module: begin improved query implementation
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
parent
2075959dad
commit
261f94d3bc
4 changed files with 194 additions and 61 deletions
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@ -292,7 +292,7 @@ pub fn Slicer(comptime modules: anytype) type {
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@tagName(component_name),
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).type;
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if (namespace_name == .entity and component_name == .id) {
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const name_id = slicer.archetype.component_names.index("id").?;
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const name_id = slicer.archetype.component_names.index("entity.id").?;
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return slicer.archetype.getColumnValues(name_id, Type).?[0..slicer.archetype.len];
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}
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const name = @tagName(namespace_name) ++ "." ++ @tagName(component_name);
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@ -9,6 +9,11 @@ const StringTable = @import("StringTable.zig");
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const ComponentTypesByName = @import("module.zig").ComponentTypesByName;
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const merge = @import("main.zig").merge;
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const builtin_modules = @import("main.zig").builtin_modules;
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const EntityModule = @import("main.zig").EntityModule;
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const ModuleName = @import("module.zig").ModuleName;
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const ComponentNameM = @import("module.zig").ComponentNameM;
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const ComponentName = @import("module.zig").ComponentName;
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const ModsByName = @import("module.zig").ModsByName;
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/// An entity ID uniquely identifies an entity globally within an Entities set.
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pub const EntityID = u64;
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@ -92,6 +97,8 @@ pub fn Entities(comptime modules: anytype) type {
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component_names: *StringTable,
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id_name: StringTable.Index = 0,
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active_queries: std.ArrayListUnmanaged(query2.State) = .{},
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const Self = @This();
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/// Points to where an entity is stored, specifically in which archetype table and in which row
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@ -124,7 +131,7 @@ pub fn Entities(comptime modules: anytype) type {
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.component_names = component_names,
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.buckets = buckets,
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};
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entities.id_name = try entities.component_names.indexOrPut(allocator, "id");
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entities.id_name = entities.componentName(EntityModule.name, .id);
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const columns = try allocator.alloc(Archetype.Column, 1);
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columns[0] = .{
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@ -153,6 +160,7 @@ pub fn Entities(comptime modules: anytype) type {
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entities.allocator.free(entities.buckets);
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for (entities.archetypes.items) |*archetype| archetype.deinit(entities.allocator);
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entities.archetypes.deinit(entities.allocator);
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entities.active_queries.deinit(entities.allocator);
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}
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fn archetypeOrPut(
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@ -267,10 +275,18 @@ pub fn Entities(comptime modules: anytype) type {
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/// The set of components used is expected to be static for the lifetime of the Entities,
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/// and as such this function allocates component names but there is no way to release that
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/// memory until Entities.deinit() is called.
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pub fn componentName(entities: *Self, name_str: []const u8) StringTable.Index {
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pub fn componentNameString(entities: *Self, name_str: []const u8) StringTable.Index {
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return entities.component_names.indexOrPut(entities.allocator, name_str) catch @panic("TODO: implement stateful OOM");
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}
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pub fn componentName(
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entities: *Self,
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comptime module_name: ModuleName(modules),
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comptime component_name: ComponentName(modules),
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) StringTable.Index {
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return entities.componentNameString(@tagName(module_name) ++ "." ++ @tagName(component_name));
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}
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/// Returns the archetype storage for the given entity.
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pub inline fn archetypeByID(entities: *Self, entity: EntityID) *Archetype {
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const ptr = entities.entities.get(entity).?;
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@ -619,19 +635,81 @@ pub fn Entities(comptime modules: anytype) type {
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return ArchetypeIterator(modules).init(entities, q);
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}
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// TODO: queryDynamic
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pub const query2 = struct {
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/// Represents a dynamic (runtime-generated, non type safe) query.
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pub const Dynamic = union(enum) {
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/// Logical AND operator for query expressions
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op_and: []const @This(),
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// TODO: iteration over all entities
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// TODO: iteration over all entities with components (U, V, ...)
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// TODO: iteration over all entities with type T
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// TODO: iteration over all entities with type T and components (U, V, ...)
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/// Match a specific module component.
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// TODO: add component name type and consider replacing StringTable approach with global enum
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component: StringTable.Index,
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// TODO: "indexes" - a few ideas we could express:
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//
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// * Graph relations index: e.g. parent-child entity relations for a DOM / UI / scene graph.
