gpu: internalize ShaderModule types
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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b0776270d3
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3 changed files with 20 additions and 21 deletions
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@ -11,7 +11,6 @@ const RenderBundleEncoder = @import("render_bundle_encoder.zig").RenderBundleEnc
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const RenderPipeline = @import("render_pipeline.zig").RenderPipeline;
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const Sampler = @import("sampler.zig").Sampler;
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const ShaderModule = @import("shader_module.zig").ShaderModule;
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const ShaderModuleDescriptor = @import("shader_module.zig").ShaderModuleDescriptor;
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const Surface = @import("surface.zig").Surface;
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const SwapChain = @import("swap_chain.zig").SwapChain;
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const SwapChainDescriptor = @import("swap_chain.zig").SwapChainDescriptor;
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@ -110,7 +109,7 @@ pub const Device = opaque {
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return Impl.deviceCreateSampler(device, descriptor);
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}
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pub inline fn createShaderModule(device: *Device, descriptor: *const ShaderModuleDescriptor) *ShaderModule {
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pub inline fn createShaderModule(device: *Device, descriptor: *const ShaderModule.Descriptor) *ShaderModule {
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return Impl.deviceCreateShaderModule(device, descriptor);
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}
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