gpu: implement Dawn renderPassEncoderExecuteBundles

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-07-30 18:52:31 -07:00 committed by Stephen Gutekanst
parent 09c50f7624
commit 22022ef40f

View file

@ -930,10 +930,11 @@ pub const Interface = gpu.Interface(struct {
} }
pub inline fn renderPassEncoderExecuteBundles(render_pass_encoder: *gpu.RenderPassEncoder, bundles_count: u32, bundles: [*]const *const gpu.RenderBundle) void { pub inline fn renderPassEncoderExecuteBundles(render_pass_encoder: *gpu.RenderPassEncoder, bundles_count: u32, bundles: [*]const *const gpu.RenderBundle) void {
_ = render_pass_encoder; procs.renderPassEncoderExecuteBundles.?(
_ = bundles_count; @ptrCast(c.WGPURenderPassEncoder, render_pass_encoder),
_ = bundles; bundles_count,
unreachable; @ptrCast([*]const c.WGPURenderBundle, bundles),
);
} }
pub inline fn renderPassEncoderInsertDebugMarker(render_pass_encoder: *gpu.RenderPassEncoder, marker_label: [*:0]const u8) void { pub inline fn renderPassEncoderInsertDebugMarker(render_pass_encoder: *gpu.RenderPassEncoder, marker_label: [*:0]const u8) void {