gpu: add QueueWorkDoneCallback
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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2 changed files with 5 additions and 1 deletions
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@ -1,4 +1,3 @@
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typedef void (*WGPUQueueWorkDoneCallback)(WGPUQueueWorkDoneStatus status, void * userdata);
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typedef void (*WGPURequestAdapterCallback)(WGPURequestAdapterStatus status, WGPUAdapter adapter, char const * message, void * userdata);
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typedef void (*WGPURequestDeviceCallback)(WGPURequestDeviceStatus status, WGPUDevice device, char const * message, void * userdata);
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@ -2,6 +2,11 @@ const ChainedStruct = @import("types.zig").ChainedStruct;
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pub const Queue = *opaque {};
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pub const QueueWorkDoneCallback = fn (
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status: QueueWorkDoneStatus,
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userdata: *anyopaque,
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) callconv(.C) void;
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pub const QueueWorkDoneStatus = enum(u32) {
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success = 0x00000000,
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err = 0x00000001,
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