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// * Spatial index: "give me all entities within 5 units distance from (x, y, z)"
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// * Generic index: "give me all entities where arbitraryFunction(e) returns true"
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//
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pub fn match(q: @This(), archetype: *Archetype) bool {
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switch (q) {
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.op_and => |qs| {
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for (qs) |and_q| if (!and_q.match(archetype)) return false;
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return true;
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},
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.component => |component_name| {
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for (archetype.columns) |column| if (column.name == component_name) return true;
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return false;
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},
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}
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}
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};
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/// When a query is first performed, it becomes active and its iterator state is stored
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/// and maintained. When all results in the iterator have been consumed, it is marked
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/// as finished and later recycled.
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pub const State = struct {
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q: query2.Dynamic,
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next_index: u31 = 0, // archetypes index
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finished: bool = false,
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};
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/// Represents a dynamic (runtime-generated, non type safe) query result.
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pub const DynamicResult = struct {
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entities: *Self,
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index: u32, // active_queries index
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pub fn next(q: *DynamicResult) ?*Archetype {
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const state = &q.entities.active_queries.items[q.index];
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if (state.finished) @panic("query iterator already finished, invoking next() is illegal");
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while (state.next_index < q.entities.archetypes.items.len) {
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const archetype = &q.entities.archetypes.items[state.next_index];
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state.next_index += 1;
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if (state.q.match(archetype)) return archetype;
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}
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state.finished = true;
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q.entities.reuseInactiveQueries();
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return null;
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}
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};
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};
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/// Performs a dynamic (runtime-generated, non type safe) query.
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pub fn queryDynamic(entities: *Self, q: query2.Dynamic) !query2.DynamicResult {
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const new_query = query2.DynamicResult{
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.entities = entities,
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.index = @intCast(entities.active_queries.items.len),
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};
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const state = query2.State{ .q = q };
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try entities.active_queries.append(entities.allocator, state);
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return new_query;
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}
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/// Releases any inactive queries entities.active_queries state memory space at the end of
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/// the list, enabling reuse of it.
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fn reuseInactiveQueries(entities: *Self) void {
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var new_len: usize = entities.active_queries.items.len;
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while (new_len > 0 and entities.active_queries.items[new_len - 1].finished) {
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new_len -= 1;
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}
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entities.active_queries.shrinkRetainingCapacity(new_len);
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}
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// TODO: ability to remove archetype entirely, deleting all entities in it
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// TODO: ability to remove archetypes with no entities (garbage collection)
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@ -679,7 +757,7 @@ pub fn ArchetypeIterator(comptime modules: anytype) type {
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const name = switch (component) {
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inline else => |c| std.fmt.bufPrint(&buf, "{s}.{s}", .{ @tagName(namespace), @tagName(c) }) catch break,
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};
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const name_id = iter.entities.componentName(name);
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const name_id = iter.entities.componentNameString(name);
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var has_column = false;
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for (consideration.columns) |column| {
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if (column.name == name_id) {
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@ -723,20 +801,20 @@ test "dynamic" {
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const Rotation = struct { degrees: f32 };
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// Create a world.
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var world = try Entities(.{}).init(allocator);
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var world = try Entities(merge(.{builtin_modules})).init(allocator);
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defer world.deinit();
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// Create an entity and add dynamic components.
