module: begin improved query implementation

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2024-05-06 10:53:13 -07:00
parent 2075959dad
commit 261f94d3bc
4 changed files with 194 additions and 61 deletions

View file

@ -292,7 +292,7 @@ pub fn Slicer(comptime modules: anytype) type {
@tagName(component_name), @tagName(component_name),
).type; ).type;
if (namespace_name == .entity and component_name == .id) { if (namespace_name == .entity and component_name == .id) {
const name_id = slicer.archetype.component_names.index("id").?; const name_id = slicer.archetype.component_names.index("entity.id").?;
return slicer.archetype.getColumnValues(name_id, Type).?[0..slicer.archetype.len]; return slicer.archetype.getColumnValues(name_id, Type).?[0..slicer.archetype.len];
} }
const name = @tagName(namespace_name) ++ "." ++ @tagName(component_name); const name = @tagName(namespace_name) ++ "." ++ @tagName(component_name);

View file

@ -9,6 +9,11 @@ const StringTable = @import("StringTable.zig");
const ComponentTypesByName = @import("module.zig").ComponentTypesByName; const ComponentTypesByName = @import("module.zig").ComponentTypesByName;
const merge = @import("main.zig").merge; const merge = @import("main.zig").merge;
const builtin_modules = @import("main.zig").builtin_modules; const builtin_modules = @import("main.zig").builtin_modules;
const EntityModule = @import("main.zig").EntityModule;
const ModuleName = @import("module.zig").ModuleName;
const ComponentNameM = @import("module.zig").ComponentNameM;
const ComponentName = @import("module.zig").ComponentName;
const ModsByName = @import("module.zig").ModsByName;
/// An entity ID uniquely identifies an entity globally within an Entities set. /// An entity ID uniquely identifies an entity globally within an Entities set.
pub const EntityID = u64; pub const EntityID = u64;
@ -92,6 +97,8 @@ pub fn Entities(comptime modules: anytype) type {
component_names: *StringTable, component_names: *StringTable,
id_name: StringTable.Index = 0, id_name: StringTable.Index = 0,
active_queries: std.ArrayListUnmanaged(query2.State) = .{},
const Self = @This(); const Self = @This();
/// Points to where an entity is stored, specifically in which archetype table and in which row /// Points to where an entity is stored, specifically in which archetype table and in which row
@ -124,7 +131,7 @@ pub fn Entities(comptime modules: anytype) type {
.component_names = component_names, .component_names = component_names,
.buckets = buckets, .buckets = buckets,
}; };
entities.id_name = try entities.component_names.indexOrPut(allocator, "id"); entities.id_name = entities.componentName(EntityModule.name, .id);
const columns = try allocator.alloc(Archetype.Column, 1); const columns = try allocator.alloc(Archetype.Column, 1);
columns[0] = .{ columns[0] = .{
@ -153,6 +160,7 @@ pub fn Entities(comptime modules: anytype) type {
entities.allocator.free(entities.buckets); entities.allocator.free(entities.buckets);
for (entities.archetypes.items) |*archetype| archetype.deinit(entities.allocator); for (entities.archetypes.items) |*archetype| archetype.deinit(entities.allocator);
entities.archetypes.deinit(entities.allocator); entities.archetypes.deinit(entities.allocator);
entities.active_queries.deinit(entities.allocator);
} }
fn archetypeOrPut( fn archetypeOrPut(
@ -267,10 +275,18 @@ pub fn Entities(comptime modules: anytype) type {
/// The set of components used is expected to be static for the lifetime of the Entities, /// The set of components used is expected to be static for the lifetime of the Entities,
/// and as such this function allocates component names but there is no way to release that /// and as such this function allocates component names but there is no way to release that
/// memory until Entities.deinit() is called. /// memory until Entities.deinit() is called.
pub fn componentName(entities: *Self, name_str: []const u8) StringTable.Index { pub fn componentNameString(entities: *Self, name_str: []const u8) StringTable.Index {
return entities.component_names.indexOrPut(entities.allocator, name_str) catch @panic("TODO: implement stateful OOM"); return entities.component_names.indexOrPut(entities.allocator, name_str) catch @panic("TODO: implement stateful OOM");
} }
pub fn componentName(
entities: *Self,
comptime module_name: ModuleName(modules),
comptime component_name: ComponentName(modules),
) StringTable.Index {
return entities.componentNameString(@tagName(module_name) ++ "." ++ @tagName(component_name));
}
/// Returns the archetype storage for the given entity. /// Returns the archetype storage for the given entity.
