core: refactor
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parent
c254337e4b
commit
266e7a548b
38 changed files with 4119 additions and 4836 deletions
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@ -25,7 +25,7 @@ pub const components = .{
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pub const systems = .{
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.init = .{ .handler = init },
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.deinit = .{ .handler = deinit },
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.tick = .{ .handler = tick },
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.update = .{ .handler = update },
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};
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// Define the globally unique name of our module. You can use any name here, but keep in mind no
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@ -38,9 +38,8 @@ pub const name = .app;
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// Note that Mod.state() returns an instance of our module struct.
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pub const Mod = mach.Mod(@This());
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pub fn deinit(core: *mach.Core.Mod, renderer: *Renderer.Mod) void {
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pub fn deinit(renderer: *Renderer.Mod) void {
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renderer.schedule(.deinit);
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core.schedule(.deinit);
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}
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fn init(
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@ -48,11 +47,9 @@ fn init(
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// of the program we can have these types injected here, letting us work with other modules in
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// our program seamlessly and with a type-safe API:
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entities: *mach.Entities.Mod,
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core: *mach.Core.Mod,
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renderer: *Renderer.Mod,
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game: *Mod,
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) !void {
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core.schedule(.init);
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renderer.schedule(.init);
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// Create our player entity.
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@ -76,11 +73,9 @@ fn init(
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.spawn_timer = try mach.Timer.start(),
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.player = player,
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});
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core.schedule(.start);
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}
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fn tick(
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fn update(
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entities: *mach.Entities.Mod,
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core: *mach.Core.Mod,
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renderer: *Renderer.Mod,
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@ -88,7 +83,7 @@ fn tick(
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) !void {
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// TODO(important): event polling should occur in mach.Core module and get fired as ECS event.
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// TODO(Core)
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var iter = mach.core.pollEvents();
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var iter = core.state().pollEvents();
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var direction = game.state().direction;
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var spawning = game.state().spawning;
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while (iter.next()) |event| {
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@ -125,11 +125,11 @@ fn renderFrame(
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) !void {
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// Grab the back buffer of the swapchain
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// TODO(Core)
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const back_buffer_view = mach.core.swap_chain.getCurrentTextureView().?;
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const back_buffer_view = core.state().swap_chain.getCurrentTextureView().?;
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defer back_buffer_view.release();
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// Create a command encoder
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const label = @tagName(name) ++ ".tick";
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const label = @tagName(name) ++ ".renderFrame";
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const encoder = core.state().device.createCommandEncoder(&.{ .label = label });
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defer encoder.release();
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@ -178,7 +178,4 @@ fn renderFrame(
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var command = encoder.finish(&.{ .label = label });
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defer command.release();
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core.state().queue.submit(&[_]*gpu.CommandBuffer{command});
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// Present the frame
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core.schedule(.present_frame);
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}
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@ -9,11 +9,12 @@ pub const modules = .{
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@import("Renderer.zig"),
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};
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// TODO: move this to a mach "entrypoint" zig module
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pub fn main() !void {
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// Initialize mach core
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try mach.core.initModule();
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var gpa = std.heap.GeneralPurposeAllocator(.{}){};
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defer _ = gpa.deinit();
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const allocator = gpa.allocator();
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// Main loop
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while (try mach.core.tick()) {}
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var app = try mach.App.init(allocator, .app);
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defer app.deinit(allocator);
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try app.run(.{ .allocator = allocator });
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}
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