gpu: implement Dawn renderPassEncoderExecuteBundles
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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1 changed files with 5 additions and 4 deletions
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@ -930,10 +930,11 @@ pub const Interface = gpu.Interface(struct {
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}
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pub inline fn renderPassEncoderExecuteBundles(render_pass_encoder: *gpu.RenderPassEncoder, bundles_count: u32, bundles: [*]const *const gpu.RenderBundle) void {
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_ = render_pass_encoder;
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_ = bundles_count;
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_ = bundles;
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unreachable;
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procs.renderPassEncoderExecuteBundles.?(
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@ptrCast(c.WGPURenderPassEncoder, render_pass_encoder),
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bundles_count,
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@ptrCast([*]const c.WGPURenderBundle, bundles),
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);
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}
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pub inline fn renderPassEncoderInsertDebugMarker(render_pass_encoder: *gpu.RenderPassEncoder, marker_label: [*:0]const u8) void {
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