core: refactor
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parent
c254337e4b
commit
266e7a548b
38 changed files with 4119 additions and 4836 deletions
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@ -44,20 +44,18 @@ pub const systems = .{
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.init = .{ .handler = init },
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.after_init = .{ .handler = afterInit },
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.deinit = .{ .handler = deinit },
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.tick = .{ .handler = tick },
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.update = .{ .handler = update },
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.end_frame = .{ .handler = endFrame },
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.audio_state_change = .{ .handler = audioStateChange },
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};
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fn deinit(
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core: *mach.Core.Mod,
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text_pipeline: *gfx.TextPipeline.Mod,
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sprite_pipeline: *gfx.SpritePipeline.Mod,
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audio: *mach.Audio.Mod,
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) !void {
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text_pipeline.schedule(.deinit);
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sprite_pipeline.schedule(.deinit);
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core.schedule(.deinit);
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audio.schedule(.deinit);
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}
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@ -66,13 +64,11 @@ fn init(
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text_pipeline: *gfx.TextPipeline.Mod,
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text: *gfx.Text.Mod,
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sprite_pipeline: *gfx.SpritePipeline.Mod,
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core: *mach.Core.Mod,
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game: *Mod,
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) !void {
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// If you want to try fullscreen:
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// try core.set(core.state().main_window, .fullscreen, true);
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core.schedule(.init);
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audio.schedule(.init);
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text.schedule(.init);
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text_pipeline.schedule(.init);
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@ -150,7 +146,6 @@ fn afterInit(
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.pipeline = pipeline,
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.sfx = sfx,
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});
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core.schedule(.start);
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}
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fn audioStateChange(entities: *mach.Entities.Mod) !void {
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@ -169,7 +164,7 @@ fn audioStateChange(entities: *mach.Entities.Mod) !void {
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}
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}
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fn tick(
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fn update(
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entities: *mach.Entities.Mod,
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core: *mach.Core.Mod,
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sprite: *gfx.Sprite.Mod,
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@ -181,7 +176,7 @@ fn tick(
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) !void {
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// TODO(important): event polling should occur in mach.Core module and get fired as ECS events.
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// TODO(Core)
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var iter = mach.core.pollEvents();
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var iter = core.state().pollEvents();
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var gotta_go_fast = game.state().gotta_go_fast;
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while (iter.next()) |event| {
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switch (event) {
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@ -286,7 +281,7 @@ fn tick(
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// Grab the back buffer of the swapchain
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// TODO(Core)
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const back_buffer_view = mach.core.swap_chain.getCurrentTextureView().?;
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const back_buffer_view = core.state().swap_chain.getCurrentTextureView().?;
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defer back_buffer_view.release();
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// Begin render pass
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@ -1,3 +1,4 @@
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const std = @import("std");
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const mach = @import("mach");
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// The global list of Mach modules registered for use in our application.
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@ -11,9 +12,11 @@ pub const modules = .{
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// TODO(important): use standard entrypoint instead
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pub fn main() !void {
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// Initialize mach.Core
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try mach.core.initModule();
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var gpa = std.heap.GeneralPurposeAllocator(.{}){};
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defer _ = gpa.deinit();
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const allocator = gpa.allocator();
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// Main loop
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while (try mach.core.tick()) {}
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var app = try mach.App.init(allocator, .app);
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defer app.deinit(allocator);
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try app.run(.{ .allocator = allocator });
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}
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