gpu: implement ComputePassEncoder.setBindGroup

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-03-17 10:16:36 -07:00 committed by Stephen Gutekanst
parent 387c10e175
commit 243827d232
2 changed files with 27 additions and 2 deletions

View file

@ -1615,6 +1615,22 @@ const compute_pass_encoder_vtable = ComputePassEncoder.VTable{
c.wgpuComputePassEncoderEnd(@ptrCast(c.WGPUComputePassEncoder, ptr));
}
}).end,
.setBindGroup = (struct {
pub fn setBindGroup(
ptr: *anyopaque,
group_index: u32,
group: BindGroup,
dynamic_offsets: []u32,
) void {
c.wgpuComputePassEncoderSetBindGroup(
@ptrCast(c.WGPUComputePassEncoder, ptr),
group_index,
@ptrCast(c.WGPUBindGroup, group.ptr),
@intCast(u32, dynamic_offsets.len),
&dynamic_offsets[0],
);
}
}).setBindGroup,
.setLabel = (struct {
pub fn setLabel(ptr: *anyopaque, label: [:0]const u8) void {
c.wgpuComputePassEncoderSetLabel(@ptrCast(c.WGPUComputePassEncoder, ptr), label);