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const player1 = try world.new();
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try world.setComponentDynamic(player1, world.componentName("game.name"), "jane", @alignOf([]const u8), 100);
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try world.setComponentDynamic(player1, world.componentName("game.name"), "joey", @alignOf([]const u8), 100);
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try world.setComponentDynamic(player1, world.componentName("game.location"), asBytes(&Location{ .x = 1, .y = 2, .z = 3 }), @alignOf(Location), 101);
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try world.setComponentDynamic(player1, world.componentNameString("game.name"), "jane", @alignOf([]const u8), 100);
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try world.setComponentDynamic(player1, world.componentNameString("game.name"), "joey", @alignOf([]const u8), 100);
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try world.setComponentDynamic(player1, world.componentNameString("game.location"), asBytes(&Location{ .x = 1, .y = 2, .z = 3 }), @alignOf(Location), 101);
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// Get components
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try testing.expect(world.getComponentDynamic(player1, world.componentName("game.rotation"), @sizeOf(Rotation), @alignOf(Rotation), 102) == null);
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const loc = world.getComponentDynamic(player1, world.componentName("game.location"), @sizeOf(Location), @alignOf(Location), 101);
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try testing.expect(world.getComponentDynamic(player1, world.componentNameString("game.rotation"), @sizeOf(Rotation), @alignOf(Rotation), 102) == null);
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const loc = world.getComponentDynamic(player1, world.componentNameString("game.location"), @sizeOf(Location), @alignOf(Location), 101);
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try testing.expectEqual(Location{ .x = 1, .y = 2, .z = 3 }, std.mem.bytesToValue(Location, @as(*[12]u8, @ptrCast(loc.?.ptr))));
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try testing.expectEqualStrings(world.getComponentDynamic(player1, world.componentName("game.name"), 4, @alignOf([]const u8), 100).?, "joey");
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try testing.expectEqualStrings(world.getComponentDynamic(player1, world.componentNameString("game.name"), 4, @alignOf([]const u8), 100).?, "joey");
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}
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test "entity ID size" {
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@ -754,16 +832,18 @@ test "example" {
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const Rotation = struct { degrees: f32 };
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const modules = merge(.{
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builtin_modules,
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struct {
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const Game = struct {
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pub const name = .game;
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pub const components = .{
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.name = .{ .type = []const u8 },
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.location = .{ .type = Location },
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.rotation = .{ .type = Rotation },
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};
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},
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};
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const modules = merge(.{
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builtin_modules,
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Game,
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});
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//-------------------------------------------------------------------------
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@ -819,7 +899,7 @@ test "example" {
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// Resolve archetype by entity ID and print column names
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const columns = world.archetypeByID(player2).columns;
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try testing.expectEqual(@as(usize, 2), columns.len);
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try testing.expectEqualStrings("id", world.component_names.string(columns[0].name));
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try testing.expectEqualStrings("entity.id", world.component_names.string(columns[0].name));
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try testing.expectEqualStrings("game.rotation", world.component_names.string(columns[1].name));
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//-------------------------------------------------------------------------
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@ -833,6 +913,21 @@ test "example" {
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try testing.expectEqual(player2, ids[0]);
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}
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// Dynamic queries (e.g. issued from another programming language without comptime)
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var q = try world.queryDynamic(.{
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.op_and = &.{
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.{ .component = world.componentName(EntityModule.name, .id) },
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.{ .component = world.componentName(Game.name, .rotation) },
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},
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});
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while (q.next()) |archtype| {
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try testing.expectEqual(@as(usize, 1), archtype.len);
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try testing.expectEqual(@as(usize, 2), archtype.columns.len);
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try testing.expectEqualStrings("entity.id", world.component_names.string(archtype.columns[0].name));
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try testing.expectEqualStrings("game.rotation", world.component_names.string(archtype.columns[1].name));
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}
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// TODO: iterating components an entity has not currently supported.
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//-------------------------------------------------------------------------
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@ -843,7 +938,7 @@ test "example" {
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test "empty_world" {
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const allocator = testing.allocator;
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//-------------------------------------------------------------------------
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var world = try Entities(.{}).init(allocator);
