLiteral),
comptime format: []const u8,
args: anytype,
) void {
const prefix = if (scope == .default) ": " else "(" ++ @tagName(scope) ++ "): ";
const writer = LogWriter{ .context = {} };
writer.print(message_level.asText() ++ prefix ++ format ++ "\n", args) catch return;
js.machLogFlush();
}
pub fn panic(msg: []const u8, _: ?*std.builtin.StackTrace) noreturn {
js.machPanic(msg.ptr, msg.len);
unreachable;
}