pub inline fn archetypeByID(entities: *Self, entity: EntityID) *Archetype { pub inline fn archetypeByID(entities: *Self, entity: EntityID) *Archetype {
const ptr = entities.entities.get(entity).?; const ptr = entities.entities.get(entity).?;
@ -619,19 +635,81 @@ pub fn Entities(comptime modules: anytype) type {
return ArchetypeIterator(modules).init(entities, q); return ArchetypeIterator(modules).init(entities, q);
} }
// TODO: queryDynamic pub const query2 = struct {
/// Represents a dynamic (runtime-generated, non type safe) query.
pub const Dynamic = union(enum) {
/// Logical AND operator for query expressions
op_and: []const @This(),
// TODO: iteration over all entities /// Match a specific module component.
// TODO: iteration over all entities with components (U, V, ...) // TODO: add component name type and consider replacing StringTable approach with global enum
// TODO: iteration over all entities with type T component: StringTable.Index,
// TODO: iteration over all entities with type T and components (U, V, ...)
// TODO: "indexes" - a few ideas we could express: pub fn match(q: @This(), archetype: *Archetype) bool {
// switch (q) {
// * Graph relations index: e.g. parent-child entity relations for a DOM / UI / scene graph. .op_and => |qs| {
// * Spatial index: "give me all entities within 5 units distance from (x, y, z)" for (qs) |and_q| if (!and_q.match(archetype)) return false;
// * Generic index: "give me all entities where arbitraryFunction(e) returns true" return true;
// },
.component => |component_name| {
for (archetype.columns) |column| if (column.name == component_name) return true;
return false;
},
}
}
};
/// When a query is first performed, it becomes active and its iterator state is stored
/// and maintained. When all results in the iterator have been consumed, it is marked
/// as finished and later recycled.
pub const State = struct {
q: query2.Dynamic,
next_index: u31 = 0, // archetypes index
finished: bool = false,
};
/// Represents a dynamic (runtime-generated, non type safe) query result.
pub const DynamicResult = struct {
entities: *Self,
index: u32, // active_queries index
pub fn next(q: *DynamicResult) ?*Archetype {
const state = &q.entities.active_queries.items[q.index];
if (state.finished) @panic("query iterator already finished, invoking next() is illegal");
while (state.next_index < q.entities.archetypes.items.len) {
const archetype = &q.entities.archetypes.items[state.next_index];
state.next_index += 1;
if (state.q.match(archetype)) return archetype;
}
state.finished = true;
q.entities.reuseInactiveQueries();
return null;
}
};
};
/// Performs a dynamic (runtime-generated, non type safe) query.
pub fn queryDynamic(entities: *Self, q: query2.Dynamic) !query2.DynamicResult {
const new_query = query2.DynamicResult{
.entities = entities,
.index = @intCast(entities.active_queries.items.len),
};
const state = query2.State{ .q = q };
try entities.active_queries.append(entities.allocator, state);
return new_query;
}
/// Releases any inactive queries entities.active_queries state memory space at the end of
/// the list, enabling reuse of it.
fn reuseInactiveQueries(entities: *Self) void {
var new_len: usize = entities.active_queries.items.len;
while (new_len > 0 and entities.active_queries.items[new_len - 1].finished) {
new_len -= 1;
}
entities.active_queries.shrinkRetainingCapacity(new_len);
}
// TODO: ability to remove archetype entirely, deleting all entities in it // TODO: ability to remove archetype entirely, deleting all entities in it
// TODO: ability to remove archetypes with no entities (garbage collection) // TODO: ability to remove archetypes with no entities (garbage collection)
@ -679,7 +757,7 @@ pub fn ArchetypeIterator(comptime modules: anytype) type {
const name = switch (component) { const name = switch (component) {
inline else => |c| std.fmt.bufPrint(&buf, "{s}.{s}", .{ @tagName(namespace), @tagName(c) }) catch break, inline else => |c| std.fmt.bufPrint(&buf, "{s}.{s}", .{ @tagName(namespace), @tagName(c) }) catch break,
}; };
const name_id = iter.entities.componentName(name); const name_id = iter.entities.componentNameString(name);
var has_column = false; var has_column = false;
for (consideration.columns) |column| { for (consideration.columns) |column| {
if (column.name == name_id) { if (column.name == name_id) {
@ -723,20 +801,20 @@ test "dynamic" {
const Rotation = struct { degrees: f32 }; const Rotation = struct { degrees: f32 };
// Create a world. // Create a world.