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var world = try Entities(merge(.{builtin_modules})).init(allocator);
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// Create a world.
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defer world.deinit();
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}
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@ -859,7 +954,8 @@ test "many entities" {
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const Rotation = struct { degrees: f32 };
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const modules = .{
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const modules = merge(.{
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builtin_modules,
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struct {
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pub const name = .game;
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pub const components = .{
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@ -868,7 +964,7 @@ test "many entities" {
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.rotation = .{ .type = Rotation },
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};
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},
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};
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});
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// Create many entities
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var world = try Entities(modules).init(allocator);
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@ -886,16 +982,16 @@ test "many entities" {
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// Confirm archetypes
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var columns = archetypes[0].columns;
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try testing.expectEqual(@as(usize, 1), columns.len);
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try testing.expectEqualStrings("id", world.component_names.string(columns[0].name));
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try testing.expectEqualStrings("entity.id", world.component_names.string(columns[0].name));
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columns = archetypes[1].columns;
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try testing.expectEqual(@as(usize, 2), columns.len);
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try testing.expectEqualStrings("id", world.component_names.string(columns[0].name));
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try testing.expectEqualStrings("entity.id", world.component_names.string(columns[0].name));
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try testing.expectEqualStrings("game.name", world.component_names.string(columns[1].name));
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columns = archetypes[2].columns;
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try testing.expectEqual(@as(usize, 3), columns.len);
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try testing.expectEqualStrings("id", world.component_names.string(columns[0].name));
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try testing.expectEqualStrings("entity.id", world.component_names.string(columns[0].name));
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try testing.expectEqualStrings("game.name", world.component_names.string(columns[1].name));
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try testing.expectEqualStrings("game.location", world.component_names.string(columns[2].name));
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}
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@ -66,6 +66,7 @@ const testing = @import("../testing.zig");
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const Entities = @import("entities.zig").Entities;
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const EntityID = @import("entities.zig").EntityID;
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const is_debug = @import("Archetype.zig").is_debug;
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const builtin_modules = @import("main.zig").builtin_modules;
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const log = std.log.scoped(.mach);
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@ -534,7 +535,7 @@ pub fn Modules(comptime modules: anytype) type {
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};
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}
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fn ModsByName(comptime modules: anytype) type {
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pub fn ModsByName(comptime modules: anytype) type {
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var fields: []const std.builtin.Type.StructField = &[0]std.builtin.Type.StructField{};
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for (modules) |M| {
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const ModT = ModSet(modules).Mod(M);
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@ -627,8 +628,7 @@ pub fn ModSet(comptime modules: anytype) type {
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pub inline fn set(
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m: *@This(),
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entity: EntityID,
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// TODO(important): cleanup comptime
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comptime component_name: std.meta.FieldEnum(@TypeOf(components)),
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comptime component_name: ComponentNameM(M),
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component: @field(components, @tagName(component_name)).type,
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) !void {
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try m.entities.setComponent(entity, module_tag, component_name, component);
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@ -639,8 +639,7 @@ pub fn ModSet(comptime modules: anytype) type {
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pub inline fn get(
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m: *@This(),
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entity: EntityID,
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// TODO(important): cleanup comptime
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comptime component_name: std.meta.FieldEnum(@TypeOf(components)),
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comptime component_name: ComponentNameM(M),
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) ?@field(components, @tagName(component_name)).type {
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return m.entities.getComponent(entity, module_tag, component_name);
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}
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@ -649,8 +648,7 @@ pub fn ModSet(comptime modules: anytype) type {
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pub inline fn remove(
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m: *@This(),
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entity: EntityID,
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// TODO(important): cleanup comptime
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comptime component_name: std.meta.FieldEnum(@TypeOf(components)),
