gpu: internalize ShaderModule types
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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b0776270d3
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23fb836ce8
3 changed files with 20 additions and 21 deletions
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@ -11,7 +11,6 @@ const RenderBundleEncoder = @import("render_bundle_encoder.zig").RenderBundleEnc
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const RenderPipeline = @import("render_pipeline.zig").RenderPipeline;
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const Sampler = @import("sampler.zig").Sampler;
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const ShaderModule = @import("shader_module.zig").ShaderModule;
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const ShaderModuleDescriptor = @import("shader_module.zig").ShaderModuleDescriptor;
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const Surface = @import("surface.zig").Surface;
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const SwapChain = @import("swap_chain.zig").SwapChain;
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const SwapChainDescriptor = @import("swap_chain.zig").SwapChainDescriptor;
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@ -110,7 +109,7 @@ pub const Device = opaque {
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return Impl.deviceCreateSampler(device, descriptor);
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}
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pub inline fn createShaderModule(device: *Device, descriptor: *const ShaderModuleDescriptor) *ShaderModule {
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pub inline fn createShaderModule(device: *Device, descriptor: *const ShaderModule.Descriptor) *ShaderModule {
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return Impl.deviceCreateShaderModule(device, descriptor);
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}
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@ -94,7 +94,7 @@ pub fn Interface(comptime T: type) type {
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assertDecl(T, "deviceCreateRenderPipeline", fn (device: *gpu.Device, descriptor: *const gpu.RenderPipeline.Descriptor) callconv(.Inline) *gpu.RenderPipeline);
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assertDecl(T, "deviceCreateRenderPipelineAsync", fn (device: *gpu.Device, descriptor: *const gpu.RenderPipeline.Descriptor, callback: gpu.CreateRenderPipelineAsyncCallback, userdata: *anyopaque) callconv(.Inline) void);
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assertDecl(T, "deviceCreateSampler", fn (device: *gpu.Device, descriptor: ?*const gpu.Sampler.Descriptor) callconv(.Inline) *gpu.Sampler);
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assertDecl(T, "deviceCreateShaderModule", fn (device: *gpu.Device, descriptor: *const gpu.ShaderModuleDescriptor) callconv(.Inline) *gpu.ShaderModule);
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assertDecl(T, "deviceCreateShaderModule", fn (device: *gpu.Device, descriptor: *const gpu.ShaderModule.Descriptor) callconv(.Inline) *gpu.ShaderModule);
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assertDecl(T, "deviceCreateSwapChain", fn (device: *gpu.Device, surface: ?*gpu.Surface, descriptor: *const gpu.SwapChainDescriptor) callconv(.Inline) *gpu.SwapChain);
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assertDecl(T, "deviceCreateTexture", fn (device: *gpu.Device, descriptor: *const gpu.TextureDescriptor) callconv(.Inline) *gpu.Texture);
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assertDecl(T, "deviceDestroy", fn (device: *gpu.Device) callconv(.Inline) void);
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@ -624,7 +624,7 @@ pub fn Export(comptime T: type) type {
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}
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// WGPU_EXPORT WGPUShaderModule wgpuDeviceCreateShaderModule(WGPUDevice device, WGPUShaderModuleDescriptor const * descriptor);
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export fn wgpuDeviceCreateShaderModule(device: *gpu.Device, descriptor: *const gpu.ShaderModuleDescriptor) *gpu.ShaderModule {
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export fn wgpuDeviceCreateShaderModule(device: *gpu.Device, descriptor: *const gpu.ShaderModule.Descriptor) *gpu.ShaderModule {
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return T.deviceCreateShaderModule(device, descriptor);
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}
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@ -1709,7 +1709,7 @@ pub const StubInterface = Interface(struct {
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unreachable;
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}
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pub inline fn deviceCreateShaderModule(device: *gpu.Device, descriptor: *const gpu.ShaderModuleDescriptor) *gpu.ShaderModule {
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pub inline fn deviceCreateShaderModule(device: *gpu.Device, descriptor: *const gpu.ShaderModule.Descriptor) *gpu.ShaderModule {
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_ = device;
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_ = descriptor;
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unreachable;
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@ -3,6 +3,22 @@ const CompilationInfoCallback = @import("callbacks.zig").CompilationInfoCallback
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const Impl = @import("interface.zig").Impl;
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pub const ShaderModule = opaque {
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pub const Descriptor = extern struct {
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next_in_chain: ?*const ChainedStruct = null,
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label: ?[*:0]const u8 = null,
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};
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pub const SPIRVDescriptor = extern struct {
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chain: ChainedStruct,
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code_size: u32,
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code: [*]const u32,
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};
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pub const WGSLDescriptor = extern struct {
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chain: ChainedStruct,
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source: [*:0]const u8,
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};
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pub inline fn getCompilationInfo(shader_module: *ShaderModule, callback: CompilationInfoCallback, userdata: *anyopaque) void {
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Impl.shaderModuleGetCompilationInfo(shader_module, callback, userdata);
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}
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@ -19,19 +35,3 @@ pub const ShaderModule = opaque {
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Impl.shaderModuleRelease(shader_module);
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}
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};
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pub const ShaderModuleDescriptor = extern struct {
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next_in_chain: ?*const ChainedStruct = null,
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label: ?[*:0]const u8 = null,
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};
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pub const ShaderModuleSPIRVDescriptor = extern struct {
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chain: ChainedStruct,
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code_size: u32,
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code: [*]const u32,
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};
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pub const ShaderModuleWGSLDescriptor = extern struct {
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chain: ChainedStruct,
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source: [*:0]const u8,
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};
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