var world = try Entities(.{}).init(allocator); var world = try Entities(merge(.{builtin_modules})).init(allocator);
defer world.deinit(); defer world.deinit();
// Create an entity and add dynamic components. // Create an entity and add dynamic components.
const player1 = try world.new(); const player1 = try world.new();
try world.setComponentDynamic(player1, world.componentName("game.name"), "jane", @alignOf([]const u8), 100); try world.setComponentDynamic(player1, world.componentNameString("game.name"), "jane", @alignOf([]const u8), 100);
try world.setComponentDynamic(player1, world.componentName("game.name"), "joey", @alignOf([]const u8), 100); try world.setComponentDynamic(player1, world.componentNameString("game.name"), "joey", @alignOf([]const u8), 100);
try world.setComponentDynamic(player1, world.componentName("game.location"), asBytes(&Location{ .x = 1, .y = 2, .z = 3 }), @alignOf(Location), 101); try world.setComponentDynamic(player1, world.componentNameString("game.location"), asBytes(&Location{ .x = 1, .y = 2, .z = 3 }), @alignOf(Location), 101);
// Get components // Get components
try testing.expect(world.getComponentDynamic(player1, world.componentName("game.rotation"), @sizeOf(Rotation), @alignOf(Rotation), 102) == null); try testing.expect(world.getComponentDynamic(player1, world.componentNameString("game.rotation"), @sizeOf(Rotation), @alignOf(Rotation), 102) == null);
const loc = world.getComponentDynamic(player1, world.componentName("game.location"), @sizeOf(Location), @alignOf(Location), 101); const loc = world.getComponentDynamic(player1, world.componentNameString("game.location"), @sizeOf(Location), @alignOf(Location), 101);
try testing.expectEqual(Location{ .x = 1, .y = 2, .z = 3 }, std.mem.bytesToValue(Location, @as(*[12]u8, @ptrCast(loc.?.ptr)))); try testing.expectEqual(Location{ .x = 1, .y = 2, .z = 3 }, std.mem.bytesToValue(Location, @as(*[12]u8, @ptrCast(loc.?.ptr))));
try testing.expectEqualStrings(world.getComponentDynamic(player1, world.componentName("game.name"), 4, @alignOf([]const u8), 100).?, "joey"); try testing.expectEqualStrings(world.getComponentDynamic(player1, world.componentNameString("game.name"), 4, @alignOf([]const u8), 100).?, "joey");
} }
test "entity ID size" { test "entity ID size" {
@ -754,16 +832,18 @@ test "example" {
const Rotation = struct { degrees: f32 }; const Rotation = struct { degrees: f32 };
const Game = struct {
pub const name = .game;
pub const components = .{
.name = .{ .type = []const u8 },
.location = .{ .type = Location },
.rotation = .{ .type = Rotation },
};
};
const modules = merge(.{ const modules = merge(.{
builtin_modules, builtin_modules,
struct { Game,
pub const name = .game;
pub const components = .{
.name = .{ .type = []const u8 },
.location = .{ .type = Location },
.rotation = .{ .type = Rotation },
};
},
}); });
//------------------------------------------------------------------------- //-------------------------------------------------------------------------
@ -819,7 +899,7 @@ test "example" {
// Resolve archetype by entity ID and print column names // Resolve archetype by entity ID and print column names
const columns = world.archetypeByID(player2).columns; const columns = world.archetypeByID(player2).columns;
try testing.expectEqual(@as(usize, 2), columns.len); try testing.expectEqual(@as(usize, 2), columns.len);
try testing.expectEqualStrings("id", world.component_names.string(columns[0].name)); try testing.expectEqualStrings("entity.id", world.component_names.string(columns[0].name));
try testing.expectEqualStrings("game.rotation", world.component_names.string(columns[1].name)); try testing.expectEqualStrings("game.rotation", world.component_names.string(columns[1].name));
//------------------------------------------------------------------------- //-------------------------------------------------------------------------
@ -833,6 +913,21 @@ test "example" {
try testing.expectEqual(player2, ids[0]); try testing.expectEqual(player2, ids[0]);
} }
// Dynamic queries (e.g. issued from another programming language without comptime)
var q = try world.queryDynamic(.{
.op_and = &.{
.{ .component = world.componentName(EntityModule.name, .id) },
.{ .component = world.componentName(Game.name, .rotation) },
},
});
while (q.next()) |archtype| {
try testing.expectEqual(@as(usize, 1), archtype.len);
try testing.expectEqual(@as(usize, 2), archtype.columns.len);
try testing.expectEqualStrings("entity.id", world.component_names.string(archtype.columns[0].name));
try testing.expectEqualStrings("game.rotation", world.component_names.string(archtype.columns[1].name));
}
// TODO: iterating components an entity has not currently supported. // TODO: iterating components an entity has not currently supported.