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comptime component_name: ComponentNameM(M),
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) !void {
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try m.entities.removeComponent(entity, module_tag, component_name);
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}
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@ -908,8 +906,38 @@ fn GlobalEventEnumM(comptime M: anytype) type {
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});
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}
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/// enum describing component names for the given module only
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pub fn ComponentNameM(comptime M: type) type {
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const components = ComponentTypesM(M){};
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return std.meta.FieldEnum(@TypeOf(components));
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}
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/// enum describing component names for all of the modules
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pub fn ComponentName(comptime modules: anytype) type {
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var enum_fields: []const std.builtin.Type.EnumField = &[0]std.builtin.Type.EnumField{};
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var i: usize = 0;
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inline for (modules) |M| {
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search: for (@typeInfo(ComponentTypesM(M)).Struct.fields) |field| {
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for (enum_fields) |existing| if (std.mem.eql(u8, existing.name, field.name)) continue :search;
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enum_fields = enum_fields ++ [_]std.builtin.Type.EnumField{.{
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.name = field.name,
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.value = i,
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}};
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i += 1;
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}
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}
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return @Type(.{
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.Enum = .{
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.tag_type = std.math.IntFittingRange(0, enum_fields.len - 1),
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.fields = enum_fields,
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.decls = &[_]std.builtin.Type.Declaration{},
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.is_exhaustive = true,
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},
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});
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}
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/// enum describing every possible comptime-known module name
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fn ModuleName(comptime modules: anytype) type {
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pub fn ModuleName(comptime modules: anytype) type {
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var enum_fields: []const std.builtin.Type.EnumField = &[0]std.builtin.Type.EnumField{};
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for (modules, 0..) |M, i| {
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enum_fields = enum_fields ++ [_]std.builtin.Type.EnumField{.{ .name = @tagName(M.name), .value = i }};
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@ -1181,11 +1209,12 @@ test Modules {
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pub const name = .engine_sprite2d;
|
||||
});
|
||||
|
||||
var modules: Modules(.{
|
||||
var modules: Modules(merge(.{
|
||||
builtin_modules,
|
||||
Physics,
|
||||
Renderer,
|
||||
Sprite2D,
|
||||
}) = undefined;
|
||||
})) = undefined;
|
||||
try modules.init(testing.allocator);
|
||||
defer modules.deinit(testing.allocator);
|
||||
testing.refAllDeclsRecursive(Physics);
|
||||
|
|
@ -1237,11 +1266,12 @@ test "event name" {
|
|||
fn fooBar() void {}
|
||||
});
|
||||
|
||||
const Ms = Modules(.{
|
||||
const Ms = Modules(merge(.{
|
||||
builtin_modules,
|
||||
Physics,
|
||||
Renderer,
|
||||
Sprite2D,
|
||||
});
|
||||
}));
|
||||
|
||||
const locals = @typeInfo(Ms.LocalEvent).Enum;
|
||||
try testing.expect(type, u1).eql(locals.tag_type);
|
||||
|
|
@ -1270,19 +1300,21 @@ test ModuleName {
|
|||
const Sprite2D = ModuleInterface(struct {
|
||||
pub const name = .engine_sprite2d;
|
||||
});
|
||||
const modules = .{
|
||||
const modules = merge(.{
|
||||
builtin_modules,
|
||||
Physics,
|
||||
Renderer,
|
||||
Sprite2D,
|
||||
};
|
||||
});
|
||||
_ = Modules(modules);
|
||||
const info = @typeInfo(ModuleName(modules)).Enum;
|
||||
|
||||
try testing.expect(type, u2).eql(info.tag_type);
|
||||
try testing.expect(usize, 3).eql(info.fields.len);
|
||||
try testing.expect([]const u8, "engine_physics").eql(info.fields[0].name);
|
||||
try testing.expect([]const u8, "engine_renderer").eql(info.fields[1].name);
|
||||
try testing.expect([]const u8, "engine_sprite2d").eql(info.fields[2].name);
|
||||
try testing.expect(usize, 4).eql(info.fields.len);
|
||||
try testing.expect([]const u8, "entity").eql(info.fields[0].name);
|
||||
try testing.expect([]const u8, "engine_physics").eql(info.fields[1].name);
|
||||
try testing.expect([]const u8, "engine_renderer").eql(info.fields[2].name);
|
||||
try testing.expect([]const u8, "engine_sprite2d").eql(info.fields[3].name);
|
||||
}
|
||||
|
||||
// TODO: remove this in favor of testing.expect
|
||||
|
|
@ -1444,10 +1476,11 @@ test "event name calling" {
|
|||
}
|
||||
});
|
||||
|
||||
const modules2 = .{
|
||||
const modules2 = merge(.{
|
||||
builtin_modules,
|
||||
Physics,
|
||||
Renderer,
|
||||
};
|
||||
});
|
||||
var modules: Modules(modules2) = undefined;
|
||||
try modules.init(testing.allocator);
|
||||
defer modules.deinit(testing.allocator);
|
||||
|
|
@ -1578,11 +1611,12 @@ test "dispatch" {
|
|||
}
|
||||
});
|
||||
|
||||
const modules2 = .{
|
||||
const modules2 = merge(.{
|
||||
builtin_modules,
|
||||
Minimal,
|
||||
Physics,
|
||||
Renderer,
|
||||
};
|
||||
});
|
||||
var modules: Modules(modules2) = undefined;
|
||||
try modules.init(testing.allocator);
|
||||
defer modules.deinit(testing.allocator);
|
||||
|
|
|
|||
|
|
@ -1,6 +1,8 @@
|
|||
const std = @import("std");
|
||||
const testing = std.testing;
|
||||
const ComponentTypesByName = @import("module.zig").ComponentTypesByName;
|
||||
const merge = @import("main.zig").merge;
|
||||
const builtin_modules = @import("main.zig").builtin_modules;
|
||||
|
||||
pub const QueryTag = enum {
|
||||
any,
|
||||
|
|
@ -80,7 +82,8 @@ test "query" {
|
|||
|
||||
const Rotation = struct { degrees: f32 };
|
||||
|
||||
const modules = .{
|
||||
const modules = merge(.{
|
||||
builtin_modules,
|
||||
struct {
|
||||
pub const name = .game;
|
||||
pub const components = .{
|
||||
|
|
@ -97,7 +100,7 @@ test "query" {
|
|||
struct {
|
||||
pub const name = .renderer;
|
||||
},
|
||||
};
|
||||
});
|
||||
|
||||
const Q = Query(modules);
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue