sysaudio: webaudio: Add intitial implementation and boilerplate

This commit is contained in:
iddev5 2022-07-14 13:20:23 +05:30 committed by Stephen Gutekanst
parent a3b9bb7469
commit 21f3efe78e
2 changed files with 89 additions and 1 deletions

88
sysaudio/src/webaudio.zig Normal file
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const std = @import("std");
const Mode = @import("main.zig").Mode;
const DeviceDescriptor = @import("main.zig").DeviceDescriptor;
const js = @import("sysjs");
const Audio = @This();
pub const Device = struct {
context: js.Object,
pub fn deinit(device: Device) void {
device.context.deinit();
}
};
pub const DeviceIterator = struct {
ctx: *Audio,
mode: Mode,
pub fn next(_: DeviceIterator) IteratorError!?DeviceDescriptor {
return null;
}
};
pub const IteratorError = error{};
pub const Error = error{
AudioUnsupported,
};
context_constructor: js.Function,
pub fn init() Error!Audio {
const context = js.global().get("AudioContext");
if (context.is(.undef))
return error.AudioUnsupported;
return Audio{ .context_constructor = context.view(.func) };
}
pub fn deinit(audio: Audio) void {
audio.context_constructor.deinit();
}
pub fn waitEvents(_: Audio) void {}
pub fn requestDevice(audio: Audio, config: DeviceDescriptor) Error!Device {
const context = audio.context_constructor.construct(&.{});
_ = context.call("suspend", &.{});
const input_channels = if (config.mode.? == .input) js.createNumber(@intToFloat(f64, config.channels.?)) else js.createUndefined();
const output_channels = if (config.mode.? == .output) js.createNumber(@intToFloat(f64, config.channels.?)) else js.createUndefined();
const node = context.call("createScriptProcessor", &.{ js.createNumber(4096), input_channels, output_channels }).view(.object);
defer node.deinit();
context.set("node", node.toValue());
{
const audio_process_event = js.createFunction(audioProcessEvent);
defer audio_process_event.deinit();
node.set("onaudioprocess", audio_process_event.toValue());
}
{
const destination = context.get("destination").view(.object);
defer destination.deinit();
_ = node.call("connect", &.{destination.toValue()});
}
return Device{
.context = context,
};
}
fn audioProcessEvent(args: js.Object, _: usize) js.Value {
const audio_event = args.getIndex(0).view(.object);
_ = audio_event;
return js.createUndefined();
}
pub fn outputDeviceIterator(audio: Audio) DeviceIterator {
return .{ .audio = audio, .mode = .output };
}
pub fn inputDeviceIterator(audio: Audio) DeviceIterator {
return .{ .audio = audio, .mode = .input };
}