core: refactor

This commit is contained in:
Ali Cheraghi 2024-07-13 01:07:20 +03:30 committed by Stephen Gutekanst
parent c254337e4b
commit 266e7a548b
38 changed files with 4119 additions and 4836 deletions

View file

@ -27,7 +27,7 @@ pub const systems = .{
.init = .{ .handler = init },
.after_init = .{ .handler = afterInit },
.deinit = .{ .handler = deinit },
.tick = .{ .handler = tick },
.update = .{ .handler = update },
.audio_state_change = .{ .handler = audioStateChange },
};
@ -37,8 +37,7 @@ pub const components = .{
ghost_key_mode: bool = false,
fn init(core: *mach.Core.Mod, audio: *mach.Audio.Mod, app: *Mod) void {
core.schedule(.init);
fn init(audio: *mach.Audio.Mod, app: *Mod) void {
audio.schedule(.init);
app.schedule(.after_init);
@ -50,8 +49,6 @@ fn init(core: *mach.Core.Mod, audio: *mach.Audio.Mod, app: *Mod) void {
std.debug.print("[spacebar] enable ghost-key mode (demonstrate seamless back-to-back sound playback)\n", .{});
std.debug.print("[arrow up] increase volume 10%\n", .{});
std.debug.print("[arrow down] decrease volume 10%\n", .{});
core.schedule(.start);
}
fn afterInit(audio: *mach.Audio.Mod, app: *Mod) void {
@ -60,9 +57,8 @@ fn afterInit(audio: *mach.Audio.Mod, app: *Mod) void {
audio.state().on_state_change = app.system(.audio_state_change);
}
fn deinit(core: *mach.Core.Mod, audio: *mach.Audio.Mod) void {
fn deinit(audio: *mach.Audio.Mod) void {
audio.schedule(.deinit);
core.schedule(.deinit);
}
fn audioStateChange(
@ -94,14 +90,14 @@ fn audioStateChange(
}
}
fn tick(
fn update(
entities: *mach.Entities.Mod,
core: *mach.Core.Mod,
audio: *mach.Audio.Mod,
app: *Mod,
) !void {
// TODO(Core)
var iter = mach.core.pollEvents();
var iter = core.state().pollEvents();
while (iter.next()) |event| {
switch (event) {
.key_press => |ev| {
@ -143,7 +139,7 @@ fn tick(
// Grab the back buffer of the swapchain
// TODO(Core)
const back_buffer_view = mach.core.swap_chain.getCurrentTextureView().?;
const back_buffer_view = core.state().swap_chain.getCurrentTextureView().?;
defer back_buffer_view.release();
// Create a command encoder
@ -208,7 +204,7 @@ fn fillTone(audio: *mach.Audio.Mod, frequency: f32) ![]const f32 {
}
// TODO(Core)
fn keyToFrequency(key: mach.core.Key) f32 {
fn keyToFrequency(key: mach.Core.Key) f32 {
// The frequencies here just come from a piano frequencies chart. You can google for them.
return switch (key) {
// First row of piano keys, the highest.

View file

@ -1,3 +1,4 @@
const std = @import("std");
const mach = @import("mach");
// The global list of Mach modules registered for use in our application.
@ -9,9 +10,11 @@ pub const modules = .{
// TODO(important): use standard entrypoint instead
pub fn main() !void {
// Initialize mach.Core
try mach.core.initModule();
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
defer _ = gpa.deinit();
const allocator = gpa.allocator();
// Main loop
while (try mach.core.tick()) {}
var app = try mach.App.init(allocator, .app);
defer app.deinit(allocator);
try app.run(.{ .allocator = allocator });
}