glfw: window hints rework (#71)
* glfw: make comments into doc comments * glfw: Publicize Window.CursorPos, Window.Size, Window.Pos, and Window.FrameSize * glfw: Make enum value name the same format as other enum value names * glfw: Window hints rework patch * glfw: Relegate `Window.hint` to testing; move it down to just above the tests to reflect this, add doc comment line * glfw: handle error `Error.InvalidEnum` explicitly, for clear error message in this unlikely edge case * glfw: instate `Hint.context_no_error` as a hint, as it actually is specified to be a Window creation hint by the docs, and affirm removal of `Hint.context_revision`, which isn't. The docs don't seem to specify a default value for `Hints.context_no_error` to take on, so we could set it based on `std.debug.runtime_safety` like this. * glfw: default `context_no_error` to `false`, and added a note of caution about its usage as suggested. * glfw: Inline enum values of `ClientApi`, `ContextCreationApi`, `ContextRobustness`, `ContextReleaseBehavior`, and `OpenGlProfile` from consts.zig, and remove the now unused constants (replaced by aformentioned enum values). * glfw: Reference `Window.Hint` enum instead of `Window.Hints` struct to ensure fields are the same * glfw: add comment explaining default values of `Window.Hints` * glfw: change `OpenGlProfile` to `OpenGLProfile` based on established naming convention * glfw: Update actual declaration of `OpenGLProfile` * glfw: call `Window.defaultHints` after window creation, not before * glfw: remove 'consts.zig', and move `dont_care` directly into 'main.zig'; fix anything referencing it. * glfw: put `Window.defaultHints` into defer statement to handle cleanup in all paths * glfw: move `Hint.focused` to match position of `Hints.focused` * glfw: do 'zig fmt glfw/src' * glfw: Cull `Window.Hint` comments, polish remaining; match order entirely according to current GLFW docs * glfw: Change `Window.Hints.*Api` to `Window.Hints.*API` Co-authored-by: Stephen Gutekanst <stephen@hexops.com>
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