all: use explicit backing integers for packed structs

This commit is contained in:
Ali Chraghi 2023-03-28 15:11:13 +03:30 committed by Stephen Gutekanst
parent 4ebf238c5e
commit 266b651b34
9 changed files with 18 additions and 18 deletions

View file

@ -29,7 +29,7 @@ pub const Buffer = opaque {
unmapped_before_callback = 0x00000005,
};
pub const UsageFlags = packed struct {
pub const UsageFlags = packed struct(u32) {
map_read: bool = false,
map_write: bool = false,
copy_src: bool = false,

View file

@ -136,7 +136,7 @@ pub const Texture = opaque {
uint = 0x00000005,
};
pub const UsageFlags = packed struct {
pub const UsageFlags = packed struct(u32) {
copy_src: bool = false,
copy_dst: bool = false,
texture_binding: bool = false,

View file

@ -410,7 +410,7 @@ pub const VertexStepMode = enum(u32) {
vertex_buffer_not_used = 0x00000002,
};
pub const ColorWriteMaskFlags = packed struct {
pub const ColorWriteMaskFlags = packed struct(u32) {
red: bool = false,
green: bool = false,
blue: bool = false,
@ -437,7 +437,7 @@ pub const ColorWriteMaskFlags = packed struct {
}
};
pub const MapModeFlags = packed struct {
pub const MapModeFlags = packed struct(u32) {
read: bool = false,
write: bool = false,
@ -457,7 +457,7 @@ pub const MapModeFlags = packed struct {
}
};
pub const ShaderStageFlags = packed struct {
pub const ShaderStageFlags = packed struct(u32) {
vertex: bool = false,
fragment: bool = false,
compute: bool = false,