//------------------------------------------------------------------------- //-------------------------------------------------------------------------
@ -843,7 +938,7 @@ test "example" {
test "empty_world" { test "empty_world" {
const allocator = testing.allocator; const allocator = testing.allocator;
//------------------------------------------------------------------------- //-------------------------------------------------------------------------
var world = try Entities(.{}).init(allocator); var world = try Entities(merge(.{builtin_modules})).init(allocator);
// Create a world. // Create a world.
defer world.deinit(); defer world.deinit();
} }
@ -859,7 +954,8 @@ test "many entities" {
const Rotation = struct { degrees: f32 }; const Rotation = struct { degrees: f32 };
const modules = .{ const modules = merge(.{
builtin_modules,
struct { struct {
pub const name = .game; pub const name = .game;
pub const components = .{ pub const components = .{
@ -868,7 +964,7 @@ test "many entities" {
.rotation = .{ .type = Rotation }, .rotation = .{ .type = Rotation },
}; };
}, },
}; });
// Create many entities // Create many entities
var world = try Entities(modules).init(allocator); var world = try Entities(modules).init(allocator);
@ -886,16 +982,16 @@ test "many entities" {
// Confirm archetypes // Confirm archetypes
var columns = archetypes[0].columns; var columns = archetypes[0].columns;
try testing.expectEqual(@as(usize, 1), columns.len); try testing.expectEqual(@as(usize, 1), columns.len);
try testing.expectEqualStrings("id", world.component_names.string(columns[0].name)); try testing.expectEqualStrings("entity.id", world.component_names.string(columns[0].name));
columns = archetypes[1].columns; columns = archetypes[1].columns;
try testing.expectEqual(@as(usize, 2), columns.len); try testing.expectEqual(@as(usize, 2), columns.len);
try testing.expectEqualStrings("id", world.component_names.string(columns[0].name)); try testing.expectEqualStrings("entity.id", world.component_names.string(columns[0].name));
try testing.expectEqualStrings("game.name", world.component_names.string(columns[1].name)); try testing.expectEqualStrings("game.name", world.component_names.string(columns[1].name));
columns = archetypes[2].columns; columns = archetypes[2].columns;
try testing.expectEqual(@as(usize, 3), columns.len); try testing.expectEqual(@as(usize, 3), columns.len);
try testing.expectEqualStrings("id", world.component_names.string(columns[0].name)); try testing.expectEqualStrings("entity.id", world.component_names.string(columns[0].name));
try testing.expectEqualStrings("game.name", world.component_names.string(columns[1].name)); try testing.expectEqualStrings("game.name", world.component_names.string(columns[1].name));
try testing.expectEqualStrings("game.location", world.component_names.string(columns[2].name)); try testing.expectEqualStrings("game.location", world.component_names.string(columns[2].name));
} }

View file

@ -66,6 +66,7 @@ const testing = @import("../testing.zig");
const Entities = @import("entities.zig").Entities; const Entities = @import("entities.zig").Entities;
const EntityID = @import("entities.zig").EntityID; const EntityID = @import("entities.zig").EntityID;
const is_debug = @import("Archetype.zig").is_debug; const is_debug = @import("Archetype.zig").is_debug;
const builtin_modules = @import("main.zig").builtin_modules;
const log = std.log.scoped(.mach); const log = std.log.scoped(.mach);
@ -534,7 +535,7 @@ pub fn Modules(comptime modules: anytype) type {
}; };
} }
fn ModsByName(comptime modules: anytype) type { pub fn ModsByName(comptime modules: anytype) type {
var fields: []const std.builtin.Type.StructField = &[0]std.builtin.Type.StructField{}; var fields: []const std.builtin.Type.StructField = &[0]std.builtin.Type.StructField{};
for (modules) |M| { for (modules) |M| {
const ModT = ModSet(modules).Mod(M); const ModT = ModSet(modules).Mod(M);
@ -627,8 +628,7 @@ pub fn ModSet(comptime modules: anytype) type {
pub inline fn set( pub inline fn set(
m: *@This(), m: *@This(),
entity: EntityID, entity: EntityID,
// TODO(important): cleanup comptime comptime component_name: ComponentNameM(M),
comptime component_name: std.meta.FieldEnum(@TypeOf(components)),
component: @field(components, @tagName(component_name)).type, component: @field(components, @tagName(component_name)).type,
) !void { ) !void {
try m.entities.setComponent(entity, module_tag, component_name, component); try m.entities.setComponent(entity, module_tag, component_name, component);
@ -639,8 +639,7 @@ pub fn ModSet(comptime modules: anytype) type {
pub inline fn get( pub inline fn get(
m: *@This(), m: *@This(),
entity: EntityID, entity: EntityID,
// TODO(important): cleanup comptime comptime component_name: ComponentNameM(M),
comptime component_name: std.meta.FieldEnum(@TypeOf(components)),
) ?@field(components, @tagName(component_name)).type { ) ?@field(components, @tagName(component_name)).type {
return m.entities.getComponent(entity, module_tag, component_name); return m.entities.getComponent(entity, module_tag, component_name);
} }
@ -649,8 +648,7 @@ pub fn ModSet(comptime modules: anytype) type {
pub inline fn remove( pub inline fn remove(
m: *@This(), m: *@This(),
entity: EntityID, entity: EntityID,
// TODO(important): cleanup comptime comptime component_name: ComponentNameM(M),
comptime component_name: std.meta.FieldEnum(@TypeOf(components)),
) !void { ) !void {
try m.entities.removeComponent(entity, module_tag, component_name); try m.entities.removeComponent(entity, module_tag, component_name);
} }
@ -908,8 +906,38 @@ fn GlobalEventEnumM(comptime M: anytype) type {
}); });
} }
/// enum describing component names for the given module only
pub fn ComponentNameM(comptime M: type) type {
const components = ComponentTypesM(M){};
return std.meta.FieldEnum(@TypeOf(components));
}
/// enum describing component names for all of the modules
pub fn ComponentName(comptime modules: anytype) type {
var enum_fields: []const std.builtin.Type.EnumField = &[0]std.builtin.Type.EnumField{};
var i: usize = 0;
inline for (modules) |M| {
search: for (@typeInfo(ComponentTypesM(M)).Struct.fields) |field| {
for (enum_fields) |existing| if (std.mem.eql(u8, existing.name, field.name)) continue :search;
enum_fields = enum_fields ++ [_]std.builtin.Type.EnumField{.{
.name = field.name,
.value = i,
}};
i += 1;
}
}
return @Type(.{
.Enum = .{
.tag_type = std.math.IntFittingRange(0, enum_fields.len - 1),
.fields = enum_fields,
.decls = &[_]std.builtin.Type.Declaration{},
.is_exhaustive = true,
},
});
}
/// enum describing every possible comptime-known module name /// enum describing every possible comptime-known module name
fn ModuleName(comptime modules: anytype) type { pub fn ModuleName(comptime modules: anytype) type {
var enum_fields: []const std.builtin.Type.EnumField = &[0]std.builtin.Type.EnumField{}; var enum_fields: []const std.builtin.Type.EnumField = &[0]std.builtin.Type.EnumField{};
for (modules, 0..) |M, i| { for (modules, 0..) |M, i| {
enum_fields = enum_fields ++ [_]std.builtin.Type.EnumField{.{ .name = @tagName(M.name), .value = i }}; enum_fields = enum_fields ++ [_]std.builtin.Type.EnumField{.{ .name = @tagName(M.name), .value = i }};
@ -1181,11 +1209,12 @@ test Modules {
pub const name = .engine_sprite2d; pub const name = .engine_sprite2d;
}); });
var modules: Modules(.{ var modules: Modules(merge(.{
builtin_modules,
Physics, Physics,
Renderer, Renderer,
Sprite2D, Sprite2D,
}) = undefined; })) = undefined;
try modules.init(testing.allocator); try modules.init(testing.allocator);
defer modules.deinit(testing.allocator); defer modules.deinit(testing.allocator);
testing.refAllDeclsRecursive(Physics); testing.refAllDeclsRecursive(Physics);
@ -1237,11 +1266,12 @@ test "event name" {
fn fooBar() void {} fn fooBar() void {}
}); });
const Ms = Modules(.{ const Ms = Modules(merge(.{
builtin_modules,
Physics, Physics,
Renderer, Renderer,
Sprite2D, Sprite2D,
}); }));
const locals = @typeInfo(Ms.LocalEvent).Enum; const locals = @typeInfo(Ms.LocalEvent).Enum;
try testing.expect(type, u1).eql(locals.tag_type); try testing.expect(type, u1).eql(locals.tag_type);
@ -1270,19 +1300,21 @@ test ModuleName {
const Sprite2D = ModuleInterface(struct { const Sprite2D = ModuleInterface(struct {
pub const name = .engine_sprite2d; pub const name = .engine_sprite2d;
}); });
const modules = .{ const modules = merge(.{
builtin_modules,
Physics, Physics,
Renderer, Renderer,
Sprite2D, Sprite2D,
}; });
_ = Modules(modules); _ = Modules(modules);
const info = @typeInfo(ModuleName(modules)).Enum; const info = @typeInfo(ModuleName(modules)).Enum;
try testing.expect(type, u2).eql(info.tag_type); try testing.expect(type, u2).eql(info.tag_type);
try testing.expect(usize, 3).eql(info.fields.len); try testing.expect(usize, 4).eql(info.fields.len);
try testing.expect([]const u8, "engine_physics").eql(info.fields[0].name); try testing.expect([]const u8, "entity").eql(info.fields[0].name);
try testing.expect([]const u8, "engine_renderer").eql(info.fields[1].name); try testing.expect([]const u8, "engine_physics").eql(info.fields[1].name);
try testing.expect([]const u8, "engine_sprite2d").eql(info.fields[2].name); try testing.expect([]const u8, "engine_renderer").eql(info.fields[2].name);
try testing.expect([]const u8, "engine_sprite2d").eql(info.fields[3].name);
} }
// TODO: remove this in favor of testing.expect // TODO: remove this in favor of testing.expect
@ -1444,10 +1476,11 @@ test "event name calling" {
} }
}); });
const modules2 = .{ const modules2 = merge(.{
builtin_modules,
Physics, Physics,
Renderer, Renderer,
}; });
var modules: Modules(modules2) = undefined; var modules: Modules(modules2) = undefined;
try modules.init(testing.allocator); try modules.init(testing.allocator);
defer modules.deinit(testing.allocator); defer modules.deinit(testing.allocator);
@ -1578,11 +1611,12 @@ test "dispatch" {
} }
}); });
const modules2 = .{ const modules2 = merge(.{
builtin_modules,
Minimal, Minimal,
Physics, Physics,
Renderer, Renderer,
}; });
var modules: Modules(modules2) = undefined; var modules: Modules(modules2) = undefined;
try modules.init(testing.allocator); try modules.init(testing.allocator);
defer modules.deinit(testing.allocator); defer modules.deinit(testing.allocator);

View file

@ -1,6 +1,8 @@
const std = @import("std"); const std = @import("std");
const testing = std.testing; const testing = std.testing;
const ComponentTypesByName = @import("module.zig").ComponentTypesByName; const ComponentTypesByName = @import("module.zig").ComponentTypesByName;
const merge = @import("main.zig").merge;
const builtin_modules = @import("main.zig").builtin_modules;
pub const QueryTag = enum { pub const QueryTag = enum {
any, any,
@ -80,7 +82,8 @@ test "query" {
const Rotation = struct { degrees: f32 }; const Rotation = struct { degrees: f32 };
const modules = .{ const modules = merge(.{
builtin_modules,
struct { struct {
pub const name = .game; pub const name = .game;
pub const components = .{ pub const components = .{
@ -97,7 +100,7 @@ test "query" {
struct { struct {
pub const name = .renderer; pub const name = .renderer;
}, },
}; });
const Q = Query(modules); const Q = Query(modules);